mirror of
https://github.com/ZDoom/gzdoom.git
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08b5f95e07
This reverts commit ee0330b0b1
.
1173 lines
24 KiB
C++
1173 lines
24 KiB
C++
/*
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** decallib.cpp
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** Parses DECALDEFs and creates a "library" of decals
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "decallib.h"
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#include "sc_man.h"
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#include "filesystem.h"
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#include "v_video.h"
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#include "cmdlib.h"
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#include "m_random.h"
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#include "weightedlist.h"
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#include "statnums.h"
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#include "a_sharedglobal.h"
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#include "gi.h"
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#include "b_bot.h"
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#include "serializer.h"
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#include "g_levellocals.h"
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#include "a_decalfx.h"
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#include "texturemanager.h"
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FDecalLib DecalLibrary;
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static double ReadScale (FScanner &sc);
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static TArray<uint8_t> DecalTranslations;
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// A decal group holds multiple decals and returns one randomly
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// when GetDecal() is called.
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// Sometimes two machines in a game will disagree on the state of
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// decals. I do not know why.
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static FRandom pr_decalchoice ("DecalChoice");
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static FRandom pr_decal ("Decal");
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class FDecalGroup : public FDecalBase
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{
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friend class FDecalLib;
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public:
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FDecalGroup () : Choices (pr_decalchoice) {}
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const FDecalTemplate *GetDecal () const;
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void ReplaceDecalRef (FDecalBase *from, FDecalBase *to)
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{
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Choices.ReplaceValues(from, to);
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}
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void AddDecal (FDecalBase *decal, uint16_t weight)
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{
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Choices.AddEntry (decal, weight);
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}
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private:
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TWeightedList<FDecalBase *> Choices;
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FDecalGroup &operator= (const FDecalGroup &) { return *this; }
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};
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struct FDecalLib::FTranslation
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{
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FTranslation (uint32_t start, uint32_t end);
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FTranslation *LocateTranslation (uint32_t start, uint32_t end);
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uint32_t StartColor, EndColor;
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FTranslation *Next;
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uint32_t Index;
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};
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struct FDecalAnimator
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{
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FDecalAnimator (const char *name);
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virtual ~FDecalAnimator ();
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virtual DThinker *CreateThinker (DBaseDecal *actor, side_t *wall) const = 0;
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FName Name;
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};
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struct FDecalFaderAnim : public FDecalAnimator
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{
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FDecalFaderAnim (const char *name) : FDecalAnimator (name) {}
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DThinker *CreateThinker (DBaseDecal *actor, side_t *wall) const;
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int DecayStart;
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int DecayTime;
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};
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struct FDecalColorerAnim : public FDecalAnimator
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{
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FDecalColorerAnim (const char *name) : FDecalAnimator (name) {}
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DThinker *CreateThinker (DBaseDecal *actor, side_t *wall) const;
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int DecayStart;
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int DecayTime;
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PalEntry GoalColor;
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};
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struct FDecalStretcherAnim : public FDecalAnimator
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{
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FDecalStretcherAnim (const char *name) : FDecalAnimator (name) {}
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DThinker *CreateThinker (DBaseDecal *actor, side_t *wall) const;
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int StretchStart;
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int StretchTime;
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double GoalX, GoalY;
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};
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struct FDecalSliderAnim : public FDecalAnimator
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{
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FDecalSliderAnim (const char *name) : FDecalAnimator (name) {}
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DThinker *CreateThinker (DBaseDecal *actor, side_t *wall) const;
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int SlideStart;
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int SlideTime;
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double /*DistX,*/ DistY;
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};
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struct FDecalCombinerAnim : public FDecalAnimator
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{
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FDecalCombinerAnim (const char *name) : FDecalAnimator (name) {}
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DThinker *CreateThinker (DBaseDecal *actor, side_t *wall) const;
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int FirstAnimator;
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int NumAnimators;
