gzdoom/src/g_shared
Randy Heit e845b292c2 - Always clear bEvilGrin after checking it in FMugShot::UpdateState(). If
it's not an appropriate time to show the grin when the flag is set, it
  shouldn't be saved until later.
2013-07-02 14:48:03 -05:00
..
a_action.cpp - Fixed: Corpse queue accounting went awry once things started being kicked out of it. 2012-11-03 02:21:55 +00:00
a_action.h - Macro-fied all access to action functions. 2008-08-10 22:48:37 +00:00
a_armor.cpp - added FDARI's Default/global damagetype properties submission. 2012-04-07 12:11:17 +00:00
a_artifacts.cpp - Fixed: The time freezer power should do nothing while predicting. 2013-06-06 20:15:04 +00:00
a_artifacts.h - Properly transfer powerups between morphed and unmorphed actors by calling EndEffect() on the 2013-02-23 03:25:33 +00:00
a_bridge.cpp - Macro-fied access to action function parameters. 2008-08-13 22:54:24 +00:00
a_camera.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
a_debris.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_decals.cpp - Added SpawnDecal ACS function: 2013-06-05 02:15:21 +00:00
a_fastprojectile.cpp - added Gez's patch for proper splash checks with 3D-floors. 2011-09-21 19:39:12 +00:00
a_flashfader.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_fountain.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
a_hatetarget.cpp - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
a_keys.cpp - made all references to the GameNames array an inline function call to allow easier modification later 2010-10-12 07:14:31 +00:00
a_keys.h IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
a_lightning.cpp - Restored savegame compatibility that was removed in r3427. 2012-03-13 02:43:24 +00:00
a_lightning.h Fixed: Light levels outside the range [0,255] really do matter. 2011-06-11 23:58:33 +00:00
a_mapmarker.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_morph.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
a_morph.h - Added full sound definitions for Heretic's ChickenPlayer and Hexen's 2009-12-28 22:41:14 +00:00
a_movingcamera.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_pickups.cpp - Dropped items with the DONTGIB flag set will no longer be destroyed by crushers. 2013-04-16 17:55:17 +00:00
a_pickups.h - Added a DropAmmoFactor field to WeaponGiver so that ModifyDropAmount() can record the drop 2013-05-02 00:24:53 +00:00
a_puzzleitems.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_quake.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_randomspawner.cpp - Random spawners no longer move the missile forward when spawning them, because presumably 2013-03-21 03:06:04 +00:00
a_secrettrigger.cpp - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions. 2011-07-05 10:02:38 +00:00
a_sectoraction.cpp - added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls. 2011-02-13 10:18:28 +00:00
a_setcolor.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_sharedglobal.h - Added SpawnDecal ACS function: 2013-06-05 02:15:21 +00:00
a_skies.cpp - Instead of setting the default skybox in every sector without an explicit skybox set, set it 2013-04-21 02:22:37 +00:00
a_soundenvironment.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_soundsequence.cpp - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
a_spark.cpp - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
a_specialspot.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_specialspot.h - Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions. 2010-07-23 21:55:01 +00:00
a_waterzone.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_weaponpiece.cpp - Added the item flag IF_RESTRICTABSOLUTELY. When this is set, players of the wrong class cannot 2012-07-08 02:45:46 +00:00
a_weaponpiece.h - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function. 2011-09-23 08:23:51 +00:00
a_weapons.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
hudmessages.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
sbar.h - Added edward850's patch to cope with stalled network games. 2013-05-25 22:01:26 +00:00
sbar_mugshot.cpp - Always clear bEvilGrin after checking it in FMugShot::UpdateState(). If 2013-07-02 14:48:03 -05:00
sbarinfo.cpp - Fixed: Using interpolation on drawbar would sometimes result in the last pixel hanging longer than it should. 2013-02-01 02:16:02 +00:00
sbarinfo.h - Fixed: hud_scale is supposed use strictly integral scaling factors. 2012-07-21 02:32:04 +00:00
sbarinfo_commands.cpp - Changed the way DrawSelectedInventory is casted so that clang doesn't warn about it. 2013-05-20 21:27:50 +00:00
shared_hud.cpp - Added time display for alt hud. 2013-02-19 02:58:03 +00:00
shared_sbar.cpp - Added edward850's patch to cope with stalled network games. 2013-05-25 22:01:26 +00:00