gzdoom/src/sound/music_midi_midiout.cpp
Randy Heit c54f2f66fc - Unlimited the monster pain sounds in Hexen after playing as the Cleric a
while and killing centaurs with the flechette.
- Fixed: Moving to an old level in a hub caused the old player's inventory to
  spawn owned by the current player (but still hanging off the old player), so
  the game would hang when trying to delete it.
- Modified re2c so that it doesn't add a date to the file it generates. Thus,
  if it regenerates a file during a full rebuild, SVN won't see it as a change.
  Also updated it to 0.10.5.
- Fixed: SC_GetString() did not properly terminate sc_String when the last
  token in the file had no white space after it. Since I could not actually
  find the problem (it works fine in debug mode and I saw no logic errors),
  I decided to take this opportunity to reimplement it using an re2c-generated
  scanner. Now it's 1.6x faster than before and correctness is easier to
  verify.
- Fixed: FMODSoundRenderer::Shutdown() also needs to reset NumChannels.
- Added back the Manifest to zdoom.rc for non-VC8 Windows compilers.
- Fixed MinGW compilation again. Now it uses the same method as Makefile.linux
  to find all the source files so that it doesn't need to be manually updated
  each time source files are added or removed.
- Added the SVN revision number to the version string. A new tool is used to
  obtain this information from the svnversion command and write it into a
  header file. If you don't have the svn command line tools installed or didn't
  check it out from the repository, you can still build. I added some rules for
  this to Makefile.linux, and I assume they work because they do for
  Makefile.mingw.
- Fixed: MIDISong2 did not delete MusHeader in its destructor.


SVN r200 (trunk)
2006-06-20 20:30:39 +00:00

748 lines
16 KiB
C++

#ifdef _WIN32
#include "i_musicinterns.h"
#include "templates.h"
#include "doomdef.h"
#include "m_swap.h"
EXTERN_CVAR (Float, snd_midivolume)
struct MIDISong2::TrackInfo
{
const BYTE *TrackBegin;
size_t TrackP;
size_t MaxTrackP;
DWORD Delay;
bool Finished;
BYTE RunningStatus;
SBYTE LoopCount;
bool Designated;
bool EProgramChange;
bool EVolume;
WORD Designation;
size_t LoopBegin;
DWORD LoopDelay;
bool LoopFinished;
DWORD ReadVarLen ();
};
extern DWORD midivolume;
extern UINT mididevice;
static BYTE EventLengths[7] = { 2, 2, 2, 2, 1, 1, 2 };
static BYTE CommonLengths[15] = { 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
MIDISong2::MIDISong2 (FILE *file, char * musiccache, int len)
: MidiOut (0), PlayerThread (0),
PauseEvent (0), ExitEvent (0), VolumeChangeEvent (0),
MusHeader (0)
{
int p;
int i;
MusHeader = new BYTE[len];
if (file != NULL)
{
if (fread (MusHeader, 1, len, file) != (size_t)len)
return;
}
else
{
memcpy(MusHeader, musiccache, len);
}
// Do some validation of the MIDI file
if (MusHeader[4] != 0 || MusHeader[5] != 0 || MusHeader[6] != 0 || MusHeader[7] != 6)
return;
if (MusHeader[8] != 0 || MusHeader[9] > 2)
return;
Format = MusHeader[9];
if (Format == 0)
{
NumTracks = 1;
}
else
{
NumTracks = MusHeader[10] * 256 + MusHeader[11];
}
// The timers only have millisecond accuracy, not microsecond.
