mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 04:01:31 +00:00
Use LIGHTMAP lump surface dimensions before packing the lightmap atlas
This commit is contained in:
parent
b40269e3fe
commit
b400634db8
5 changed files with 37 additions and 16 deletions
|
@ -2984,7 +2984,11 @@ void MapLoader::InitLevelMesh(MapData* map)
|
|||
|
||||
if (Level->lightmaps)
|
||||
{
|
||||
LoadLightmap(map);
|
||||
if (!LoadLightmap(map))
|
||||
{
|
||||
Level->levelMesh->PackLightmapAtlas();
|
||||
}
|
||||
|
||||
Level->levelMesh->BindLightmapSurfacesToGeometry(*Level);
|
||||
}
|
||||
else
|
||||
|
@ -2993,30 +2997,30 @@ void MapLoader::InitLevelMesh(MapData* map)
|
|||
}
|
||||
}
|
||||
|
||||
void MapLoader::LoadLightmap(MapData* map)
|
||||
bool MapLoader::LoadLightmap(MapData* map)
|
||||
{
|
||||
if (!map->Size(ML_LIGHTMAP))
|
||||
return;
|
||||
return false;
|
||||
|
||||
FileReader fr;
|
||||
if (!fr.OpenDecompressor(map->Reader(ML_LIGHTMAP), -1, FileSys::METHOD_ZLIB, false, true))
|
||||
return;
|
||||
return false;
|
||||
|
||||
int version = fr.ReadInt32();
|
||||
if (version == 0)
|
||||
{
|
||||
Printf(PRINT_HIGH, "LoadLightmap: This is an old unsupported alpha version of the lightmap lump. Please rebuild the map with a newer version of zdray.\n");
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
if (version == 1)
|
||||
{
|
||||
Printf(PRINT_HIGH, "LoadLightmap: This is an old unsupported version of the lightmap lump. Please rebuild the map with a newer version of zdray.\n");
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
if (version != 2)
|
||||
{
|
||||
Printf(PRINT_HIGH, "LoadLightmap: unsupported lightmap lump version\n");
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32_t numSurfaces = fr.ReadUInt32();
|
||||
|
@ -3029,7 +3033,7 @@ void MapLoader::LoadLightmap(MapData* map)
|
|||
}
|
||||
|
||||
if (numSurfaces == 0 || numTexCoords == 0 || numTexPixels == 0)
|
||||
return;
|
||||
return false;
|
||||
|
||||
bool errors = false;
|
||||
|
||||
|
@ -3073,7 +3077,8 @@ void MapLoader::LoadLightmap(MapData* map)
|
|||
};
|
||||
|
||||
TMap<DoomLevelMeshSurface*, int> detectedSurfaces;
|
||||
TArray<SurfaceEntry> zdraySurfaces; // TODO reserve ahead of time 'numSurfaces'
|
||||
TArray<SurfaceEntry> zdraySurfaces;
|
||||
zdraySurfaces.Reserve(numSurfaces);
|
||||
|
||||
for (auto& surface : Level->levelMesh->Surfaces)
|
||||
{
|
||||
|
@ -3092,6 +3097,7 @@ void MapLoader::LoadLightmap(MapData* map)
|
|||
}
|
||||
}
|
||||
|
||||
uint32_t usedSurfaceIndex = 0;
|
||||
for (uint32_t i = 0; i < numSurfaces; i++)
|
||||
{
|
||||
SurfaceEntry surface;
|
||||
|
@ -3160,12 +3166,19 @@ void MapLoader::LoadLightmap(MapData* map)
|
|||
}
|
||||
else
|
||||
{
|
||||
levelSurface->texWidth = surface.width;
|
||||
levelSurface->texHeight = surface.height;
|
||||
|
||||
surface.targetSurface = levelSurface;
|
||||
detectedSurfaces.Insert(levelSurface, 1);
|
||||
zdraySurfaces.Push(surface);
|
||||
zdraySurfaces[usedSurfaceIndex++] = surface;
|
||||
}
|
||||
}
|
||||
|
||||
Level->levelMesh->PackLightmapAtlas();
|
||||
|
||||
zdraySurfaces.Resize(usedSurfaceIndex);
|
||||
|
||||
if (developer >= 1)
|
||||
{
|
||||
Printf("Lightmap contains %d surfaces out of which %d were successfully matched.\n", numSurfaces, zdraySurfaces.Size());
|
||||
|
@ -3310,7 +3323,7 @@ void MapLoader::LoadLightmap(MapData* map)
|
|||
// Use UVs from the lightmap
|
||||
for (auto& surface : zdraySurfaces)
|
||||
{
|
||||
auto& realSurface = Level->levelMesh->Surfaces[findSurfaceIndex(surface.type, surface.typeIndex, getControlSector(surface.controlSector))];
|
||||
auto& realSurface = *surface.targetSurface;
|
||||
|
||||
auto* UVs = &Level->levelMesh->LightmapUvs[realSurface.startUvIndex];
|
||||
auto* newUVs = &zdrayUvs[surface.uvOffset];
|
||||
|
|
|
@ -305,7 +305,7 @@ public:
|
|||
void CopySlopes();
|
||||
|
||||
void InitLevelMesh(MapData* map);
|
||||
void LoadLightmap(MapData* map);
|
||||
bool LoadLightmap(MapData* map);
|
||||
|
||||
void LoadLevel(MapData *map, const char *lumpname, int position);
|
||||
|
||||
|
|
|
@ -1070,17 +1070,24 @@ void DoomLevelMesh::SetupLightmapUvs()
|
|||
{
|
||||
LMTextureSize = 1024; // TODO cvar
|
||||
|
||||
for (auto& surface : Surfaces)
|
||||
{
|
||||
BuildSurfaceParams(LMTextureSize, LMTextureSize, surface);
|
||||
}
|
||||
|
||||
BuildSmoothingGroups();
|
||||
}
|
||||
|
||||
void DoomLevelMesh::PackLightmapAtlas()
|
||||
{
|
||||
std::vector<LevelMeshSurface*> sortedSurfaces;
|
||||
sortedSurfaces.reserve(Surfaces.Size());
|
||||
|
||||
for (auto& surface : Surfaces)
|
||||
{
|
||||
BuildSurfaceParams(LMTextureSize, LMTextureSize, surface);
|
||||
sortedSurfaces.push_back(&surface);
|
||||
}
|
||||
|
||||
BuildSmoothingGroups();
|
||||
|
||||
std::sort(sortedSurfaces.begin(), sortedSurfaces.end(), [](LevelMeshSurface* a, LevelMeshSurface* b) { return a->texHeight != b->texHeight ? a->texHeight > b->texHeight : a->texWidth > b->texWidth; });
|
||||
|
||||
RectPacker packer(LMTextureSize, LMTextureSize, RectPacker::Spacing(0));
|
||||
|
|
|
@ -30,6 +30,7 @@ public:
|
|||
void CreatePortals();
|
||||
void DumpMesh(const FString& objFilename, const FString& mtlFilename) const;
|
||||
void BindLightmapSurfacesToGeometry(FLevelLocals& doomMap);
|
||||
void PackLightmapAtlas();
|
||||
|
||||
bool TraceSky(const FVector3& start, FVector3 direction, float dist)
|
||||
{
|
||||
|
|
|
@ -214,7 +214,7 @@ struct HWDrawInfo
|
|||
{
|
||||
surface->needsUpdate = true;
|
||||
}
|
||||
else if (VisibleSurfaces.Size() >= lm_max_updates)
|
||||
else if (VisibleSurfaces.Size() >= unsigned(lm_max_updates))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue