gzdoom/src/scripting
Christoph Oelckers 523fd0bf3a Revert "AsmJit update"
This reverts commit 747b3dfcfe.

# Conflicts:
#	libraries/asmjit/asmjit/core/compiler.h

This had to be reverted because it breaks exception handling which is a critical problem.
With the updated code any exception thrown inside code that had a JITed call stack would crash.
2019-10-07 20:34:55 +02:00
..
backend - added ability to specify deprecation messages in ZScript 2019-08-28 13:37:48 +02:00
decorate - fixed crash on message output during decorate parsing 2019-05-28 18:13:34 +03:00
vm Revert "AsmJit update" 2019-10-07 20:34:55 +02:00
zscript - added ability to specify deprecation messages in ZScript 2019-08-28 13:37:48 +02:00
symbols.cpp - fixed erroneous removal of property flag members 2019-02-03 12:33:06 +02:00
symbols.h - added ability to specify deprecation messages in ZScript 2019-08-28 13:37:48 +02:00
thingdef.cpp - added validation for presence of drop item classes 2019-07-11 14:11:01 +02:00
thingdef.h - fixed code emission for constant ZScript function arguments 2019-01-23 22:37:16 +01:00
thingdef_data.cpp - fixed the extremely long standing bug that Lost Souls didn't reacquire their target when slamming into something. 2019-08-11 09:00:29 +02:00
thingdef_properties.cpp - removed v_video.h include from portals.h 2019-02-01 00:30:21 +01:00
types.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
types.h - fixed compilation of targets with optimization 2018-11-15 10:59:37 +02:00
vmiterators.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
vmthunks.cpp - cleanup of the remaining music code in the main project 2019-09-30 02:31:12 +02:00
vmthunks_actors.cpp Added A_SoundPitch and an optional pitch parameter to A_PlaySound and S_Sound. 2019-07-24 20:15:24 +02:00