Division = (MusHeader[12] * 256 + MusHeader[13]) * 1000;
Tracks = new TrackInfo[NumTracks];
// Gather information about each track
for (i = 0, p = 14; i < NumTracks && p < len + 8; ++i)
{
DWORD chunkLen =
(MusHeader[p+4]<<24) |
(MusHeader[p+5]<<16) |
(MusHeader[p+6]<<8) |
(MusHeader[p+7]);
if (chunkLen + p + 8 > (DWORD)len)
{ // Track too long, so truncate it
chunkLen = len - p - 8;
}
if (MusHeader[p+0] == 'M' &&
MusHeader[p+1] == 'T' &&
MusHeader[p+2] == 'r' &&
MusHeader[p+3] == 'k')
{
Tracks[i].TrackBegin = MusHeader + p + 8;
Tracks[i].TrackP = 0;
Tracks[i].MaxTrackP = chunkLen;
}
p += chunkLen + 8;
}
// In case there were fewer actual chunks in the file than the
// header specified, update NumTracks with the current value of i
NumTracks = i;
if (NumTracks == 0)
{ // No tracks, so nothing to play
return;
}
ExitEvent = CreateEvent (NULL, FALSE, FALSE, NULL);
if (ExitEvent == NULL)
{
Printf (PRINT_BOLD, "Could not create exit event for MIDI playback\n");
return;
}
VolumeChangeEvent = CreateEvent (NULL, FALSE, FALSE, NULL);
if (VolumeChangeEvent == NULL)
{
Printf (PRINT_BOLD, "Could not create volume event for MIDI playback\n");
return;
}
PauseEvent = CreateEvent (NULL, FALSE, FALSE, NULL);
if (PauseEvent == NULL)
{
Printf (PRINT_BOLD, "Could not create pause event for MIDI playback\n");
}
}
MIDISong2::~MIDISong2 ()
{
Stop ();
if (PauseEvent != NULL)
{
CloseHandle (PauseEvent);
}
if (ExitEvent != NULL)
{
CloseHandle (ExitEvent);
}
if (VolumeChangeEvent != NULL)
{
CloseHandle (VolumeChangeEvent);
}
if (Tracks != NULL)
{
delete[] Tracks;
}
if (MusHeader != NULL)
{
delete[] MusHeader;
}
}
bool MIDISong2::IsMIDI () const
{
return true;
}
bool MIDISong2::IsValid () const
{
return PauseEvent != 0;
}
void MIDISong2::Play (bool looping)
{
MIDIOUTCAPS caps;
DWORD tid;
m_Status = STATE_Stopped;
m_Looping = looping;
// Find out if this an FM synth or not for EMIDI
DesignationMask = 0xFF0F;
if (MMSYSERR_NOERROR == midiOutGetDevCaps (mididevice, &caps, sizeof(caps)))
{
if (caps.wTechnology == MOD_FMSYNTH)
{
DesignationMask = 0x00F0;
}
else if (caps.wTechnology == MOD_MIDIPORT)
{
DesignationMask = 0x0001;
}
}
if (MMSYSERR_NOERROR != midiOutOpen (&MidiOut, mididevice, 0, 0, CALLBACK_NULL))
{
Printf (PRINT_BOLD, "Could not open MIDI out device\n");
return;
}
// Try two different methods for setting the stream to full volume.
// Unfortunately, this isn't as reliable as it once was, which is a pity.
// The real volume selection is done by setting the volume controller for
// each channel. Because every General MIDI-compliant device must support
// this controller, it is the most reliable means of setting the volume.
VolumeWorks = (MMSYSERR_NOERROR == midiOutGetVolume (MidiOut, &SavedVolume));
if (VolumeWorks)
{
VolumeWorks &= (MMSYSERR_NOERROR == midiOutSetVolume (MidiOut, 0xffffffff));
}
else
{
// Send the standard SysEx message for full master volume
BYTE volmess[] = { 0xf0, 0x7f, 0x7f, 0x04, 0x01, 0x7f, 0x7f, 0xf7 };
MIDIHDR hdr = { (LPSTR)volmess, sizeof(volmess), };
if (MMSYSERR_NOERROR == midiOutPrepareHeader (MidiOut, &hdr, sizeof(hdr)))
{
midiOutLongMsg (MidiOut, &hdr, sizeof(hdr));
while (MIDIERR_STILLPLAYING == midiOutUnprepareHeader (MidiOut, &hdr, sizeof(hdr)))
{
Sleep (10);
}
}
}
snd_midivolume.Callback(); // set volume to current music's properties
PlayerThread = CreateThread (NULL, 0, PlayerProc, this, 0, &tid);
if (PlayerThread == NULL)
{
if (VolumeWorks)
{
midiOutSetVolume (MidiOut, SavedVolume);
}
midiOutClose (MidiOut);
MidiOut = NULL;
}
m_Status = STATE_Playing;
}
void MIDISong2::Pause ()
{
if (m_Status == STATE_Playing)
{
SetEvent (PauseEvent);
m_Status = STATE_Paused;
}
}
void MIDISong2::Resume ()
{
if (m_Status == STATE_Paused)
{
SetEvent (PauseEvent);
m_Status = STATE_Playing;
}
}
void MIDISong2::Stop ()
{
if (PlayerThread)
{
SetEvent (ExitEvent);
WaitForSingleObject (PlayerThread, INFINITE);
CloseHandle (PlayerThread);
PlayerThread = NULL;
}
if (MidiOut)
{
midiOutReset (MidiOut);
if (VolumeWorks)
{
midiOutSetVolume (MidiOut, SavedVolume);
}
midiOutClose (MidiOut);
MidiOut = NULL;
}
}
bool MIDISong2::IsPlaying ()
{
return m_Status != STATE_Stopped;
}
void MIDISong2::SetVolume (float volume)
{
SetEvent (VolumeChangeEvent);
}
DWORD WINAPI MIDISong2::PlayerProc (LPVOID lpParameter)
{
MIDISong2 *song = (MIDISong2 *)lpParameter;
HANDLE events[2] = { song->ExitEvent, song->PauseEvent };
bool waited = false;
int i;
DWORD wait;
SetThreadPriority (GetCurrentThread (), THREAD_PRIORITY_TIME_CRITICAL);
for (i = 0; i < 16; ++i)
{
// The ASS uses a default volume of 90, but all the other
// sources I can find say it's 100. Ideally, any song that
// cares about its volume is going to initialize it to
// whatever it wants and override this default.
