mirror of https://github.com/ZDoom/gzdoom.git
- validate fountaincolor before using it.
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@ -1624,4 +1624,4 @@ DEFINE_ACTION_FUNCTION(_Screen, SetOffset)
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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ACTION_RETURN_VEC2(twod->SetOffset(DVector2(x, y)));
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}
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}
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@ -440,6 +440,7 @@ void P_RunEffect (AActor *actor, int effects)
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&grey4, &white
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};
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int color = actor->fountaincolor*2;
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if (color < 0 || color >= 16) color = 0;
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MakeFountain (actor, *fountainColors[color], *fountainColors[color+1]);
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}
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if (effects & FX_RESPAWNINVUL)
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