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static TArray<FDecalAnimator *> AnimatorList;
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};
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TDeletingArray<FDecalAnimator *> Animators;
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TArray<FDecalAnimator *> FDecalCombinerAnim::AnimatorList;
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static const char *DecalKeywords[] =
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{
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"x-scale",
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"y-scale",
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"pic",
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"solid",
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"add",
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"translucent",
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"flipx",
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"flipy",
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"randomflipx",
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"randomflipy",
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"fullbright",
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"fuzzy",
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"shade",
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"colors",
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"animator",
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"lowerdecal",
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"opaqueblood",
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NULL
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};
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enum
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{
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DECAL_XSCALE,
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DECAL_YSCALE,
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DECAL_PIC,
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DECAL_SOLID,
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DECAL_ADD,
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DECAL_TRANSLUCENT,
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DECAL_FLIPX,
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DECAL_FLIPY,
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DECAL_RANDOMFLIPX,
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DECAL_RANDOMFLIPY,
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DECAL_FULLBRIGHT,
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DECAL_FUZZY,
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DECAL_SHADE,
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DECAL_COLORS,
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DECAL_ANIMATOR,
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DECAL_LOWERDECAL,
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DECAL_OPAQUEBLOOD,
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};
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const FDecalTemplate *FDecalBase::GetDecal () const
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{
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return NULL;
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}
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void FDecalTemplate::ReplaceDecalRef(FDecalBase *from, FDecalBase *to)
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{
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if (LowerDecal == from)
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{
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LowerDecal = to;
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}
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}
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FDecalLib::FDecalLib ()
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{
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Root = NULL;
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Translations = NULL;
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}
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FDecalLib::~FDecalLib ()
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{
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Clear ();
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}
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void FDecalLib::Clear ()
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{
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FTranslation *trans;
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DelTree (Root);
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Root = NULL;
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trans = Translations;
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while (trans != NULL)
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{
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FTranslation *next = trans->Next;
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delete trans;
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trans = next;
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}
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}
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void FDecalLib::DelTree (FDecalBase *root)
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{
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if (root != NULL)
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{
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DelTree (root->Left);
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DelTree (root->Right);
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delete root;
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}
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}
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void FDecalLib::ReadAllDecals ()
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{
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int lump, lastlump = 0;
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unsigned int i;
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for(unsigned i=0;i<Animators.Size(); i++)
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{
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delete Animators[i];
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}
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Animators.Clear();
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FDecalCombinerAnim::AnimatorList.Clear();
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DecalTranslations.Clear();
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DecalLibrary.Clear();
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while ((lump = fileSystem.FindLump ("DECALDEF", &lastlump)) != -1)
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{
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FScanner sc(lump);
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ReadDecals (sc);
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}
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// Supporting code to allow specifying decals directly in the DECORATE lump
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for (i = 0; i < PClassActor::AllActorClasses.Size(); i++)
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{
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AActor *def = (AActor*)GetDefaultByType (PClassActor::AllActorClasses[i]);
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if (nullptr == def)
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{
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// This is referenced but undefined class
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// The corresponding warning should be already reported by DECORATE parser
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continue;
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}
