gzdoom/src/gamedata
Christoph Oelckers db5efddf12 - implemented better aspect ratio control for fullscreen images.
Due to backwards compatibility needs and for flexibility this needs to be controlled by a gameinfo setting (fullscreenautoaspect):

0: Treat all images as having an aspect ratio of 4:3, this is the default for compatibility reasons
1: Scale all images to fit the screen, i.e. either pillarbox or letterbox them.
2: Scale all images to fill the screen.
3: Scale all images so that the center 4:3 area is always fully visible. This is the recommended mode for 16:9 images designed to be shown with the sides being cropped on narrower displays.

A new DTA_ tag - DTA_FullscreenEx also exists which allows specifying the scale mode directly
2020-03-15 09:27:02 +01:00
..
fonts - fix character substitution for mixed case fonts and text update. 2020-02-16 13:51:31 +01:00
resourcefiles - missed a warning. 2020-01-12 08:26:07 +01:00
textures - fixed wrong name assigned to dummy texture with zero ID 2020-02-17 15:37:56 +02:00
xlat - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
a_keys.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
a_keys.h
a_weapons.cpp
a_weapons.h
d_dehacked.cpp - added ability to filter VM disassembly dump 2020-01-19 16:48:35 +02:00
d_dehacked.h
decallib.cpp
decallib.h
g_doomedmap.cpp
g_mapinfo.cpp - fixed comparison with uninitialized data in MAPINFO parser 2020-02-23 13:43:47 +02:00
g_mapinfo.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
g_skill.cpp - remove '... is already the default skill' error 2019-08-17 11:49:16 +03:00
gametype.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
gi.cpp - implemented better aspect ratio control for fullscreen images. 2020-03-15 09:27:02 +01:00
gi.h - implemented better aspect ratio control for fullscreen images. 2020-03-15 09:27:02 +01:00
gstrings.h
info.cpp - do not allow summon CCMD to spawn abstract classes 2019-12-12 02:13:19 +01:00
info.h - defaulted a few empty constructors. 2019-06-21 07:52:25 +02:00
keysections.cpp
p_blockmap.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
p_terrain.cpp - default terrain's DamageTimeMask to a reasonable value. 2020-03-11 00:32:11 +01:00
p_terrain.h - added 'damageonland' property to terrain definition 2019-12-12 15:14:30 +01:00
p_xlat.cpp - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
r_defs.h Add more ways to prevent GZDoom from drawing skybox walls 2020-01-11 13:24:02 +01:00
statistics.cpp Add current, max and average velocity as stat (#912) 2019-08-28 20:33:07 +02:00
stringtable.cpp - fixed erroneous override of default language strings 2020-01-06 10:22:42 +02:00
stringtable.h - when altering the default string table, make sure that all existing text for the given label is removed that comes from an older resource file. 2019-04-13 14:43:49 +02:00
teaminfo.cpp
teaminfo.h
umapinfo.cpp - fixed UMAPINFO episode parsing 2019-07-16 12:39:36 +03:00
w_wad.cpp - add check for unity version of Nerve.wad 2020-01-18 22:19:42 +01:00
w_wad.h - extended lump injection to allow injecting data into a PWAD's directory, not just the IWAD. 2019-09-13 13:55:53 +02:00
w_zip.h