..
common
Let VkTextureManager manage the VkHardwareTexture resources
2022-06-22 07:55:19 +02:00
console
- added an override for NOTAUTOAIMED flag when using P_AimLineAttack for informative CCMDs.
2022-06-16 10:07:22 +02:00
g_statusbar
- made TObjPtr as trivial as possible.
2022-06-06 15:19:31 +02:00
gamedata
- fixed type of third argument of MBF21's MonsterMeleeAttack function.
2022-06-16 10:31:39 +02:00
intermission
- fixed several scale related floating point conversion warnings.
2022-06-15 22:15:36 +02:00
maploader
Upload acceleration structures for the level mesh
2022-06-22 07:55:19 +02:00
menu
- added Raze-style HUD scaling.
2022-06-05 10:57:21 +02:00
playsim
- validate fountaincolor before using it.
2022-06-21 19:47:08 +02:00
posix
r_data
- fixed several scale related floating point conversion warnings.
2022-06-15 22:15:36 +02:00
rendering
Upload acceleration structures for the level mesh
2022-06-22 07:55:19 +02:00
scripting
- added an override for NOTAUTOAIMED flag when using P_AimLineAttack for informative CCMDs.
2022-06-16 10:07:22 +02:00
sound
- made TObjPtr as trivial as possible.
2022-06-06 15:19:31 +02:00
utility /nodebuilder
win32
am_map.cpp
- fixed handling of automap sprites with negative scale.
2022-05-23 00:08:33 +02:00
am_map.h
announcer.h
bbannouncer.cpp
CMakeLists.txt
Add buffer and texture managers for handling object lifetimes
2022-06-22 07:55:19 +02:00
ct_chat.cpp
- the chat should use the console's scaling, not the one for the messages printed with the small font.
2022-06-05 16:29:42 +02:00
d_anonstats.cpp
Create a MainWindow class that manages the main win32 window of the application
2022-06-01 08:36:59 +02:00
d_buttons.h
d_defcvars.cpp
d_defcvars.h
d_event.h
- added cutscene creation code
2022-06-03 00:03:57 +02:00
d_iwad.cpp
- added a few more names to the reserved names for main folder detection.
2022-06-04 22:11:14 +02:00
d_main.cpp
- make sure the last notch on the start screen is rendered.
2022-06-07 23:14:17 +02:00
d_main.h
- add steamappid field for DRPC
2022-03-10 00:03:50 -05:00
d_net.cpp
- fixed division by zero with unvalidated ticdup values.
2022-06-09 08:36:11 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp
- added vertical bullet spread relative to ssg
2022-04-09 22:46:20 +02:00
d_protocol.cpp
d_protocol.h
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00
doomdata.h
- fixed several scale related floating point conversion warnings.
2022-06-15 22:15:36 +02:00
doomdef.h
- removed all remains of the corpsegibs flag and made vileghosts interactive
2022-04-29 00:28:34 +02:00
doomstat.cpp
doomstat.h
doomtype.h
empty.cpp
events.cpp
Allow SendNetworkEvent during title level.
2022-05-20 13:00:17 +02:00
events.h
g_cvars.cpp
- Added 'ScaleWeaponFOV' flag to MODELDEF. Affects weapon models only; will scale the model along with the user's FOV to reduce distortion.
2022-03-08 07:43:39 +01:00
g_cvars.h
g_dumpinfo.cpp
g_game.cpp
- made cutscenes at engine startup work.
2022-06-04 21:31:19 +02:00
g_game.h
- added cutscene creation code
2022-06-03 00:03:57 +02:00
g_hub.cpp
g_hub.h
g_level.cpp
- block wipes when streaming movies are playing.
2022-06-06 12:30:47 +02:00
g_level.h
g_levellocals.h
Upload acceleration structures for the level mesh
2022-06-22 07:55:19 +02:00
g_pch.h
g_pch2.h
gameconfigfile.cpp
- set i_pauseinbackground
to match !(i_soundinbackground)
for all configs before this commit.
2022-06-09 04:11:44 -04:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp
- avoid storing texture pointers in longer lived data
2022-06-07 00:00:54 +02:00
hu_stuff.h
m_cheat.cpp
- separate message for disabling noclip2
2022-04-12 00:51:34 +02:00
m_cheat.h
m_misc.cpp
m_misc.h
namedef_custom.h
- fixed setup of ready state with Dehacked.
2022-06-15 22:04:01 +02:00
p_conversation.cpp
- make stuff compile again
2022-04-26 20:50:35 +02:00
p_conversation.h
p_openmap.cpp
p_saveg.cpp
- don't move bad polyobjects in the savegame loader.
2022-04-15 22:41:55 +02:00
p_saveg.h
p_setup.cpp
p_setup.h
p_states.cpp
p_tick.cpp
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
serializer_doom.h
st_stuff.cpp
st_stuff.h
version.h
- set i_pauseinbackground
to match !(i_soundinbackground)
for all configs before this commit.
2022-06-09 04:11:44 -04:00
wi_stuff.cpp
- avoid storing texture pointers in longer lived data
2022-06-07 00:00:54 +02:00
wi_stuff.h
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00