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- fixed source lump assignment for multipatch textures
It was impossible to detect a WAD that contains a multipatch texture https://forum.zdoom.org/viewtopic.php?t=66299
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@ -261,8 +261,8 @@ void FMultipatchTextureBuilder::BuildTexture(const void *texdef, FPatchLookup *p
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}
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// Insert the incomplete texture right here so that it's in the correct place.
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MakeTexture(buildinfo, usetype);
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buildinfo.DefinitionLump = deflumpnum;
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MakeTexture(buildinfo, usetype);
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}
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//==========================================================================
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