..
textures
- removed the string constructors from FSoundID.
2022-11-24 23:52:52 +01:00
xlat
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
a_keys.cpp
- removed the string constructors from FSoundID.
2022-11-24 23:52:52 +01:00
a_keys.h
a_weapons.cpp
- warning fixes and cleanup from old startscreen branch.
2022-06-01 08:36:59 +02:00
a_weapons.h
- warning fixes and cleanup from old startscreen branch.
2022-06-01 08:36:59 +02:00
d_dehacked.cpp
- removed the string constructors from FSoundID.
2022-11-24 23:52:52 +01:00
d_dehacked.h
- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
2019-02-01 19:48:17 +01:00
decallib.cpp
Revert "Fixed: opaque blood decals did not respect the GAMEINFO's blood color. This fixes opaque blood decals not getting the correct color in Chex Quest, as an example."
2022-02-09 09:11:07 -05:00
decallib.h
- moved renderstyle and colortables code to 'common'.
2020-04-11 20:20:37 +02:00
doomfont.h
- fix detection for misplaced | when creating the small fallback font
2022-04-04 00:05:06 +02:00
g_doomedmap.cpp
- moved more code to 'common'.
2020-04-11 14:00:12 +02:00
g_mapinfo.cpp
- removed the string constructors from FSoundID.
2022-11-24 23:52:52 +01:00
g_mapinfo.h
- migrate a large part of the sound code to FSoundIDs.
2022-11-24 23:52:52 +01:00
g_skill.cpp
- Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare.
2021-01-13 06:30:13 -05:00
gametype.h
- moved more files out of the root src directory.
2019-07-14 14:39:21 +02:00
gi.cpp
- migrate a large part of the sound code to FSoundIDs.
2022-11-24 23:52:52 +01:00
gi.h
- migrate a large part of the sound code to FSoundIDs.
2022-11-24 23:52:52 +01:00
info.cpp
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
info.h
- added some fudging so that the Dehacked parser can properly deal with ConsumeAmmo.
2022-04-17 08:53:52 +02:00
keysections.cpp
Prevent Keyconf from adding duplicate playerclass
2022-08-17 21:12:10 +02:00
options.cpp
- sprite lightlevel cleanup and fixes.
2022-06-01 08:37:13 +02:00
p_blockmap.h
- did a test compile as C++20 and fixed all warnings that got emitted.
2022-07-15 09:17:50 +02:00
p_terrain.cpp
- removed the string constructors from FSoundID.
2022-11-24 23:52:52 +01:00
p_terrain.h
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
p_xlat.cpp
- MBF21: implemented new line flags.
2021-06-28 20:17:08 +02:00
r_defs.h
- removed volatile type punning for clipping against line portals.
2022-07-14 10:39:11 +02:00
statistics.cpp
- added option to show hub and episode names on the alt HUD.
2022-10-26 17:44:51 +02:00
teaminfo.cpp
- removed the unused palette parameter from the V_GetColor family of functions.
2021-08-14 09:57:23 +02:00
teaminfo.h
- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
2019-02-01 19:48:17 +01:00
umapinfo.cpp
- fixed: UMAPINFO partime was multiplied by ticrate
2020-08-03 12:45:20 +03:00