gzdoom/wadsrc/static/zscript/hexen
Christoph Oelckers 5ea8ad54a4 - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
..
baseweapons.txt - fixed calculations in AdjusrPlayerAngle. 2017-02-04 16:44:43 +01:00
bats.txt - fixed: State labels were resolved in the calling function's context instead of the called function one's. 2016-11-14 14:12:27 +01:00
bishop.txt - fixed: State labels were resolved in the calling function's context instead of the called function one's. 2016-11-14 14:12:27 +01:00
blastradius.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
boostarmor.txt - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
centaur.txt - address bad use of pitch in A_CustomMissile. 2016-12-24 14:46:34 +01:00
clericboss.txt - converted half of ClericHoly. (Making a commit before starting on the more complex stuff.) 2016-11-26 13:18:48 +01:00
clericflame.txt - scriptified the Cleric's flame weapon. Also fixed the angle calculations for the circle flame. 2016-11-26 10:30:41 +01:00
clericholy.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
clericmace.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
clericplayer.txt - converted some Hexen stuff. 2016-10-17 23:27:34 +02:00
clericstaff.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
demons.txt - address bad use of pitch in A_CustomMissile. 2016-12-24 14:46:34 +01:00
dragon.txt - fixed a lost '='. 2016-11-16 21:12:16 +01:00
ettin.txt - another batch of Hexen items converted. 2016-10-18 10:09:02 +02:00
fighteraxe.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
fighterboss.txt - scriptified the Quietus. 2016-11-26 23:05:16 +01:00
fighterfist.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
fighterhammer.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
fighterplayer.txt - converted some Hexen stuff. 2016-10-17 23:27:34 +02:00
fighterquietus.txt - scriptified the Quietus. 2016-11-26 23:05:16 +01:00
firedemon.txt - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
flame.txt - converted some Hexen stuff. 2016-10-17 23:27:34 +02:00
flechette.txt - fixed: Hexen's poison cloud needs to call P_DamageMobj, even with a damage value of 0. Added a new flag to handle this case because normally this is not desirable. 2017-02-19 23:20:09 +01:00
flies.txt - added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM. 2017-01-02 21:40:52 +01:00
fog.txt - scriptified Hexen's fog. 2016-11-16 20:00:25 +01:00
healingradius.txt - scriptified ArtiHealingRadius. 2016-11-27 00:18:07 +01:00
heresiarch.txt - fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all. 2017-01-08 19:07:26 +01:00
hexenarmor.txt - more Hexen conversions. 2016-10-18 00:49:13 +02:00
hexendecorations.txt - more Hexen conversions. 2016-10-18 00:49:13 +02:00
hexenkeys.txt - more Hexen conversions. 2016-10-18 00:49:13 +02:00
hexenspecialdecs.txt - scriptified hexenspecialdecs. 2016-11-27 20:14:43 +01:00
iceguy.txt - scriptified the IceGuy. 2016-11-27 00:41:06 +01:00
korax.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
mageboss.txt - scriptified Hexen's Bloodscourge and Serpent. 2016-11-28 00:49:10 +01:00
magecone.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
magelightning.txt - fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop. 2017-02-14 22:51:53 +01:00
mageplayer.txt - converted some Hexen stuff. 2016-10-17 23:27:34 +02:00
magestaff.txt - scriptified Hexen's Bloodscourge and Serpent. 2016-11-28 00:49:10 +01:00
magewand.txt - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
mana.txt - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
pig.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
puzzleitems.txt - another batch of Hexen items converted. 2016-10-18 10:09:02 +02:00
scriptprojectiles.txt - another batch of Hexen items converted. 2016-10-18 10:09:02 +02:00
serpent.txt - address bad use of pitch in A_CustomMissile. 2016-12-24 14:46:34 +01:00
speedboots.txt - another batch of Hexen items converted. 2016-10-18 10:09:02 +02:00
spike.txt - scriptified Hexen's spike, which was the last remaining item in the game directories. 2016-11-29 18:42:48 +01:00
summon.txt - scriptified the Minotaur. 2016-11-26 01:14:47 +01:00
teleportother.txt - scriptified Hexen's Banishment Device. 2016-11-28 01:30:36 +01:00
wraith.txt - address bad use of pitch in A_CustomMissile. 2016-12-24 14:46:34 +01:00