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baseweapons.txt
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bats.txt
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- fixed: State labels were resolved in the calling function's context instead of the called function one's.
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2016-11-14 14:12:27 +01:00 |
bishop.txt
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- fixed: State labels were resolved in the calling function's context instead of the called function one's.
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2016-11-14 14:12:27 +01:00 |
blastradius.txt
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- scriptified ArtiBlastRadius.
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2016-11-26 09:51:14 +01:00 |
boostarmor.txt
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- scriptified ArtiBoostArmor.
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2016-11-26 10:08:25 +01:00 |
centaur.txt
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- scriptified Hexen's Centaur.
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2016-11-12 17:21:11 +01:00 |
clericboss.txt
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clericflame.txt
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- scriptified the Cleric's flame weapon. Also fixed the angle calculations for the circle flame.
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2016-11-26 10:30:41 +01:00 |
clericholy.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
clericmace.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
clericplayer.txt
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clericstaff.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
demons.txt
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- used static constant arrays to shorten some code.
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2016-11-20 18:34:27 +01:00 |
dragon.txt
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- fixed a lost '='.
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2016-11-16 21:12:16 +01:00 |
ettin.txt
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fighteraxe.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
fighterboss.txt
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fighterfist.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
fighterhammer.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
fighterplayer.txt
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fighterquietus.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
firedemon.txt
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- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
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2016-11-25 00:25:26 +01:00 |
flame.txt
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flechette.txt
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- fixed a lost '='.
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2016-11-16 21:12:16 +01:00 |
flies.txt
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fog.txt
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- scriptified Hexen's fog.
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2016-11-16 20:00:25 +01:00 |
healingradius.txt
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heresiarch.txt
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- made the bounce flags accessible after verifying that the code works for 16 bit variables.
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2016-10-25 11:38:02 +02:00 |
hexenarmor.txt
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hexendecorations.txt
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hexenkeys.txt
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hexenspecialdecs.txt
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- scriptified Heretic's mace.
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2016-11-24 13:45:43 +01:00 |
iceguy.txt
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korax.txt
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mageboss.txt
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magecone.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
magelightning.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
mageplayer.txt
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magestaff.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
magewand.txt
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mana.txt
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pig.txt
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- scriptified Chicken and Pig - not tested yet, because other things have priority.
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2016-11-22 12:21:55 +01:00 |
puzzleitems.txt
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scriptprojectiles.txt
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serpent.txt
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- fixed: Hexen's serpent was still using "None" for 'no state', which in ZScript is done with null.
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2016-11-07 20:12:06 +01:00 |
speedboots.txt
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spike.txt
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- scriptified Hexen's Wraith and parts of the Spike.
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2016-11-17 00:44:43 +01:00 |
summon.txt
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- scriptified the Minotaur.
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2016-11-26 01:14:47 +01:00 |
teleportother.txt
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wraith.txt
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- scriptified Hexen's Wraith and parts of the Spike.
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2016-11-17 00:44:43 +01:00 |