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FName v = ENamedName(intptr_t(def->DecalGenerator));
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if (v.IsValidName())
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{
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def->DecalGenerator = ScanTreeForName (v.GetChars(), Root);
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}
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}
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}
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void FDecalLib::ReadDecals(FScanner &sc)
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{
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while (sc.GetString())
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{
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if (sc.Compare("decal"))
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{
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ParseDecal(sc);
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}
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else if (sc.Compare("decalgroup"))
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{
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ParseDecalGroup(sc);
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}
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else if (sc.Compare("generator"))
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{
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ParseGenerator(sc);
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}
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else if (sc.Compare("fader"))
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{
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ParseFader(sc);
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}
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else if (sc.Compare("stretcher"))
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{
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ParseStretcher(sc);
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}
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else if (sc.Compare("slider"))
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{
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ParseSlider(sc);
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}
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else if (sc.Compare("combiner"))
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{
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ParseCombiner(sc);
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}
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else if (sc.Compare("colorchanger"))
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{
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ParseColorchanger(sc);
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}
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else
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{
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sc.ScriptError("Unknown decaldef keyword '%s'", sc.String);
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}
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}
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}
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uint16_t FDecalLib::GetDecalID (FScanner &sc)
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{
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sc.MustGetString ();
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if (!IsNum (sc.String))
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{
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sc.UnGet ();
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return 0;
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}
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else
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{
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unsigned long num = strtoul (sc.String, NULL, 10);
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if (num < 1 || num > 65535)
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{
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sc.ScriptError ("Decal ID must be between 1 and 65535");
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}
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return (uint16_t)num;
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}
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}
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void FDecalLib::ParseDecal (FScanner &sc)
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{
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FString decalName;
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uint16_t decalNum;
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FDecalTemplate newdecal;
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FTextureID picnum;
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int lumpnum;
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sc.MustGetString ();
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decalName = sc.String;
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decalNum = GetDecalID (sc);
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sc.MustGetStringName ("{");
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memset ((void *)&newdecal, 0, sizeof(newdecal));
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newdecal.PicNum.SetInvalid();
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newdecal.ScaleX = newdecal.ScaleY = 1.;
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newdecal.RenderFlags = RF_WALLSPRITE;
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newdecal.RenderStyle = STYLE_Normal;
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newdecal.Alpha = 1.;
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for (;;)
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{
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sc.MustGetString ();
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if (sc.Compare ("}"))
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{
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AddDecal (decalName, decalNum, newdecal);
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break;
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}
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switch (sc.MustMatchString (DecalKeywords))
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{
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case DECAL_XSCALE:
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newdecal.ScaleX = ReadScale (sc);
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break;
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case DECAL_YSCALE:
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newdecal.ScaleY = ReadScale (sc);
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break;
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case DECAL_PIC:
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sc.MustGetString ();
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picnum = TexMan.CheckForTexture (sc.String, ETextureType::Any);
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if (!picnum.Exists() && (lumpnum = fileSystem.CheckNumForName (sc.String, ns_graphics)) >= 0)
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{
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picnum = TexMan.CreateTexture (lumpnum, ETextureType::Decal);
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}
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newdecal.PicNum = picnum;
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break;
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case DECAL_SOLID:
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newdecal.RenderStyle = STYLE_Normal;
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break;
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case DECAL_ADD:
