mirror of
https://github.com/ZDoom/gzdoom.git
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2ae8d39441
Automatically optimized by CLion IDE with manual corrections
580 lines
16 KiB
C++
580 lines
16 KiB
C++
/*
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** symbols.cpp
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** Implements the symbol types and symbol table
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2016 Randy Heit
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** Copyright 2006-2017 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <float.h>
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#include "dobject.h"
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#include "templates.h"
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#include "serializer.h"
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#include "types.h"
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#include "vm.h"
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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FNamespaceManager Namespaces;
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// Symbol tables ------------------------------------------------------------
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IMPLEMENT_CLASS(PSymbol, true, false);
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IMPLEMENT_CLASS(PSymbolConst, false, false);
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IMPLEMENT_CLASS(PSymbolConstNumeric, false, false);
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IMPLEMENT_CLASS(PSymbolConstString, false, false);
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IMPLEMENT_CLASS(PSymbolTreeNode, false, false)
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IMPLEMENT_CLASS(PSymbolType, false, false)
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IMPLEMENT_CLASS(PSymbolVMFunction, false, false)
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IMPLEMENT_CLASS(PFunction, false, false)
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//==========================================================================
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//
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//
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//
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//==========================================================================
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PSymbolConstString::PSymbolConstString(FName name, const FString &str)
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: PSymbolConst(name, TypeString), Str(str)
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{
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}
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//==========================================================================
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//
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// PFunction :: AddVariant
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//
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// Adds a new variant for this function. Does not check if a matching
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// variant already exists.
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//
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//==========================================================================
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unsigned PFunction::AddVariant(PPrototype *proto, TArray<uint32_t> &argflags, TArray<FName> &argnames, VMFunction *impl, int flags, int useflags)
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{
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Variant variant;
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// I do not think we really want to deal with overloading here...
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assert(Variants.Size() == 0);
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variant.Flags = flags;
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variant.UseFlags = useflags;
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variant.Proto = proto;
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variant.ArgFlags = std::move(argflags);
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variant.ArgNames = std::move(argnames);
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variant.Implementation = impl;
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if (impl != nullptr) impl->Proto = proto;
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// SelfClass can differ from OwningClass, but this is variant-dependent.
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// Unlike the owner there can be cases where different variants can have different SelfClasses.
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// (Of course only if this ever gets enabled...)
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if (flags & VARF_Method)
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{
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assert(proto->ArgumentTypes.Size() > 0);
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auto selftypeptr = proto->ArgumentTypes[0]->toPointer();
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assert(selftypeptr != nullptr);
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variant.SelfClass = selftypeptr->PointedType->toContainer();
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assert(variant.SelfClass != nullptr);
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}
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else
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{
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variant.SelfClass = nullptr;
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}
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return Variants.Push(variant);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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int PFunction::GetImplicitArgs()
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{
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if (Variants[0].Flags & VARF_Action) return 3;
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else if (Variants[0].Flags & VARF_Method) return 1;
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return 0;
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}
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/* PField *****************************************************************/
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IMPLEMENT_CLASS(PField, false, false)
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//==========================================================================
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//
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// PField - Default Constructor
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//
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//==========================================================================
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PField::PField()
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: PSymbol(NAME_None), Offset(0), Type(nullptr), Flags(0)
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{
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}
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PField::PField(FName name, PType *type, uint32_t flags, size_t offset, int bitvalue)
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: PSymbol(name), Offset(offset), Type(type), Flags(flags)
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{
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if (bitvalue != 0)
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{
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BitValue = 0;
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unsigned val = bitvalue;
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while ((val >>= 1)) BitValue++;
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if (type->isInt() && unsigned(BitValue) < 8u * type->Size)
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{
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// map to the single bytes in the actual variable. The internal bit instructions operate on 8 bit values.
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#ifndef __BIG_ENDIAN__
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Offset += BitValue / 8;
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#else
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Offset += type->Size - 1 - BitValue / 8;
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#endif
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BitValue &= 7;
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Type = TypeBool;
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}
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else
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{
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// Just abort. Bit fields should only be defined internally.
