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The graphics are already mapped through this, so we don't need to do it again when translating. Moreover, if there was no duplicate of color 0, but there was a different color with a duplicate, this means we end up drawing players with the duplicated color wherever it should be color 0. (Standard translations already had this right.) SVN r3417 (trunk) |
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.. | ||
colormaps.cpp | ||
colormaps.h | ||
r_interpolate.cpp | ||
r_interpolate.h | ||
r_translate.cpp | ||
r_translate.h | ||
renderstyle.cpp | ||
renderstyle.h | ||
sprites.cpp | ||
sprites.h | ||
voxels.cpp | ||
voxels.h |