.. |
common
|
Don't change the viewport for every tile we trace
|
2023-09-25 21:20:53 +02:00 |
console
|
disable 'unfriendly' option like blocking automap or savegames via #ifdef.
|
2023-09-25 21:19:00 +02:00 |
g_statusbar
|
Change more default settings
|
2023-09-25 21:18:57 +02:00 |
gamedata
|
Read lm_sampledist properties from map geometry
|
2023-09-25 21:20:04 +02:00 |
intermission
|
- refactored all places which treated FileData as zero terminated.
|
2023-08-22 22:54:53 +02:00 |
maploader
|
Use LIGHTMAP lump surface dimensions before packing the lightmap atlas
|
2023-09-25 21:20:53 +02:00 |
menu
|
Change the options menu to follow a more logical modern layout
|
2023-09-25 21:19:01 +02:00 |
playsim
|
- refactored Corona actor so that class AActor can be final again.
|
2023-09-25 21:20:52 +02:00 |
posix
|
|
|
r_data
|
add back two minor things that got lost during the merge.
|
2023-09-25 21:20:13 +02:00 |
rendering
|
Replace macros with functions
|
2023-09-25 21:20:53 +02:00 |
scripting
|
- Serialize Level.nousersave and Level.noautomap properly
|
2023-09-25 21:19:07 +02:00 |
sound
|
- fixed sound issues with DSDHacked.
|
2023-09-13 18:44:14 +02:00 |
utility/nodebuilder
|
Fix a very rare crash with complex Polyobjects
|
2023-09-15 00:13:22 +02:00 |
win32
|
Remove OpenGL and OpenGL ES backends
|
2023-09-25 21:18:56 +02:00 |
am_map.cpp
|
disable 'unfriendly' option like blocking automap or savegames via #ifdef.
|
2023-09-25 21:19:00 +02:00 |
am_map.h
|
|
|
announcer.h
|
|
|
bbannouncer.cpp
|
|
|
CMakeLists.txt
|
- refactored Corona actor so that class AActor can be final again.
|
2023-09-25 21:20:52 +02:00 |
ct_chat.cpp
|
- eliminated several pointless string copies in network code.
|
2023-08-12 10:56:34 +02:00 |
d_anonstats.cpp
|
- damn this slipped through. :(
|
2023-09-24 23:17:30 +02:00 |
d_buttons.h
|
|
|
d_defcvars.cpp
|
Remove OpenGL and OpenGL ES backends
|
2023-09-25 21:18:56 +02:00 |
d_defcvars.h
|
|
|
d_event.h
|
|
|
d_iwad.cpp
|
- put the entire filesystem code into a namespace and created some subdirectories.
|
2023-08-22 22:54:54 +02:00 |
d_main.cpp
|
Initialize lightmap texture in SetLevelMesh
|
2023-09-25 21:20:01 +02:00 |
d_main.h
|
- use std::vector<std::string> to pass the file list to InitMultipleFiles
|
2023-08-22 22:54:52 +02:00 |
d_net.cpp
|
- eliminated several pointless string copies in network code.
|
2023-08-12 10:56:34 +02:00 |
d_net.h
|
|
|
d_netinf.h
|
|
|
d_netinfo.cpp
|
|
|
d_protocol.cpp
|
|
|
d_protocol.h
|
|
|
doomdata.h
|
|
|
doomdef.h
|
- added a nomirrors compatibility handler and applied it to Conf256's CONF55 map.
|
2023-09-14 20:21:35 +02:00 |
doomstat.cpp
|
|
|
doomstat.h
|
|
|
doomtype.h
|
|
|
empty.cpp
|
|
|
events.cpp
|
|
|
events.h
|
|
|
g_cvars.cpp
|
Change more default settings
|
2023-09-25 21:18:57 +02:00 |
g_cvars.h
|
|
|
g_dumpinfo.cpp
|
|
|
g_game.cpp
|
disable 'unfriendly' option like blocking automap or savegames via #ifdef.
|
2023-09-25 21:19:00 +02:00 |
g_game.h
|
CMakeLists upgrade to 3.16 and cleanup
|
2023-08-14 19:30:50 +02:00 |
g_hub.cpp
|
|
|
g_hub.h
|
|
|
g_level.cpp
|
Fix CHANGELEVEL_NOAUTOSAVE logic
|
2023-09-25 21:19:07 +02:00 |
g_level.h
|
Add CHANGELEVEL_NOAUTOSAVE flag to ChangeLevel to allow scripted level-switching to bypass autosaving
|
2023-09-25 21:19:07 +02:00 |
g_levellocals.h
|
Read ZDRay info thing
|
2023-09-25 21:20:04 +02:00 |
g_pch.h
|
Switch to miniz from zlib
|
2023-09-17 23:52:51 +02:00 |
g_pch2.h
|
Switch to miniz from zlib
|
2023-09-17 23:52:51 +02:00 |
gameconfigfile.cpp
|
Remove OpenGL and OpenGL ES backends
|
2023-09-25 21:18:56 +02:00 |
gameconfigfile.h
|
- put the entire filesystem code into a namespace and created some subdirectories.
|
2023-08-22 22:54:54 +02:00 |
hu_scores.cpp
|
|
|
hu_stuff.h
|
|
|
m_cheat.cpp
|
|
|
m_cheat.h
|
|
|
m_misc.cpp
|
use std::vector as return value for the FileReader's buffer readers.
|
2023-08-22 22:18:21 +02:00 |
m_misc.h
|
|
|
namedef_custom.h
|
Read ZDRay info thing
|
2023-09-25 21:20:04 +02:00 |
p_conversation.cpp
|
|
|
p_conversation.h
|
- put the entire filesystem code into a namespace and created some subdirectories.
|
2023-08-22 22:54:54 +02:00 |
p_openmap.cpp
|
- uncouple the file system from the engine's Printf function.
|
2023-08-17 21:36:22 +02:00 |
p_saveg.cpp
|
- Serialize Level.nousersave and Level.noautomap properly
|
2023-09-25 21:19:07 +02:00 |
p_saveg.h
|
|
|
p_setup.cpp
|
Remove hacks associated with SetLevelMesh
|
2023-09-25 21:20:09 +02:00 |
p_setup.h
|
- put the entire filesystem code into a namespace and created some subdirectories.
|
2023-08-22 22:54:54 +02:00 |
p_states.cpp
|
- dsdehacked: allow dynamic creation of new states.
|
2023-09-11 23:22:23 +02:00 |
p_tick.cpp
|
|
|
p_tick.h
|
|
|
r_state.h
|
|
|
scriptutil.cpp
|
|
|
scriptutil.h
|
|
|
serializer_doom.cpp
|
Switch to miniz from zlib
|
2023-09-17 23:52:51 +02:00 |
serializer_doom.h
|
|
|
st_stuff.cpp
|
|
|
st_stuff.h
|
|
|
version.h
|
Pulled in some changes from "Rename the project"
|
2023-09-25 21:18:55 +02:00 |
wi_stuff.cpp
|
|
|
wi_stuff.h
|
|
|