gzdoom/src/gamedata/textures
alexey.lysiuk 78bae1f166 - fixed wrong name assigned to dummy texture with zero ID
Texture created with image and name set to nullptr's is named after the very first lump, it's ALTHUDCF currenty
2020-02-17 15:37:56 +02:00
..
formats - removed redundant resource reading. 2019-10-15 18:46:53 +02:00
hires - upsample texture if width * height is less or equal to gl_texture_hqresize_maxinputsize squared 2019-12-20 18:11:22 +02:00
anim_switches.cpp Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00
animations.cpp Fixing crash when loaded module, using proper function liberate them. 2019-05-25 11:37:57 +02:00
bitmap.cpp
bitmap.h
image.cpp - fixed: The directory scanner for reading a directory into the WAD file system and ScanDirectory were not Unicode capable on Windows. 2020-01-12 08:18:47 +01:00
image.h - added a function that creates a texture for a text in a given font. 2019-02-18 20:53:56 +01:00
imagehelpers.h
imagetexture.cpp
multipatchtexturebuilder.cpp - fixed source lump assignment for multipatch textures 2019-11-05 14:47:13 +02:00
skyboxtexture.cpp
skyboxtexture.h
texture.cpp - fixed the substitution logic in FTexture::GetRawTexture. 2019-03-23 12:48:57 +01:00
texturemanager.cpp - fixed wrong name assigned to dummy texture with zero ID 2020-02-17 15:37:56 +02:00
textures.h - move colorization parser from 'textures' to 'gldefs' 2020-01-05 16:30:01 -05:00