gzdoom/src
2019-10-18 15:22:58 +03:00
..
console replaced all 'exit's with an ExitEvent exception 2019-10-07 01:24:51 +02:00
g_statusbar - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
gamedata - fallback to console font in case of missing small font 2019-10-16 09:46:23 +02:00
intermission - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
maploader - made GL nodes loader more resilient to broken data 2019-10-12 12:41:14 +03:00
menu - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
playsim Fixed CheckBossDeath not checking for actor replacements. 2019-10-15 20:44:21 +02:00
posix - fixed compilation of Cocoa backend with 10.9 SDK 2019-10-15 22:31:02 +03:00
r_data - reordered a few things in the startup procedure 2019-10-01 00:21:51 +02:00
rendering - Fixed capped tall skies not working (Heretic and Hexen). 2019-10-09 15:08:39 -04:00
scripting Revert "AsmJit update" 2019-10-07 20:34:55 +02:00
sound - fixed selection of system MIDI device on startup 2019-10-18 15:22:58 +03:00
utility - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
win32 - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
__autostart.cpp
am_map.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
am_map.h
announcer.h
autosegs.h
bbannouncer.cpp
CMakeLists.txt - deleted leftovers of exit refactoring 2019-10-12 12:43:49 +03:00
ct_chat.cpp Allow custom status bars to override notifications, centered prints and chat prompt. 2019-08-19 11:19:36 +02:00
d_anonstats.cpp - fixed survey data retrieval for Vulkan. 2019-08-11 21:26:08 +02:00
d_event.h
d_gui.h
d_iwad.cpp replaced all 'exit's with an ExitEvent exception 2019-10-07 01:24:51 +02:00
d_main.cpp - fixed crash on closing fatal error window 2019-10-08 12:39:45 +02:00
d_main.h - moved all exception handling out of the backends 2019-10-07 00:37:56 +02:00
d_net.cpp - fixed compilation on Windows. 2019-10-07 18:59:18 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp
d_protocol.cpp
d_protocol.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjgc.h - do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments 2019-05-22 17:39:27 +02:00
dobjtype.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
dobjtype.h
doomdata.h - defaulted a few empty constructors. 2019-06-21 07:52:25 +02:00
doomdef.h - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2019-09-25 21:47:33 +02:00
doomstat.cpp
doomstat.h
doomtype.h - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2019-09-25 21:47:33 +02:00
empty.cpp
events.cpp Added RenderUnderlay. 2019-07-03 18:01:45 +02:00
events.h Added RenderUnderlay. 2019-07-03 18:01:45 +02:00
g_cvars.cpp - Converts keyboard turnspeeds into global CVars 2019-08-18 18:30:37 +02:00
g_cvars.h
g_dumpinfo.cpp
g_game.cpp - fixed: saving game to read-only file was erroneously reported as succeeded 2019-08-29 14:34:02 +03:00
g_game.h Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created. 2019-07-27 12:09:55 -07:00
g_hub.cpp - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
g_hub.h
g_input.h
g_level.cpp - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
g_level.h
g_levellocals.h Add current, max and average velocity as stat (#912) 2019-08-28 20:33:07 +02:00
g_pch.h - temporary solution to fix build of non-MSVC targets 2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp - uncoupled the stream sources from the low level implementation. The entire setup had the stream sources depend on the SoundStream class, severely limiting reusability. This was changed that there is one SoundStream class that uses the StreamSources as mere data source that has no knowledge and no connection to the underlying system, similar to how the MIDI system works. With this there are only 3 top level music classes left - MIDIStreamer, StreamSong and CDSong. 2019-09-28 21:04:41 +02:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp
hu_stuff.h
i_net.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
i_net.h - refactored the exit calls out of the networking code 2019-10-07 00:55:14 +02:00
m_cheat.cpp
m_cheat.h
m_joy.cpp
m_joy.h
m_misc.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
m_misc.h - uncoupled the decompressors from ZDoom's internal error handling. 2019-08-20 23:14:00 +02:00
p_conversation.cpp - allow switching the Strife conversation screen to the VGA font for all languages by a CVAR. 2019-07-26 20:23:46 +02:00
p_conversation.h Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00
p_openmap.cpp
p_saveg.cpp - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
p_saveg.h
p_setup.cpp - fixed: The dynamic lights must be initialized before the first frame is ticked. 2019-10-17 00:11:38 +02:00
p_setup.h
p_states.cpp
p_tick.cpp Add current, max and average velocity as stat (#912) 2019-08-28 20:33:07 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer.cpp - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
serializer.h
st_start.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
st_stuff.cpp
st_stuff.h
version.h - 4.3pre 2019-08-13 17:48:36 +02:00
wi_stuff.cpp - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
wi_stuff.h - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
zzautozend.cpp