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I_Error("Trying to create an invalid bit field element: %s", name.GetChars());
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}
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}
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else BitValue = -1;
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}
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VersionInfo PField::GetVersion()
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{
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VersionInfo Highest = { 0,0,0 };
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if (!(Flags & VARF_Deprecated)) Highest = mVersion;
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if (Type->mVersion > Highest) Highest = Type->mVersion;
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return Highest;
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}
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/* PProperty *****************************************************************/
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IMPLEMENT_CLASS(PProperty, false, false)
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//==========================================================================
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//
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// PField - Default Constructor
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//
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//==========================================================================
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PProperty::PProperty()
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: PSymbol(NAME_None)
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{
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}
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PProperty::PProperty(FName name, TArray<PField *> &fields)
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: PSymbol(name)
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{
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Variables = std::move(fields);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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PSymbolTable::PSymbolTable()
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: ParentSymbolTable(nullptr)
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{
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}
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PSymbolTable::PSymbolTable(PSymbolTable *parent)
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: ParentSymbolTable(parent)
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{
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}
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PSymbolTable::~PSymbolTable ()
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{
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ReleaseSymbols();
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}
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//==========================================================================
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//
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// this must explicitly delete all content because the symbols have
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// been released from the GC.
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//
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//==========================================================================
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void PSymbolTable::ReleaseSymbols()
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{
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auto it = GetIterator();
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MapType::Pair *pair;
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while (it.NextPair(pair))
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{
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delete pair->Value;
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}
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Symbols.Clear();
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void PSymbolTable::SetParentTable (PSymbolTable *parent)
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{
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ParentSymbolTable = parent;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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PSymbol *PSymbolTable::FindSymbol (FName symname, bool searchparents) const
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{
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PSymbol * const *value = Symbols.CheckKey(symname);
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if (value == nullptr && searchparents && ParentSymbolTable != nullptr)
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{
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return ParentSymbolTable->FindSymbol(symname, searchparents);
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}
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return value != nullptr ? *value : nullptr;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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PSymbol *PSymbolTable::FindSymbolInTable(FName symname, PSymbolTable *&symtable)
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{
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PSymbol * const *value = Symbols.CheckKey(symname);
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if (value == nullptr)
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{
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if (ParentSymbolTable != nullptr)
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{
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return ParentSymbolTable->FindSymbolInTable(symname, symtable);
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}
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symtable = nullptr;
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return nullptr;
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}
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symtable = this;
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return *value;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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PSymbol *PSymbolTable::AddSymbol (PSymbol *sym)
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{
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// Symbols that already exist are not inserted.
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if (Symbols.CheckKey(sym->SymbolName) != nullptr)
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{
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return nullptr;
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}
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Symbols.Insert(sym->SymbolName, sym);
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sym->Release(); // no more GC, please!
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return sym;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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PField *PSymbolTable::AddField(FName name, PType *type, uint32_t flags, unsigned &Size, unsigned *Align)
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{
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PField *field = Create<PField>(name, type, flags);
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// The new field is added to the end of this struct, alignment permitting.
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field->Offset = (Size + (type->Align - 1)) & ~(type->Align - 1);
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// Enlarge this struct to enclose the new field.
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Size = unsigned(field->Offset + type->Size);
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// This struct's alignment is the same as the largest alignment of any of
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// its fields.
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if (Align != nullptr)
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{
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*Align = MAX(*Align, type->Align);
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}
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if (AddSymbol(field) == nullptr)
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{ // name is already in use
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field->Destroy();
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return nullptr;
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}
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return field;
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}
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//==========================================================================
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//
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// PStruct :: AddField
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//
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// Appends a new native field to the struct. Returns either the new field
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// or nullptr if a symbol by that name already exists.
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//
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//==========================================================================
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PField *PSymbolTable::AddNativeField(FName name, PType *type, size_t address, uint32_t flags, int bitvalue)
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{
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PField *field = Create<PField>(name, type, flags | VARF_Native | VARF_Transient, address, bitvalue);
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if (AddSymbol(field) == nullptr)
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{ // name is already in use
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field->Destroy();
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return nullptr;
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}
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return field;
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}
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//==========================================================================
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//
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// PClass :: WriteFields
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//
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//==========================================================================
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void PSymbolTable::WriteFields(FSerializer &ar, const void *addr, const void *def) const
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{
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auto it = MapType::ConstIterator(Symbols);
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MapType::ConstPair *pair;
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while (it.NextPair(pair))
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{
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const PField *field = dyn_cast<PField>(pair->Value);
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// Skip fields without or with native serialization
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if (field && !(field->Flags & (VARF_Transient | VARF_Meta | VARF_Static)))
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{
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// todo: handle defaults in WriteValue
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//auto defp = def == nullptr ? nullptr : (const uint8_t *)def + field->Offset;
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field->Type->WriteValue(ar, field->SymbolName.GetChars(), (const uint8_t *)addr + field->Offset);
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}
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}
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}
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//==========================================================================
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//
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// PClass :: ReadFields
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//
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//==========================================================================
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bool PSymbolTable::ReadFields(FSerializer &ar, void *addr, const char *TypeName) const
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{
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bool readsomething = false;
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bool foundsomething = false;
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const char *label;
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while ((label = ar.GetKey()))
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{
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foundsomething = true;
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const PSymbol *sym = FindSymbol(FName(label, true), false);
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if (sym == nullptr)
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{
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DPrintf(DMSG_ERROR, "Cannot find field %s in %s\n",
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label, TypeName);
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}
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else if (!sym->IsKindOf(RUNTIME_CLASS(PField)))
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{
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DPrintf(DMSG_ERROR, "Symbol %s in %s is not a field\n",
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label, TypeName);
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}
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else if ((static_cast<const PField *>(sym)->Flags & (VARF_Transient | VARF_Meta)))
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{
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DPrintf(DMSG_ERROR, "Symbol %s in %s is not a serializable field\n",
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label, TypeName);
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}
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else
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{
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readsomething |= static_cast<const PField *>(sym)->Type->ReadValue(ar, nullptr,
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(uint8_t *)addr + static_cast<const PField *>(sym)->Offset);
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}
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}
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return readsomething || !foundsomething;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void PSymbolTable::RemoveSymbol(PSymbol *sym)
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{
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auto mysym = Symbols.CheckKey(sym->SymbolName);
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if (mysym == nullptr || *mysym != sym) return;
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Symbols.Remove(sym->SymbolName);
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delete sym;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void PSymbolTable::ReplaceSymbol(PSymbol *newsym)
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{
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// If a symbol with a matching name exists, take its place and return it.
