gzdoom/src/scripting
Christoph Oelckers 8eb4697fbd - removed the bot related properties from AWeapon.
This stuff is now kept locally in the bot code so that it doesn't infest the rest of the engine.
And please don't read the new botsupp.txt file as some new means to configure bots! This was merely done to get this data out of the way.
The bots are still broken beyond repair and virtually unusable, even if proper data is provided for all weapons.
2018-11-24 23:48:23 +01:00
..
backend - scriptified P_MorphPlayer and dependencies. 2018-11-24 07:45:49 +01:00
decorate - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
vm - scriptified P_BringUpWeapon because this was the only native function still referencing AWeapon::GetReadyState. 2018-11-24 17:22:59 +01:00
zscript - moved the type infomation entirely out of VMValue. 2018-11-18 19:31:13 +01:00
symbols.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
symbols.h - took PTypeBase and all its subclasses out of the DObject hierarchy. 2017-04-13 17:47:17 +02:00
thingdef.cpp - P_UndoPlayerMorph scriptified. 2018-11-24 08:17:30 +01:00
thingdef.h Removed unused parameter from several functions in FStateDefinitions class 2017-11-05 15:20:25 +02:00
thingdef_data.cpp - removed the bot related properties from AWeapon. 2018-11-24 23:48:23 +01:00
thingdef_properties.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
types.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
types.h - fixed compilation of targets with optimization 2018-11-15 10:59:37 +02:00