song->ChannelVolumes[i] = 100;
}
song->OutputVolume (midivolume & 0xffff);
song->Tempo = 500000;
do
{
for (i = 0; i < song->NumTracks; ++i)
{
song->Tracks[i].TrackP = 0;
song->Tracks[i].Finished = false;
song->Tracks[i].RunningStatus = 0;
song->Tracks[i].Designated = false;
song->Tracks[i].Designation = 0;
song->Tracks[i].LoopCount = -1;
song->Tracks[i].EProgramChange = false;
song->Tracks[i].EVolume = false;
}
song->ProcessInitialMetaEvents ();
for (i = 0; i < song->NumTracks; ++i)
{
song->Tracks[i].Delay = song->Tracks[i].ReadVarLen ();
}
song->TrackDue = song->Tracks;
song->TrackDue = song->FindNextDue ();
while (0 != (wait = song->SendCommands ()))
{
waited = true;
// Wait for the exit or pause event or the next note
switch (WaitForMultipleObjects (2, events, FALSE, wait * song->Tempo / song->Division))
{
case WAIT_OBJECT_0:
song->m_Status = STATE_Stopped;
return 0;
case WAIT_OBJECT_0+1:
// Go paused
song->OutputVolume (0);
// Wait for the exit or pause event
if (WAIT_OBJECT_0 == WaitForMultipleObjects (2, events, FALSE, INFINITE))
{
song->m_Status = STATE_Stopped;
return 0;
}
song->OutputVolume (midivolume & 0xffff);
}
for (i = 0; i < song->NumTracks; ++i)
{
if (!song->Tracks[i].Finished)
{
song->Tracks[i].Delay -= wait;
}
}
song->TrackDue = song->FindNextDue ();
// Check if the volume needs changing
if (WAIT_OBJECT_0 == WaitForSingleObject (song->VolumeChangeEvent, 0))
{
song->OutputVolume (midivolume & 0xffff);
}
}
}
while (waited && song->m_Looping);
song->m_Status = STATE_Stopped;
return 0;
}
void MIDISong2::OutputVolume (DWORD volume)
{
for (int i = 0; i < 16; ++i)
{
BYTE courseVol = (BYTE)(((ChannelVolumes[i]+1) * volume) >> 16);
midiOutShortMsg (MidiOut, i | MIDI_CTRLCHANGE | (7<<8) | (courseVol<<16));
}
}
DWORD MIDISong2::SendCommands ()
{
while (TrackDue && TrackDue->Delay == 0)
{
SendCommand (TrackDue);
TrackDue = FindNextDue ();
}
return TrackDue ? TrackDue->Delay : 0;
}
#define CHECK_FINISHED \
if (track->TrackP >= track->MaxTrackP) \
{ \
track->Finished = true; \
return; \
}
void MIDISong2::SendCommand (TrackInfo *track)
{
DWORD len;
BYTE event, data1 = 0, data2 = 0;
int i;
CHECK_FINISHED
event = track->TrackBegin[track->TrackP++];
CHECK_FINISHED
if (event != 0xF0 && event != 0xFF && event != 0xF7)
{
// Normal short message
if ((event & 0xF0) == 0xF0)
{
if (CommonLengths[event & 15] > 0)
{
data1 = track->TrackBegin[track->TrackP++];
if (CommonLengths[event & 15] > 1)
{
data2 = track->TrackBegin[track->TrackP++];
}
}
}
else if ((event & 0x80) == 0)
{
data1 = event;
event = track->RunningStatus;
}
else
{
track->RunningStatus = event;
data1 = track->TrackBegin[track->TrackP++];
}
CHECK_FINISHED
if (EventLengths[(event&0x70)>>4] == 2)
{
data2 = track->TrackBegin[track->TrackP++];
}
switch (event & 0x70)
{
case 0x40:
if (track->EProgramChange)
{
event = 0xFF;
}
break;
case 0x30:
switch (data1)
{
case 7:
if (track->EVolume)
{
event = 0xFF;
}
else
{
// Some devices don't support master volume
// (e.g. the Audigy's software MIDI synth--but not its two hardware ones),
// so assume none of them do and scale channel volumes manually.