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PSymbol **symslot = Symbols.CheckKey(newsym->SymbolName);
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if (symslot != nullptr)
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{
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PSymbol *oldsym = *symslot;
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delete oldsym;
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*symslot = newsym;
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}
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// Else, just insert normally and return nullptr since there was no
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// symbol to replace.
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newsym->Release(); // no more GC, please!
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Symbols.Insert(newsym->SymbolName, newsym);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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//==========================================================================
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//
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//
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//
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//==========================================================================
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PNamespace::PNamespace(int filenum, PNamespace *parent)
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{
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Parent = parent;
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if (parent) Symbols.SetParentTable(&parent->Symbols);
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FileNum = filenum;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FNamespaceManager::FNamespaceManager()
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{
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GlobalNamespace = nullptr;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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PNamespace *FNamespaceManager::NewNamespace(int filenum)
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{
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PNamespace *parent = nullptr;
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// The parent will be the last namespace with this or a lower filenum.
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// This ensures that DECORATE won't see the symbols of later files.
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for (int i = AllNamespaces.Size() - 1; i >= 0; i--)
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{
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if (AllNamespaces[i]->FileNum <= filenum)
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{
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parent = AllNamespaces[i];
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break;
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}
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}
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auto newns = new PNamespace(filenum, parent);
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AllNamespaces.Push(newns);
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return newns;
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}
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//==========================================================================
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//
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// Deallocate the entire namespace manager.
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//
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//==========================================================================
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void FNamespaceManager::ReleaseSymbols()
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{
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for (auto ns : AllNamespaces)
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{
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delete ns;
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}
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GlobalNamespace = nullptr;
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AllNamespaces.Clear();
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}
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//==========================================================================
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//
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// removes all symbols from the symbol tables.
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// After running the compiler these are not needed anymore.
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// Only the namespaces themselves are kept because the type table references them.
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//
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//==========================================================================
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int FNamespaceManager::RemoveSymbols()
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{
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int count = 0;
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for (auto ns : AllNamespaces)
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{
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count += ns->Symbols.Symbols.CountUsed();
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ns->Symbols.ReleaseSymbols();
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}
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return count;
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}
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//==========================================================================
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//
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// Clean out all compiler-only data from the symbol tables
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//
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//==========================================================================
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void RemoveUnusedSymbols()
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{
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int count = Namespaces.RemoveSymbols();
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// We do not need any non-field and non-function symbols in structs and classes anymore.
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// struct/class fields and functions are still needed so that the game can access the script data,
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// but all the rest serves no purpose anymore and can be entirely removed.
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for (size_t i = 0; i < countof(TypeTable.TypeHash); ++i)
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{
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for (PType *ty = TypeTable.TypeHash[i]; ty != nullptr; ty = ty->HashNext)
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{
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if (ty->isContainer())
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{
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auto it = ty->Symbols.GetIterator();
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PSymbolTable::MapType::Pair *pair;
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while (it.NextPair(pair))
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{
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if (!pair->Value->IsKindOf(RUNTIME_CLASS(PField)) && !pair->Value->IsKindOf(RUNTIME_CLASS(PFunction)))
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{
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ty->Symbols.RemoveSymbol(pair->Value);
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count++;
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}
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}
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}
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}
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}
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DPrintf(DMSG_SPAMMY, "%d symbols removed after compilation\n", count);
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}
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