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sc.MustGetFloat ();
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newdecal.Alpha = sc.Float;
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newdecal.RenderStyle = STYLE_Add;
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break;
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case DECAL_TRANSLUCENT:
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sc.MustGetFloat ();
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newdecal.Alpha = sc.Float;
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newdecal.RenderStyle = STYLE_Translucent;
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break;
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case DECAL_FLIPX:
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newdecal.RenderFlags |= RF_XFLIP;
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break;
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case DECAL_FLIPY:
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newdecal.RenderFlags |= RF_YFLIP;
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break;
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case DECAL_RANDOMFLIPX:
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newdecal.RenderFlags |= FDecalTemplate::DECAL_RandomFlipX;
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break;
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case DECAL_RANDOMFLIPY:
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newdecal.RenderFlags |= FDecalTemplate::DECAL_RandomFlipY;
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break;
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case DECAL_FULLBRIGHT:
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newdecal.RenderFlags |= RF_FULLBRIGHT;
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break;
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case DECAL_FUZZY:
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newdecal.RenderStyle = STYLE_Fuzzy;
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break;
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case DECAL_SHADE:
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sc.MustGetString ();
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if (!sc.Compare("BloodDefault"))
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{
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newdecal.ShadeColor = V_GetColor (sc);
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}
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else
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{
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newdecal.ShadeColor = gameinfo.defaultbloodcolor;
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}
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newdecal.RenderStyle = STYLE_Shaded;
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newdecal.ShadeColor |=
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ColorMatcher.Pick (RPART(newdecal.ShadeColor),
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GPART(newdecal.ShadeColor), BPART(newdecal.ShadeColor)) << 24;
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break;
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case DECAL_COLORS:
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uint32_t startcolor, endcolor;
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sc.MustGetString (); startcolor = V_GetColor (sc);
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sc.MustGetString (); endcolor = V_GetColor (sc);
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newdecal.Translation = GenerateTranslation (startcolor, endcolor)->Index;
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break;
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case DECAL_ANIMATOR:
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sc.MustGetString ();
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newdecal.Animator = FindAnimator (sc.String);
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if (newdecal.Animator == nullptr)
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{
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sc.ScriptMessage("Unable to find animator %s", sc.String);
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}
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break;
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case DECAL_LOWERDECAL:
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sc.MustGetString ();
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newdecal.LowerDecal = GetDecalByName (sc.String);
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break;
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case DECAL_OPAQUEBLOOD:
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newdecal.RenderStyle = STYLE_Normal;
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newdecal.opaqueBlood = true;
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break;
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}
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}
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}
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void FDecalLib::ParseDecalGroup (FScanner &sc)
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{
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FString groupName;
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uint16_t decalNum;
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FDecalBase *targetDecal;
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FDecalGroup *group;
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sc.MustGetString ();
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groupName = sc.String;
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decalNum = GetDecalID (sc);
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sc.MustGetStringName ("{");
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group = new FDecalGroup;
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for (;;)
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{
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sc.MustGetString ();
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if (sc.Compare ("}"))
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{
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group->Name = groupName;
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group->SpawnID = decalNum;
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AddDecal (group);
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break;
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}
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targetDecal = ScanTreeForName (sc.String, Root);
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if (targetDecal == NULL)
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{
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sc.ScriptError ("%s has not been defined", sc.String);
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}
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sc.MustGetNumber ();
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group->AddDecal (targetDecal, sc.Number);
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}
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}
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void FDecalLib::ParseGenerator (FScanner &sc)
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{
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PClassActor *type;
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FDecalBase *decal;
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bool optional = false;
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|
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|
// Get name of generator (actor)
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sc.MustGetString ();
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optional = sc.Compare("optional");
