gzdoom/src/g_shared
2009-03-11 00:42:04 +00:00
..
a_action.cpp - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
a_action.h - Macro-fied all access to action functions. 2008-08-10 22:48:37 +00:00
a_armor.cpp - fixed a typo in armor damage calculation code. 2008-12-06 13:48:31 +00:00
a_artifacts.cpp - Fixed: APowerInvisibility::CommonInit() cleared the wrong flag. 2009-02-24 03:47:32 +00:00
a_artifacts.h - Added MF5_CANTSEEK flag to prevent seeker missiles from homing in on 2009-02-19 14:36:37 +00:00
a_bridge.cpp - Macro-fied access to action function parameters. 2008-08-13 22:54:24 +00:00
a_camera.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_debris.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
a_decals.cpp - added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it! 2009-01-04 15:00:29 +00:00
a_fastprojectile.cpp - fixed some issues with P_FindFloorCeiling's coordinate processing. 2009-01-25 21:59:38 +00:00
a_flashfader.cpp - Fixed: With hardware 2D, the console and menu need not reimplement palette 2008-05-21 01:47:34 +00:00
a_fountain.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
a_hatetarget.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
a_keys.cpp - Added 'ininventory item, amount' option to SBARINFO to check for a minimum 2009-01-02 17:49:48 +00:00
a_keys.h IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
a_lightning.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
a_lightning.h - Added more options to Light_ForceLightning: Setting the first arg to 0 2008-03-22 12:41:36 +00:00
a_mapmarker.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_morph.cpp - Fixed: SDL builds did not shutdown the sound system at exit. 2008-10-14 01:24:27 +00:00
a_morph.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
a_movingcamera.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
a_pickups.cpp - Added Hirogen2's patch for unlimited ammo CVAR. 2009-03-06 22:58:34 +00:00
a_pickups.h - Fixed: Strife's quest based line actions also work in Deathmatch. 2009-02-28 21:38:20 +00:00
a_puzzleitems.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
a_quake.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
a_randomspawner.cpp - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
a_secrettrigger.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
a_sectoraction.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_setcolor.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_sharedglobal.h - added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it! 2009-01-04 15:00:29 +00:00
a_skies.cpp - Added a SECF_NORESPAWN flag for sectors that prevents players from being respawned 2008-12-14 19:12:41 +00:00
a_soundenvironment.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_soundsequence.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_spark.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_specialspot.cpp - Fixed: The Boss Brain could crash when it tried to shoot a cube but having no spawn spots placed. 2008-12-26 08:53:12 +00:00
a_specialspot.h - Converted the mace and all related actors to DECORATE and generalized 2008-08-03 19:10:48 +00:00
a_waterzone.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_weaponpiece.cpp More header cleanup. 2008-09-15 00:47:31 +00:00
a_weaponpiece.h More header cleanup. 2008-09-15 00:47:31 +00:00
a_weapons.cpp - Fixed a crash in the weapon code with missing player starts. 2009-03-11 00:42:04 +00:00
hudmessages.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
sbar.h - Fixed: G_DoPlayDemo did not free the demobuffer or the CVAR backups when it 2008-12-06 10:22:37 +00:00
sbar_mugshot.cpp - Added a constant name for Skulltag's 128 flag for A_SpawnItemEx. For 2008-12-31 12:02:08 +00:00
sbarinfo.h - Added Blzut3's statusbar maintenance patch. 2009-01-30 22:37:55 +00:00
sbarinfo_display.cpp - Bumped netgame, demo and min demo version for the weapon slot changes. 2009-02-20 22:28:48 +00:00
sbarinfo_parser.cpp - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
shared_hud.cpp - Bumped netgame, demo and min demo version for the weapon slot changes. 2009-02-20 22:28:48 +00:00
shared_sbar.cpp - Changed DEM_ADDSLOTDEFAULT, DEM_ADDSLOT, and DEM_SETSLOT to be more space- 2009-02-24 05:58:59 +00:00