- removed v_video.h include from portals.h

This has no business in a play related file which also made no use of it.
This commit is contained in:
Christoph Oelckers 2019-02-01 00:30:21 +01:00
parent 18fb7fdd81
commit e3eaa5964d
23 changed files with 22 additions and 2 deletions

View file

@ -55,6 +55,7 @@ struct visstyle_t;
class FLightDefaults;
struct FSection;
struct FLevelLocals;
struct FDynamicLight;
//
// NOTES: AActor
//

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@ -47,6 +47,7 @@
#include "d_player.h"
#include "p_blockmap.h"
#include "g_game.h"
#include "v_video.h"
#include "m_cheat.h"
#include "c_dispatch.h"

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@ -67,6 +67,7 @@
#include "r_utility.h"
#include "c_functions.h"
#include "g_levellocals.h"
#include "v_video.h"
extern FILE *Logfile;
extern bool insave;

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@ -42,7 +42,7 @@
#include "g_game.h"
#include "d_player.h"
#include "v_video.h"
#include "d_netinf.h"
#include "menu/menu.h"

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@ -38,6 +38,7 @@
#include "d_net.h"
#include "d_event.h"
#include "sbar.h"
#include "v_video.h"
#define QUEUESIZE 128
#define MESSAGESIZE 128

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@ -51,6 +51,7 @@
#include "menu/menu.h"
#include "vm.h"
#include "events.h"
#include "v_video.h"
#include "scripting/types.h"
int DMenu::InMenu;

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@ -46,6 +46,7 @@
#include "m_argv.h"
#include "i_soundfont.h"
#include "i_system.h"
#include "v_video.h"
void ClearSaveGames();

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@ -55,6 +55,7 @@
#include "menu/menu.h"
#include "g_levellocals.h"
#include "vm.h"
#include "v_video.h"
#include "actorinlines.h"
// The conversations as they exist inside a SCRIPTxx lump.

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@ -73,6 +73,7 @@
#include "p_acs.h"
#include "am_map.h"
#include "i_system.h"
#include "v_video.h"
#include "fragglescript/t_script.h"
extern AActor *SpawnMapThing (int index, FMapThing *mthing, int position);

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@ -90,6 +90,7 @@
#include "p_acs.h"
#include "events.h"
#include "g_game.h"
#include "v_video.h"
static FRandom pr_skullpop ("SkullPop");

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@ -2,7 +2,6 @@
#define _PORTALS_H_
#include "basictypes.h"
#include "v_video.h"
#include "m_bbox.h"
struct FPortalGroupArray;

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@ -43,6 +43,7 @@
#include "v_text.h"
#include "g_levellocals.h"
#include "a_dynlight.h"
#include "v_video.h"
#include "textures/skyboxtexture.h"
#include "hwrenderer/postprocessing/hw_postprocessshader.h"
#include "hwrenderer/textures/hw_material.h"

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@ -27,6 +27,7 @@
#include "gl_load/gl_system.h"
#include "gl_buffers.h"
#include "gl/renderer/gl_renderstate.h"
#include "v_video.h"
namespace OpenGLRenderer
{

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@ -31,6 +31,7 @@
#include "c_cvars.h"
#include "g_levellocals.h"
#include "flatvertices.h"
#include "v_video.h"
#include "cmdlib.h"
#include "hwrenderer/data/buffers.h"
#include "hwrenderer/scene/hw_renderstate.h"

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@ -26,6 +26,7 @@
#include "hwrenderer/data/buffers.h"
#include "stats.h"
#include "g_levellocals.h"
#include "v_video.h"
/*
The 1D shadow maps are stored in a 1024x1024 texture as float depth values (R32F).

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@ -26,6 +26,7 @@
#include "p_pspr.h"
#include "r_data/voxels.h"
#include "r_data/models/models.h"
#include "hwrenderer/data/buffers.h"
class GLSprite;
struct HWDrawInfo;

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@ -2,6 +2,7 @@
#include "v_palette.h"
#include "r_data/matrix.h"
#include "hwrenderer/data/buffers.h"
class FMaterial;
class FRenderState;

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@ -34,6 +34,7 @@
#include "textures/skyboxtexture.h"
#include "hwrenderer/textures/hw_material.h"
#include "image.h"
#include "v_video.h"
//==========================================================================

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@ -48,6 +48,7 @@
#include "w_wad.h"
#include "doomstat.h"
#include "g_levellocals.h"
#include "v_video.h"
extern FRandom pr_exrandom;
FMemArena FxAlloc(65536);

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@ -47,6 +47,7 @@
#include "w_wad.h"
#include "v_text.h"
#include "m_argv.h"
#include "v_video.h"
void ParseOldDecoration(FScanner &sc, EDefinitionType def, PNamespace *ns);
EXTERN_CVAR(Bool, strictdecorate);

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@ -55,6 +55,7 @@
#include "g_levellocals.h"
#include "types.h"
#include "a_dynlight.h"
#include "v_video.h"
//==========================================================================
//

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@ -48,6 +48,7 @@
#include "p_setup.h"
#include "i_music.h"
#include "am_map.h"
#include "v_video.h"
DVector2 AM_GetPosition();
int Net_GetLatency(int *ld, int *ad);

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@ -41,6 +41,7 @@
#include "zcc_compile.h"
#include "v_text.h"
#include "p_lnspec.h"
#include "v_video.h"
FSharedStringArena VMStringConstants;
bool isActor(PContainerType *type);