gzdoom/src/virtual.h
2017-01-13 13:51:47 +01:00

30 lines
1.1 KiB
C

inline unsigned GetVirtualIndex(PClass *cls, const char *funcname)
{
// Look up the virtual function index in the defining class because this may have gotten overloaded in subclasses with something different than a virtual override.
auto sym = dyn_cast<PFunction>(cls->Symbols.FindSymbol(funcname, false));
assert(sym != nullptr);
auto VIndex = sym->Variants[0].Implementation->VirtualIndex;
return VIndex;
}
#define IFVIRTUALPTR(self, cls, funcname) \
static unsigned VIndex = ~0u; \
if (VIndex == ~0u) { \
VIndex = GetVirtualIndex(RUNTIME_CLASS(cls), #funcname); \
assert(VIndex != ~0u); \
} \
auto clss = self->GetClass(); \
VMFunction *func = clss->Virtuals.Size() > VIndex? clss->Virtuals[VIndex] : nullptr; \
if (func != nullptr)
#define IFVIRTUAL(cls, funcname) IFVIRTUALPTR(this, cls, funcname)
#define IFVIRTUALPTRNAME(self, cls, funcname) \
static unsigned VIndex = ~0u; \
if (VIndex == ~0u) { \
VIndex = GetVirtualIndex(PClass::FindActor(cls), #funcname); \
assert(VIndex != ~0u); \
} \
auto clss = self->GetClass(); \
VMFunction *func = clss->Virtuals.Size() > VIndex? clss->Virtuals[VIndex] : nullptr; \
if (func != nullptr)