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console
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- some reformatting on exit code, mainly to make searching for the content easier.
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2019-10-01 19:06:28 +02:00 |
g_statusbar
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- changed colors for crosshair health display to keep this in line with other health indicators on the HUD.
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2019-08-18 19:28:40 +02:00 |
gamedata
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- small fix
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2019-10-01 15:24:17 +02:00 |
intermission
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- split off all music code from s_sound.cpp
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2019-08-23 17:15:19 +02:00 |
maploader
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- reinstated the old scriptwait implementation as a compatibility option.
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2019-09-07 09:34:50 +02:00 |
menu
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add m_quickexit option for quick exit in game menu
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2019-09-30 20:07:45 +02:00 |
playsim
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- cleanup of the remaining music code in the main project
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2019-09-30 02:31:12 +02:00 |
posix
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- fixed compilation of Cocoa backend
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2019-10-02 10:57:39 +03:00 |
r_data
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- reordered a few things in the startup procedure
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2019-10-01 00:21:51 +02:00 |
rendering
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- set initial vsync state after creation of framebuffer
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2019-10-04 10:46:52 +03:00 |
scripting
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- cleanup of the remaining music code in the main project
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2019-09-30 02:31:12 +02:00 |
sound
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- eliminate a little bit of redundancy.
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2019-10-01 20:13:40 +02:00 |
utility
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- cleanup of the sound init/exit code.
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2019-10-01 20:04:46 +02:00 |
win32
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- split up st_start.cpp into one file with the Windows interface code and a second one which only contains platform independent code.
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2019-10-01 23:00:13 +02:00 |
__autostart.cpp
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am_map.cpp
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
am_map.h
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announcer.h
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autosegs.h
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bbannouncer.cpp
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CMakeLists.txt
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- implemented str(n)icmp function definitions via CMake macro
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2019-10-05 14:47:36 +03:00 |
ct_chat.cpp
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Allow custom status bars to override notifications, centered prints and chat prompt.
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2019-08-19 11:19:36 +02:00 |
d_anonstats.cpp
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- fixed survey data retrieval for Vulkan.
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2019-08-11 21:26:08 +02:00 |
d_event.h
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- the resuming of the conversation interrupted by a slideshow must be performed by the game action handler
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2019-04-05 00:59:32 +02:00 |
d_gui.h
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d_iwad.cpp
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- remove test code.
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2019-07-16 21:53:53 +02:00 |
d_main.cpp
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- cleanup of the sound init/exit code.
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2019-10-01 20:04:46 +02:00 |
d_main.h
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- moved iwadinfo.txt to zd_extra.pk3.
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2019-07-16 20:22:15 +02:00 |
d_net.cpp
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- some reformatting on exit code, mainly to make searching for the content easier.
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2019-10-01 19:06:28 +02:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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- reimplemented as an OptionsMenu.
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2019-04-14 14:03:24 +02:00 |
d_protocol.cpp
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d_protocol.h
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dobject.cpp
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dobject.h
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dobjgc.cpp
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dobjgc.h
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- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
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2019-05-22 17:39:27 +02:00 |
dobjtype.cpp
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- some reformatting on exit code, mainly to make searching for the content easier.
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2019-10-01 19:06:28 +02:00 |
dobjtype.h
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doomdata.h
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- defaulted a few empty constructors.
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2019-06-21 07:52:25 +02:00 |
doomdef.h
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- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
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2019-09-25 21:47:33 +02:00 |
doomstat.cpp
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- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
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2019-02-24 10:05:01 +01:00 |
doomstat.h
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- make the switch between game and generic fonts automatic by adding a key value to the language table
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2019-04-12 00:20:42 +02:00 |
doomtype.h
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- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
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2019-09-25 21:47:33 +02:00 |
empty.cpp
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events.cpp
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Added RenderUnderlay.
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2019-07-03 18:01:45 +02:00 |
events.h
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Added RenderUnderlay.
