gzdoom/wadsrc/static/zscript/actors
Sally Coolatta a98c1efc26 Add WorldOffset field
Adjusts the thing's 3D position on render side. This allows for adjusting a thing's visual position without impacting their hitbox.

# Conflicts:
#	src/playsim/p_mobj.cpp
2022-05-31 10:14:32 +02:00
..
chex - made the colorset names and the texts in the color picker localizable. 2019-05-19 18:57:39 +02:00
doom - fixed radius of BossBrain actor 2022-05-09 00:00:28 +02:00
heretic - added vertical bullet spread relative to ssg 2022-04-09 22:46:20 +02:00
hexen Add 'BF_ONLYVISIBLETHINGS' Flag to A_Blast 2021-07-21 06:48:50 -04:00
inventory - add sv_ammofactor to change the skill adjustment for ammo 2022-05-18 15:09:13 -04:00
player - exclude keys from ‚artifact‘ cheats 2022-05-24 00:01:51 +02:00
raven - fixed bad parameter order in MinoraurSlam. 2021-09-16 07:45:09 +02:00
shared Added the following GL Light flags: 2022-05-31 09:12:59 +02:00
strife - fixed: The PrisonPass's TryPickup method did not properly report successful pickup. 2021-05-17 11:51:06 +02:00
actions.zs Added A_SpriteOffset. (#895) 2020-08-27 12:43:09 -04:00
actor.zs Add WorldOffset field 2022-05-31 10:14:32 +02:00
attacks.zs - avoid multiple Dehacked mappings to the same function. 2021-10-03 18:16:37 +02:00
checks.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
interaction.zs
inventory_util.zs - added Get/SetAmmoCapacity ZScript functions 2022-04-29 00:12:51 +02:00
mbf21.zs - silence some warnings. 2022-02-14 20:05:42 +01:00
morph.zs Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction. 2020-03-08 15:29:09 +01:00