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if (optional) sc.MustGetString();
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type = PClass::FindActor (sc.String);
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if (type == NULL)
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{
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if (!optional) sc.ScriptError ("%s is not an actor.", sc.String);
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}
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// Get name of generated decal
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sc.MustGetString ();
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if (stricmp (sc.String, "None") == 0)
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{
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decal = NULL;
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}
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else
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{
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decal = ScanTreeForName (sc.String, Root);
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if (decal == NULL)
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{
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if (!optional) sc.ScriptError ("%s has not been defined.", sc.String);
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}
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}
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if (type != NULL)
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{
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AActor *actor = (AActor *)type->Defaults;
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actor->DecalGenerator = decal;
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if (decal != NULL)
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{
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decal->Users.Push(type);
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}
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}
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|
}
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|
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void FDecalLib::ParseFader (FScanner &sc)
|
|
{
|
|
FString faderName;
|
|
int startTime = 0, decayTime = 0;
|
|
|
|
sc.MustGetString ();
|
|
faderName = sc.String;
|
|
sc.MustGetStringName ("{");
|
|
|
|
for (;;)
|
|
{
|
|
sc.MustGetString ();
|
|
if (sc.Compare ("}"))
|
|
{
|
|
FDecalFaderAnim *fader = new FDecalFaderAnim (faderName);
|
|
fader->DecayStart = startTime;
|
|
fader->DecayTime = decayTime;
|
|
Animators.Push (fader);
|
|
break;
|
|
}
|
|
else if (sc.Compare ("DecayStart"))
|
|
{
|
|
sc.MustGetFloat ();
|
|
startTime = (int)(sc.Float * TICRATE);
|
|
}
|
|
else if (sc.Compare ("DecayTime"))
|
|
{
|
|
sc.MustGetFloat ();
|
|
decayTime = (int)(sc.Float * TICRATE);
|
|
}
|
|
else
|
|
{
|
|
sc.ScriptError ("Unknown fader parameter '%s'", sc.String);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FDecalLib::ParseStretcher (FScanner &sc)
|
|
{
|
|
FString stretcherName;
|
|
double goalX = -1, goalY = -1;
|
|
int startTime = 0, takeTime = 0;
|
|
|
|
sc.MustGetString ();
|
|
stretcherName = sc.String;
|
|
sc.MustGetStringName ("{");
|
|
|
|
for (;;)
|
|
{
|
|
sc.MustGetString ();
|
|
if (sc.Compare ("}"))
|
|
{
|
|
if (goalX >= 0 || goalY >= 0)
|
|
{
|
|
FDecalStretcherAnim *stretcher = new FDecalStretcherAnim (stretcherName);
|
|
stretcher->StretchStart = startTime;
|
|
stretcher->StretchTime = takeTime;
|
|
stretcher->GoalX = goalX;
|
|
stretcher->GoalY = goalY;
|
|
Animators.Push (stretcher);
|
|
}
|
|
break;
|
|
}
|
|
else if (sc.Compare ("StretchStart"))
|
|
{
|
|
sc.MustGetFloat ();
|
|
startTime = (int)(sc.Float * TICRATE);
|
|
}
|
|
else if (sc.Compare ("StretchTime"))
|
|
{
|
|
sc.MustGetFloat ();
|
|
takeTime = (int)(sc.Float * TICRATE);
|
|
}
|
|
else if (sc.Compare ("GoalX"))
|
|
{
|
|
goalX = ReadScale (sc);
|
|
}
|
|
else if (sc.Compare ("GoalY"))
|
|
{
|
|
goalY = ReadScale (sc);
|
|
}
|
|
else
|
|
{
|
|
sc.ScriptError ("Unknown stretcher parameter '%s'", sc.String);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FDecalLib::ParseSlider (FScanner &sc)
|
|
{
|
|
FString sliderName;
|
|
double distX = 0, distY = 0;
|
|
int startTime = 0, takeTime = 0;
|
|
|
|
sc.MustGetString ();
|
|
sliderName = sc.String;
|
|
sc.MustGetStringName ("{");
|
|
|
|
for (;;)
|
|
{
|
|
sc.MustGetString ();
|
|
if (sc.Compare ("}"))
|
|
{
|
|
if ((/*distX |*/ distY) != 0)
|
|
{
|
|
FDecalSliderAnim *slider = new FDecalSliderAnim (sliderName);
|
|
slider->SlideStart = startTime;
|
|
slider->SlideTime = takeTime;
|
|
/*slider->DistX = distX;*/
|
|
slider->DistY = distY;
|
|
Animators.Push (slider);
|
|
}
|
|
break;
|
|
}
|
|
else if (sc.Compare ("SlideStart"))
|
|
{
|
|
sc.MustGetFloat ();
|
|
startTime = (int)(sc.Float * TICRATE);
|
|
}
|
|
else if (sc.Compare ("SlideTime"))
|
|
{
|
|
sc.MustGetFloat ();
|
|
takeTime = (int)(sc.Float * TICRATE);
|
|
}
|
|
else if (sc.Compare ("DistX"))
|
|
{
|
|
sc.MustGetFloat (); // must remain to avoid breaking definitions that accidentally used DistX
|
|
Printf ("DistX in slider decal %s is unsupported\n", sliderName.GetChars());
|
|
}
|
|
else if (sc.Compare ("DistY"))
|
|
{
|
|
sc.MustGetFloat ();
|
|
distY = sc.Float;
|
|
}
|
|
else
|
|
{
|
|
sc.ScriptError ("Unknown slider parameter '%s'", sc.String);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FDecalLib::ParseColorchanger (FScanner &sc)
|
|
{
|
|
FString faderName;
|
|
int startTime = 0, decayTime = 0;
|
|
PalEntry goal = 0;
|
|
|
|
sc.MustGetString ();
|
|
faderName = sc.String;
|
|
sc.MustGetStringName ("{");
|
|
|
|
for (;;)
|
|
{
|
|
sc.MustGetString ();
|
|
if (sc.Compare ("}"))
|
|
{
|
|
FDecalColorerAnim *fader = new FDecalColorerAnim (faderName);
|
|
fader->DecayStart = startTime;
|
|
fader->DecayTime = decayTime;
|
|
fader->GoalColor = goal;
|
|
Animators.Push (fader);
|
|
break;
|
|
}
|
|
else if (sc.Compare ("FadeStart"))
|
|
{
|
|
sc.MustGetFloat ();
|
|
startTime = (int)(sc.Float * TICRATE);
|
|
}
|
|
else if (sc.Compare ("FadeTime"))
|
|
{
|
|
sc.MustGetFloat ();
|
|
decayTime = (int)(sc.Float * TICRATE);
|
|
}
|
|
else if (sc.Compare ("Color"))
|
|
{
|
|
sc.MustGetString ();
|
|
goal = V_GetColor (sc);
|
|
}
|
|
else
|
|
{
|
|
sc.ScriptError ("Unknown color changer parameter '%s'", sc.String);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FDecalLib::ParseCombiner (FScanner &sc)
|
|
{
|
|
FString combinerName;
|
|
size_t first = FDecalCombinerAnim::AnimatorList.Size ();
|
|
|
|
sc.MustGetString ();
|
|
combinerName = sc.String;
|
|
sc.MustGetStringName ("{");
|
|
sc.MustGetString ();
|
|
while (!sc.Compare ("}"))
|
|
{
|
|
FDecalAnimator *anim = FindAnimator (sc.String);
|
|
if (anim == NULL)
|
|
{
|
|
sc.ScriptError ("Undefined animator %s", sc.String);
|
|
}
|
|
FDecalCombinerAnim::AnimatorList.Push (anim);
|
|
sc.MustGetString ();
|
|
}
|
|
|
|
size_t last = FDecalCombinerAnim::AnimatorList.Size ();
|
|
|
|
if (last > first)
|
|
{
|
|
FDecalCombinerAnim *combiner = new FDecalCombinerAnim (combinerName);
|
|
combiner->FirstAnimator = (int)first;
|
|
combiner->NumAnimators = (int)(last - first);
|
|
Animators.Push (combiner);
|
|
}
|
|
}
|
|
|
|
void FDecalLib::ReplaceDecalRef (FDecalBase *from, FDecalBase *to, FDecalBase *root)
|
|
{
|
|
if (root == NULL)
|
|
{
|
|
return;
|
|
}
|
|
ReplaceDecalRef (from, to, root->Left);
|
|
ReplaceDecalRef (from, to, root->Right);
|
|
root->ReplaceDecalRef (from, to);
|
|
}
|
|
|
|
void FDecalLib::AddDecal (const char *name, uint16_t num, const FDecalTemplate &decal)
|
|
{
|
|
FDecalTemplate *newDecal = new FDecalTemplate;
|
|
|
|
*newDecal = decal;
|
|
newDecal->Name = name;
|
|
newDecal->SpawnID = num;
|
|
AddDecal (newDecal);
|
|
}
|
|
|
|
void FDecalLib::AddDecal (FDecalBase *decal)
|
|
{
|
|
FDecalBase *node = Root, **prev = &Root;
|
|
int num = decal->SpawnID;
|
|
|
|
decal->SpawnID = 0;
|
|
|
|
// Check if this decal already exists.