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2019-07-03 18:01:45 +02:00 |
g_cvars.cpp
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- Converts keyboard turnspeeds into global CVars
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2019-08-18 18:30:37 +02:00 |
g_cvars.h
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g_dumpinfo.cpp
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added printlocalized CCMD to check strings in-game.
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2019-03-13 10:38:51 +01:00 |
g_game.cpp
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- fixed: saving game to read-only file was erroneously reported as succeeded
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2019-08-29 14:34:02 +03:00 |
g_game.h
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Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created.
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2019-07-27 12:09:55 -07:00 |
g_hub.cpp
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- added option to print a map author's name on the summary screen
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2019-08-02 09:11:40 +02:00 |
g_hub.h
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g_input.h
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g_level.cpp
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- split off all music code from s_sound.cpp
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2019-08-23 17:15:19 +02:00 |
g_level.h
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g_levellocals.h
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Add current, max and average velocity as stat (#912)
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2019-08-28 20:33:07 +02:00 |
g_pch.h
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- temporary solution to fix build of non-MSVC targets
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2019-08-22 11:30:40 +03:00 |
g_pch2.h
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gameconfigfile.cpp
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- uncoupled the stream sources from the low level implementation. The entire setup had the stream sources depend on the SoundStream class, severely limiting reusability. This was changed that there is one SoundStream class that uses the StreamSources as mere data source that has no knowledge and no connection to the underlying system, similar to how the MIDI system works. With this there are only 3 top level music classes left - MIDIStreamer, StreamSong and CDSong.
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2019-09-28 21:04:41 +02:00 |
gameconfigfile.h
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gitinfo.cpp
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hu_scores.cpp
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- fixed uninitialized variable in scoreboard code.
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2019-04-19 08:30:06 +02:00 |
hu_stuff.h
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i_net.cpp
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- some reformatting on exit code, mainly to make searching for the content easier.
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2019-10-01 19:06:28 +02:00 |
i_net.h
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m_cheat.cpp
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- localized some user-facing texts that were still string literals.
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2019-03-19 00:37:43 +01:00 |
m_cheat.h
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m_joy.cpp
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m_joy.h
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m_misc.cpp
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- some reformatting on exit code, mainly to make searching for the content easier.
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2019-10-01 19:06:28 +02:00 |
m_misc.h
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- uncoupled the decompressors from ZDoom's internal error handling.
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2019-08-20 23:14:00 +02:00 |
p_conversation.cpp
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- allow switching the Strife conversation screen to the VGA font for all languages by a CVAR.
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2019-07-26 20:23:46 +02:00 |
p_conversation.h
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Made several classes trivially copyable,
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2019-09-09 09:52:33 +02:00 |
p_openmap.cpp
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p_saveg.cpp
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- split off all music code from s_sound.cpp
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2019-08-23 17:15:19 +02:00 |
p_saveg.h
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p_setup.cpp
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- some reformatting on exit code, mainly to make searching for the content easier.
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2019-10-01 19:06:28 +02:00 |
p_setup.h
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p_states.cpp
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p_tick.cpp
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Add current, max and average velocity as stat (#912)
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2019-08-28 20:33:07 +02:00 |
p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer.cpp
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
serializer.h
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- made the menu's text input handler Unicode capable.
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2019-02-16 21:29:46 +01:00 |
st_start.h
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- split up st_start.cpp into one file with the Windows interface code and a second one which only contains platform independent code.
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2019-10-01 23:00:13 +02:00 |
st_stuff.cpp
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st_stuff.h
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version.h
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- 4.3pre
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2019-08-13 17:48:36 +02:00 |
wi_stuff.cpp
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- added option to print a map author's name on the summary screen
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2019-08-02 09:11:40 +02:00 |
wi_stuff.h
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- added option to print a map author's name on the summary screen
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2019-08-02 09:11:40 +02:00 |
zzautozend.cpp
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