gzdoom/src
Magnus Norddahl b3316fbe21 Let VkTextureManager manage the VkHardwareTexture resources
Let VkDescriptorSetManager manage the VkMaterial resources
Add the resources to the delete list instead of freeing them immediately as the backend cannot rely on exactly when the hardware renderer decides to destroy them
2022-06-22 07:55:19 +02:00
..
common Let VkTextureManager manage the VkHardwareTexture resources 2022-06-22 07:55:19 +02:00
console - added an override for NOTAUTOAIMED flag when using P_AimLineAttack for informative CCMDs. 2022-06-16 10:07:22 +02:00
g_statusbar - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
gamedata - fixed type of third argument of MBF21's MonsterMeleeAttack function. 2022-06-16 10:31:39 +02:00
intermission - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
maploader Upload acceleration structures for the level mesh 2022-06-22 07:55:19 +02:00
menu - added Raze-style HUD scaling. 2022-06-05 10:57:21 +02:00
playsim - validate fountaincolor before using it. 2022-06-21 19:47:08 +02:00
posix
r_data - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
rendering Upload acceleration structures for the level mesh 2022-06-22 07:55:19 +02:00
scripting - added an override for NOTAUTOAIMED flag when using P_AimLineAttack for informative CCMDs. 2022-06-16 10:07:22 +02:00
sound - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
utility/nodebuilder
win32
am_map.cpp - fixed handling of automap sprites with negative scale. 2022-05-23 00:08:33 +02:00
am_map.h
announcer.h
bbannouncer.cpp
CMakeLists.txt Add buffer and texture managers for handling object lifetimes 2022-06-22 07:55:19 +02:00
ct_chat.cpp - the chat should use the console's scaling, not the one for the messages printed with the small font. 2022-06-05 16:29:42 +02:00
d_anonstats.cpp Create a MainWindow class that manages the main win32 window of the application 2022-06-01 08:36:59 +02:00
d_buttons.h
d_defcvars.cpp
d_defcvars.h
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp - added a few more names to the reserved names for main folder detection. 2022-06-04 22:11:14 +02:00
d_main.cpp - make sure the last notch on the start screen is rendered. 2022-06-07 23:14:17 +02:00
d_main.h - add steamappid field for DRPC 2022-03-10 00:03:50 -05:00
d_net.cpp - fixed division by zero with unvalidated ticdup values. 2022-06-09 08:36:11 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp - added vertical bullet spread relative to ssg 2022-04-09 22:46:20 +02:00
d_protocol.cpp
d_protocol.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
doomdata.h - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
doomdef.h - removed all remains of the corpsegibs flag and made vileghosts interactive 2022-04-29 00:28:34 +02:00
doomstat.cpp
doomstat.h
doomtype.h
empty.cpp
events.cpp Allow SendNetworkEvent during title level. 2022-05-20 13:00:17 +02:00
events.h
g_cvars.cpp - Added 'ScaleWeaponFOV' flag to MODELDEF. Affects weapon models only; will scale the model along with the user's FOV to reduce distortion. 2022-03-08 07:43:39 +01:00
g_cvars.h
g_dumpinfo.cpp
g_game.cpp - made cutscenes at engine startup work. 2022-06-04 21:31:19 +02:00
g_game.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
g_hub.cpp
g_hub.h
g_level.cpp - block wipes when streaming movies are playing. 2022-06-06 12:30:47 +02:00
g_level.h
g_levellocals.h Upload acceleration structures for the level mesh 2022-06-22 07:55:19 +02:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - set i_pauseinbackground to match !(i_soundinbackground) for all configs before this commit. 2022-06-09 04:11:44 -04:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp - avoid storing texture pointers in longer lived data 2022-06-07 00:00:54 +02:00
hu_stuff.h
m_cheat.cpp - separate message for disabling noclip2 2022-04-12 00:51:34 +02:00
m_cheat.h
m_misc.cpp
m_misc.h
namedef_custom.h - fixed setup of ready state with Dehacked. 2022-06-15 22:04:01 +02:00
p_conversation.cpp - make stuff compile again 2022-04-26 20:50:35 +02:00
p_conversation.h
p_openmap.cpp
p_saveg.cpp - don't move bad polyobjects in the savegame loader. 2022-04-15 22:41:55 +02:00
p_saveg.h
p_setup.cpp
p_setup.h
p_states.cpp
p_tick.cpp
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
serializer_doom.h
st_stuff.cpp
st_stuff.h
version.h - set i_pauseinbackground to match !(i_soundinbackground) for all configs before this commit. 2022-06-09 04:11:44 -04:00
wi_stuff.cpp - avoid storing texture pointers in longer lived data 2022-06-07 00:00:54 +02:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00