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* Compartmentalized the LookForEnemiesInBlock checks * Added LookForEnemiesEx(). This function allows for ZScript code to get an array with all enemies of the caller found in range. Using similar sight logic as functions like LookForEnemies(). * Added noPlayers parameter to LookForEnemiesEx(). This parameter allows the function to also find players around it. * Added VM abort to LookForEnemiesEx(). Prevent crashes by passing a null array by reference. |
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.. | ||
actors | ||
engine | ||
scriptutil | ||
ui | ||
compatibility.zs | ||
constants.zs | ||
destructible.zs | ||
doombase.zs | ||
events.zs | ||
level_compatibility.zs | ||
level_postprocessor.zs | ||
mapdata.zs | ||
sounddata.zs | ||
visualthinker.zs | ||
zscript_license.txt |