inline unsigned GetVirtualIndex(PClass *cls, const char *funcname) { // Look up the virtual function index in the defining class because this may have gotten overloaded in subclasses with something different than a virtual override. auto sym = dyn_cast(cls->Symbols.FindSymbol(funcname, false)); assert(sym != nullptr); auto VIndex = sym->Variants[0].Implementation->VirtualIndex; return VIndex; } #define IFVIRTUALPTR(self, cls, funcname) \ static unsigned VIndex = ~0u; \ if (VIndex == ~0u) { \ VIndex = GetVirtualIndex(RUNTIME_CLASS(cls), #funcname); \ assert(VIndex != ~0u); \ } \ auto clss = self->GetClass(); \ VMFunction *func = clss->Virtuals.Size() > VIndex? clss->Virtuals[VIndex] : nullptr; \ if (func != nullptr) #define IFVIRTUAL(cls, funcname) IFVIRTUALPTR(this, cls, funcname) #define IFVIRTUALPTRNAME(self, cls, funcname) \ static unsigned VIndex = ~0u; \ if (VIndex == ~0u) { \ VIndex = GetVirtualIndex(PClass::FindActor(cls), #funcname); \ assert(VIndex != ~0u); \ } \ auto clss = self->GetClass(); \ VMFunction *func = clss->Virtuals.Size() > VIndex? clss->Virtuals[VIndex] : nullptr; \ if (func != nullptr)