|
|
while (node != NULL)
|
|
{
|
|
int lexx = stricmp (decal->Name.GetChars(), node->Name.GetChars());
|
|
if (lexx == 0)
|
|
{
|
|
break;
|
|
}
|
|
else if (lexx < 0)
|
|
{
|
|
prev = &node->Left;
|
|
node = node->Left;
|
|
}
|
|
else
|
|
{
|
|
prev = &node->Right;
|
|
node = node->Right;
|
|
}
|
|
}
|
|
if (node == NULL)
|
|
{ // No, add it.
|
|
decal->SpawnID = 0;
|
|
*prev = decal;
|
|
decal->Left = NULL;
|
|
decal->Right = NULL;
|
|
}
|
|
else
|
|
{ // Yes, replace the old one.
|
|
// If this decal has been used as the lowerdecal for another decal,
|
|
// be sure and update the lowerdecal to use the new decal.
|
|
ReplaceDecalRef(node, decal, Root);
|
|
|
|
decal->Left = node->Left;
|
|
decal->Right = node->Right;
|
|
*prev = decal;
|
|
|
|
// Fix references to the old decal so that they use the new one instead.
|
|
for (unsigned int i = 0; i < node->Users.Size(); ++i)
|
|
{
|
|
((AActor *)node->Users[i]->Defaults)->DecalGenerator = decal;
|
|
}
|
|
decal->Users = node->Users;
|
|
delete node;
|
|
}
|
|
// If this decal has an ID, make sure no existing decals have the same ID.
|
|
if (num != 0)
|
|
{
|
|
FDecalBase *spawner = ScanTreeForNum (num, Root);
|
|
if (spawner != NULL)
|
|
{
|
|
spawner->SpawnID = 0;
|
|
}
|
|
decal->SpawnID = num;
|
|
}
|
|
}
|
|
|
|
const FDecalTemplate *FDecalLib::GetDecalByNum (uint16_t num) const
|
|
{
|
|
if (num == 0)
|
|
{
|
|
return NULL;
|
|
}
|
|
FDecalBase *base = ScanTreeForNum (num, Root);
|
|
if (base != NULL)
|
|
{
|
|
return base->GetDecal ();
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
const FDecalTemplate *FDecalLib::GetDecalByName (const char *name) const
|
|
{
|
|
if (name == NULL)
|
|
{
|
|
return NULL;
|
|
}
|
|
FDecalBase *base = ScanTreeForName (name, Root);
|
|
if (base != NULL)
|
|
{
|
|
return base->GetDecal();
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
FDecalBase *FDecalLib::ScanTreeForNum (const uint16_t num, FDecalBase *root)
|
|
{
|
|
while (root != NULL)
|
|
{
|
|
if (root->SpawnID == num)
|
|
{
|
|
break;
|
|
}
|
|
FDecalBase *leftres = ScanTreeForNum (num, root->Left);
|
|
if (leftres != NULL)
|
|
return leftres;
|
|
root = root->Right; // Avoid tail-recursion
|
|
}
|
|
return root;
|
|
}
|
|
|
|
FDecalBase *FDecalLib::ScanTreeForName (const char *name, FDecalBase *root)
|
|
{
|
|
while (root != NULL)
|
|
{
|
|
int lexx = stricmp (name, root->Name.GetChars());
|
|
if (lexx == 0)
|
|
{
|
|
break;
|
|
}
|
|
else if (lexx < 0)
|
|
{
|
|
root = root->Left;
|
|
}
|
|
else
|
|
{
|
|
root = root->Right;
|
|
}
|
|
}
|
|
return root;
|
|
}
|
|
|
|
FDecalLib::FTranslation *FDecalLib::GenerateTranslation (uint32_t start, uint32_t end)
|
|
{
|
|
FTranslation *trans;
|
|
|
|
if (Translations != NULL)
|
|
{
|
|
trans = Translations->LocateTranslation (start, end);
|
|
}
|
|
else
|
|
{
|
|
trans = NULL;
