gzdoom/src/common/models
2023-03-26 08:48:54 +02:00
..
bonecomponents.h - movrf DBoneComponents into the backend as this needs to be shared. 2022-11-06 10:41:16 +01:00
model.cpp - Backend update from Raze. 2022-12-18 16:19:18 +01:00
model.h Fix crash if Animation is not explicitly assigned in MODELDEF. 2022-11-25 00:37:38 +01:00
model_iqm.h Fix crash if Animation is not explicitly assigned in MODELDEF. 2022-11-25 00:37:38 +01:00
model_kvx.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
model_md2.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
model_md3.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
model_obj.h - Backend update from Raze. 2022-10-25 07:02:45 +02:00
model_ue1.h Update and clean up UE1 model loader. 2022-12-19 14:00:43 +01:00
modelrenderer.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
models_iqm.cpp - fixed several warnings emitted by Clang. 2023-03-26 08:48:54 +02:00
models_md2.cpp Almost done with To-Dos 2022-10-19 22:48:57 +02:00
models_md3.cpp - Backend update from Raze. 2022-11-06 08:49:25 +01:00
models_obj.cpp Fix UV "fix" for OBJ models. 2022-11-25 23:57:44 +01:00
models_ue1.cpp Update and clean up UE1 model loader. 2022-12-19 14:00:43 +01:00
models_voxel.cpp - changed return value of CreatePalettedPixels. 2023-01-07 17:55:55 +01:00
tab_anorms.h
voxels.cpp - fixed: R_LoadVoxelDef did not fully initialize the voxel descriptor it creates. 2022-10-20 20:23:35 +02:00
voxels.h - Backend update from Raze. 2022-11-06 08:49:25 +01:00