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- more direct native stuff, this is a week old but was almost forgotten.
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parent
e01306d403
commit
aef882c137
4 changed files with 62 additions and 30 deletions
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@ -2031,9 +2031,9 @@ void FLevelLocals::SetMusicVolume(float f)
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//==========================================================================
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bool IsPointInMap(DVector3 p)
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int IsPointInMap(double x, double y, double z)
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{
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subsector_t *subsector = R_PointInSubsector(FLOAT2FIXED(p.X), FLOAT2FIXED(p.Y));
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subsector_t *subsector = R_PointInSubsector(FLOAT2FIXED(x), FLOAT2FIXED(y));
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if (!subsector) return false;
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for (uint32_t i = 0; i < subsector->numlines; i++)
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@ -2044,26 +2044,26 @@ bool IsPointInMap(DVector3 p)
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divline_t dline;
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P_MakeDivline(seg->linedef, &dline);
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bool pol = P_PointOnDivlineSide(p.XY(), &dline) < 1;
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bool pol = P_PointOnDivlineSide(x, y, &dline) < 1;
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if (!pol) return false;
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}
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double ceilingZ = subsector->sector->ceilingplane.ZatPoint(p.X, p.Y);
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if (p.Z > ceilingZ) return false;
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double ceilingZ = subsector->sector->ceilingplane.ZatPoint(x, y);
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if (z > ceilingZ) return false;
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double floorZ = subsector->sector->floorplane.ZatPoint(p.X, p.Y);
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if (p.Z < floorZ) return false;
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double floorZ = subsector->sector->floorplane.ZatPoint(x, y);
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if (z < floorZ) return false;
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return true;
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}
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DEFINE_ACTION_FUNCTION(FLevelLocals, IsPointInMap)
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DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, IsPointInMap, IsPointInMap)
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{
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PARAM_PROLOGUE;
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_FLOAT(z);
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ACTION_RETURN_BOOL(IsPointInMap(DVector3(x,y,z)));
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ACTION_RETURN_BOOL(IsPointInMap(x, y, z));
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}
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template <typename T>
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@ -35,13 +35,8 @@ static bool IsConsolePlayer(player_t *player)
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return int(activator->player - players) == consoleplayer;
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}
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DEFINE_ACTION_FUNCTION(_Shader, SetEnabled)
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static void ShaderSetEnabled(player_t *player, const FString &shaderName, bool value)
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{
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PARAM_PROLOGUE;
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PARAM_POINTER(player, player_t);
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PARAM_STRING(shaderName);
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PARAM_BOOL(value);
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if (IsConsolePlayer(player))
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{
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for (unsigned int i = 0; i < PostProcessShaders.Size(); i++)
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@ -51,17 +46,21 @@ DEFINE_ACTION_FUNCTION(_Shader, SetEnabled)
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shader.Enabled = value;
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}
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Shader, SetUniform1f)
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DEFINE_ACTION_FUNCTION_NATIVE(_Shader, SetEnabled, ShaderSetEnabled)
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{
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PARAM_PROLOGUE;
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PARAM_POINTER(player, player_t);
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PARAM_STRING(shaderName);
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PARAM_STRING(uniformName);
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PARAM_FLOAT(value);
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PARAM_BOOL(value);
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ShaderSetEnabled(player, shaderName, value);
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return 0;
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}
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static void ShaderSetUniform1f(player_t *player, const FString &shaderName, const FString &uniformName, double value)
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{
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if (IsConsolePlayer(player))
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{
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for (unsigned int i = 0; i < PostProcessShaders.Size(); i++)
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@ -77,6 +76,16 @@ DEFINE_ACTION_FUNCTION(_Shader, SetUniform1f)
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}
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}
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}
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Shader, SetUniform1f, ShaderSetUniform1f)
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{
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PARAM_PROLOGUE;
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PARAM_POINTER(player, player_t);
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PARAM_STRING(shaderName);
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PARAM_STRING(uniformName);
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PARAM_FLOAT(value);
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ShaderSetUniform1f(player, shaderName, uniformName, value);
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return 0;
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}
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@ -83,13 +83,22 @@ CVAR(Color, dimcolor, 0xffd700, CVAR_ARCHIVE)
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DEFINE_ACTION_FUNCTION(DMenu, GetCurrentMenu)
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static DMenu *GetCurrentMenu()
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{
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return CurrentMenu;
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DMenu, GetCurrentMenu, GetCurrentMenu)
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{
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ACTION_RETURN_OBJECT(CurrentMenu);
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}
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static int GetMenuTime()
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{
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return MenuTime;
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}
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DEFINE_ACTION_FUNCTION(DMenu, MenuTime)
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DEFINE_ACTION_FUNCTION_NATIVE(DMenu, MenuTime, GetMenuTime)
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{
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ACTION_RETURN_INT(MenuTime);
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}
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@ -123,13 +132,17 @@ IMPLEMENT_CLASS(DMenuDescriptor, false, false)
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IMPLEMENT_CLASS(DListMenuDescriptor, false, false)
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IMPLEMENT_CLASS(DOptionMenuDescriptor, false, false)
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DEFINE_ACTION_FUNCTION(DMenuDescriptor, GetDescriptor)
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DMenuDescriptor *GetMenuDescriptor(int name)
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{
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DMenuDescriptor **desc = MenuDescriptors.CheckKey(ENamedName(name));
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return desc ? *desc : nullptr;
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DMenuDescriptor, GetDescriptor, GetMenuDescriptor)
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{
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PARAM_PROLOGUE;
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PARAM_NAME(name);
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DMenuDescriptor **desc = MenuDescriptors.CheckKey(name);
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auto retn = desc ? *desc : nullptr;
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ACTION_RETURN_OBJECT(retn);
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ACTION_RETURN_OBJECT(GetMenuDescriptor(name));
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}
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size_t DListMenuDescriptor::PropagateMark()
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@ -240,12 +253,16 @@ bool DMenu::CallMenuEvent(int mkey, bool fromcontroller)
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//
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//=============================================================================
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DEFINE_ACTION_FUNCTION(DMenu, SetMouseCapture)
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static void SetMouseCapture(bool on)
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{
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if (on) I_SetMouseCapture();
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else I_ReleaseMouseCapture();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DMenu, SetMouseCapture, SetMouseCapture)
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{
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PARAM_PROLOGUE;
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PARAM_BOOL(on);
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if (on) I_SetMouseCapture();
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else I_ReleaseMouseCapture();
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SetMouseCapture(on);
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return 0;
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}
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@ -271,7 +288,13 @@ void DMenu::Close ()
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}
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}
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DEFINE_ACTION_FUNCTION(DMenu, Close)
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static void Close(DMenu *menu)
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{
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menu->Close();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DMenu, Close, Close)
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{
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PARAM_SELF_PROLOGUE(DMenu);
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self->Close();
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@ -1092,7 +1092,7 @@ double GetFriction(const sector_t *self, int plane, double *pMoveFac)
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}
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}
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//===========================================================================
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//===========================================================================
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//
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//
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//
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