|
|
}
|
|
if (trans == NULL)
|
|
{
|
|
trans = new FTranslation (start, end);
|
|
trans->Next = Translations;
|
|
Translations = trans;
|
|
}
|
|
return trans;
|
|
}
|
|
|
|
FDecalBase::FDecalBase ()
|
|
: Name(NAME_None)
|
|
{
|
|
}
|
|
|
|
FDecalBase::~FDecalBase ()
|
|
{
|
|
}
|
|
|
|
void FDecalTemplate::ApplyToDecal (DBaseDecal *decal, side_t *wall) const
|
|
{
|
|
if (RenderStyle.Flags & STYLEF_ColorIsFixed)
|
|
{
|
|
decal->SetShade (ShadeColor);
|
|
}
|
|
decal->Translation = Translation;
|
|
decal->ScaleX = ScaleX;
|
|
decal->ScaleY = ScaleY;
|
|
decal->PicNum = PicNum;
|
|
decal->Alpha = Alpha;
|
|
decal->RenderStyle = RenderStyle;
|
|
decal->RenderFlags = (RenderFlags & ~(DECAL_RandomFlipX|DECAL_RandomFlipY)) |
|
|
(decal->RenderFlags & (RF_RELMASK|RF_CLIPMASK|RF_INVISIBLE|RF_ONESIDED));
|
|
if (RenderFlags & (DECAL_RandomFlipX|DECAL_RandomFlipY))
|
|
{
|
|
decal->RenderFlags ^= pr_decal() &
|
|
((RenderFlags & (DECAL_RandomFlipX|DECAL_RandomFlipY)) >> 8);
|
|
}
|
|
if (Animator != NULL)
|
|
{
|
|
Animator->CreateThinker (decal, wall);
|
|
}
|
|
}
|
|
|
|
const FDecalTemplate *FDecalTemplate::GetDecal () const
|
|
{
|
|
return this;
|
|
}
|
|
|
|
FDecalLib::FTranslation::FTranslation (uint32_t start, uint32_t end)
|
|
{
|
|
uint32_t ri, gi, bi, rs, gs, bs;
|
|
PalEntry *first, *last;
|
|
uint8_t *table;
|
|
unsigned int i, tablei;
|
|
|
|
StartColor = start;
|
|
EndColor = end;
|
|
Next = NULL;
|
|
|
|
if (DecalTranslations.Size() == 256*256)
|
|
{
|
|
Printf ("Too many decal translations defined\n");
|
|
Index = 0;
|
|
return;
|
|
}
|
|
|
|
first = (PalEntry *)&StartColor;
|
|
last = (PalEntry *)&EndColor;
|
|
|
|
ri = first->r << 24;
|
|
gi = first->g << 24;
|
|
bi = first->b << 24;
|
|
rs = last->r << 24;
|
|
gs = last->g << 24;
|
|
bs = last->b << 24;
|
|
|
|
rs = (rs - ri) / 255;
|
|
gs = (gs - ri) / 255;
|
|
bs = (bs - bi) / 255;
|
|
|
|
tablei = DecalTranslations.Reserve(256);
|
|
table = &DecalTranslations[tablei];
|
|
|
|
for (i = 1; i < 256; i++, ri += rs, gi += gs, bi += bs)
|
|
{
|
|
table[i] = ColorMatcher.Pick (ri >> 24, gi >> 24, bi >> 24);
|
|
}
|
|
table[0] = table[1];
|
|
Index = (uint32_t)TRANSLATION(TRANSLATION_Decals, tablei >> 8);
|
|
}
|
|
|
|
FDecalLib::FTranslation *FDecalLib::FTranslation::LocateTranslation (uint32_t start, uint32_t end)
|
|
{
|
|
FTranslation *trans = this;
|
|
|
|
do
|
|
{
|
|
if (start == trans->StartColor && end == trans->EndColor)
|
|
{
|
|
return trans;
|
|
}
|
|
trans = trans->Next;
|
|
} while (trans != NULL);
|
|
return trans;
|
|
}
|
|
|
|
const FDecalTemplate *FDecalGroup::GetDecal () const
|
|
{
|
|
const FDecalBase *decal = Choices.PickEntry ();
|
|
const FDecalBase *remember = decal;
|
|
|
|
// Repeatedly GetDecal() until the result is constant, since
|
|
// the choice might be another FDecalGroup.
|
|
if (decal != NULL)
|
|
{
|
|
do
|
|
{
|
|
remember = decal;
|
|
decal = decal->GetDecal ();
|
|
} while (decal != NULL && decal != remember);
|
|
}
|
|
return static_cast<const FDecalTemplate *>(remember);
|
|
}
|
|
|
|
FDecalAnimator::FDecalAnimator (const char *name)
|
|
: Name(name)
|
|
{
|
|
}
|
|
|
|
FDecalAnimator::~FDecalAnimator ()
|
|
{
|
|
}
|
|
|
|
DThinker *FDecalFaderAnim::CreateThinker (DBaseDecal *actor, side_t *wall) const
|
|
{
|
|
auto Level = actor->Level;
|
|
DDecalFader *fader = Level->CreateThinker<DDecalFader> (actor);
|
|
|
|
fader->TimeToStartDecay = Level->maptime + DecayStart;
|
|
fader->TimeToEndDecay = fader->TimeToStartDecay + DecayTime;
|
|
fader->StartTrans = -1;
|
|
return fader;
|
|
}
|
|
|
|
DThinker *FDecalStretcherAnim::CreateThinker (DBaseDecal *actor, side_t *wall) const
|
|
{
|
|
auto Level = actor->Level;
|
|
DDecalStretcher *thinker = Level->CreateThinker<DDecalStretcher> (actor);
|
|
|
|
thinker->TimeToStart = Level->maptime + StretchStart;
|
|
thinker->TimeToStop = thinker->TimeToStart + StretchTime;
|
|
|
|
if (GoalX >= 0)
|
|
{
|
|
thinker->GoalX = GoalX;
|
|
thinker->bStretchX = true;
|
|
}
|
|
else
|
|
{
|
|
thinker->GoalX = 0;
|
|
thinker->bStretchX = false;
|
|
}
|
|
if (GoalY >= 0)
|
|
{
|
|
thinker->GoalY = GoalY;
|
|
thinker->bStretchY = true;
|
|
}
|
|
else
|
|
{
|
|
thinker->GoalY = 0;
|
|
thinker->bStretchY = false;
|
|
}
|
|
thinker->bStarted = false;
|
|
return thinker;
|
|
}
|
|
|
|
DThinker *FDecalSliderAnim::CreateThinker (DBaseDecal *actor, side_t *wall) const
|
|
{
|
|
auto Level = actor->Level;
|
|
DDecalSlider *thinker = Level->CreateThinker<DDecalSlider> (actor);
|
|
|
|
thinker->TimeToStart = Level->maptime + SlideStart;
|
|
thinker->TimeToStop = thinker->TimeToStart + SlideTime;
|
|
/*thinker->DistX = DistX;*/
|
|
thinker->DistY = DistY;
|
|
thinker->bStarted = false;
|
|
return thinker;
|
|
}
|
|
|
|
DThinker *FDecalCombinerAnim::CreateThinker (DBaseDecal *actor, side_t *wall) const
|
|
{
|
|
DThinker *thinker = NULL;
|
|
|
|
for (int i = 0; i < NumAnimators; ++i)
|
|
{
|
|
thinker = AnimatorList[FirstAnimator+i]->CreateThinker (actor, wall);
|
|
}
|
|
return thinker;
|
|
}
|
|
|
|
FDecalAnimator *FDecalLib::FindAnimator (const char *name)
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|
{
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|
int i;
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|
|
|
for (i = (int)Animators.Size ()-1; i >= 0; --i)
|
|
{
|
|
if (stricmp (name, Animators[i]->Name.GetChars()) == 0)
|
|
{
|
|
return Animators[i];
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
DThinker *FDecalColorerAnim::CreateThinker (DBaseDecal *actor, side_t *wall) const
|
|
{
|
|
auto Level = actor->Level;
|
|
DDecalColorer *Colorer = Level->CreateThinker<DDecalColorer>(actor);
|
|
|
|
Colorer->TimeToStartDecay = Level->maptime + DecayStart;
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|
Colorer->TimeToEndDecay = Colorer->TimeToStartDecay + DecayTime;
|
|
Colorer->StartColor = 0xff000000;
|
|
Colorer->GoalColor = GoalColor;
|
|
return Colorer;
|
|
}
|
|
|
|
static double ReadScale (FScanner &sc)
|
|
{
|
|
sc.MustGetFloat ();
|
|
return clamp (sc.Float, 1/256.0, 256.0);
|
|
}
|