ChannelVolumes[event & 15] = data2;
data2 = (BYTE)(((data2 + 1) * (midivolume & 0xffff)) >> 16);
}
break;
case 39:
// Skip fine volume adjustment because I am lazy.
// (And it doesn't seem to be used much anyway.)
event = 0xFF;
break;
case 110: // EMIDI Track Designation
// Instruments 4, 5, 6, and 7 are all FM syth.
// The rest are all wavetable.
if (data2 == 127)
{
track->Designation = ~0;
}
else
{
if (data2 <= 9)
{
track->Designation |= 1 << data2;
}
}
track->Designated = true;
event = 0xFF;
break;
case 111: // EMIDI Track Exclusion
if (track->Designated)
{
track->Designation &= ~(1 << data2);
}
event = 0xFF;
break;
case 112: // EMIDI Program Change
track->EProgramChange = true;
event = 0xC0 | (event & 0x0F);
data1 = data2;
data2 = 0;
break;
case 113: // EMIDI Volume
track->EVolume = true;
data1 = 7;
ChannelVolumes[event & 15] = data2;
data2 = (BYTE)(((data2 + 1) * (midivolume & 0xffff)) >> 16);
break;
case 116: // EMIDI Loop Begin
track->LoopBegin = track->TrackP;
track->LoopDelay = 0;
track->LoopCount = data2;
track->LoopFinished = track->Finished;
event = 0xFF;
break;
case 117: // EMIDI Loop End
if (track->LoopCount >= 0 && data2 == 127)
{
if (track->LoopCount == 0 && !m_Looping)
{
track->Finished = true;
}
else
{
if (track->LoopCount > 0 && --track->LoopCount == 0)
{
track->LoopCount = -1;
}
track->TrackP = track->LoopBegin;
track->Delay = track->LoopDelay;
track->Finished = track->LoopFinished;
}
}
event = 0xFF;
break;
case 118: // EMIDI Global Loop Begin
for (i = 0; i < NumTracks; ++i)
{
Tracks[i].LoopBegin = Tracks[i].TrackP;
Tracks[i].LoopDelay = Tracks[i].Delay;
Tracks[i].LoopCount = data2;
Tracks[i].LoopFinished = Tracks[i].Finished;
}
event = 0xFF;
break;
case 119: // EMIDI Global Loop End
if (data2 == 127)
{
for (i = 0; i < NumTracks; ++i)
{
if (Tracks[i].LoopCount >= 0)
{
if (Tracks[i].LoopCount == 0 && !m_Looping)
{
Tracks[i].Finished = true;
}
else
{
if (Tracks[i].LoopCount > 0 && --Tracks[i].LoopCount == 0)
{
Tracks[i].LoopCount = -1;
}
Tracks[i].TrackP = Tracks[i].LoopBegin;
Tracks[i].Delay = Tracks[i].LoopDelay;
Tracks[i].Finished = Tracks[i].LoopFinished;
}
}
}
}
event = 0xFF;
break;
}
}
if (event != 0xFF && (!track->Designated || (track->Designation & DesignationMask)))
{
if (MMSYSERR_NOERROR != midiOutShortMsg (MidiOut, event | (data1<<8) | (data2<<16)))
{
track->Finished = true;
return;
}
}
}
else
{
// Skip SysEx events just because I don't want to bother with
// preparing headers and sending them out. The old MIDI player
// ignores them too, so this won't break anything that played
// before.
if (event == 0xF0 || event == 0xF7)
{
len = track->ReadVarLen ();
track->TrackP += len;
}
else if (event == 0xFF)
{
// It's a meta-event
event = track->TrackBegin[track->TrackP++];
CHECK_FINISHED
len = track->ReadVarLen ();
CHECK_FINISHED
if (track->TrackP + len <= track->MaxTrackP)
{
switch (event)
{
case 0x2F:
track->Finished = true;
break;
case 0x51:
Tempo =
(track->TrackBegin[track->TrackP+0]<<16) |
(track->TrackBegin[track->TrackP+1]<<8) |
(track->TrackBegin[track->TrackP+2]);
break;
}
track->TrackP += len;
if (track->TrackP == track->MaxTrackP)
{
track->Finished = true;
}
}
else
{
track->Finished = true;
}
}
}
if (!track->Finished)
{
track->Delay = track->ReadVarLen ();
}
}
#undef CHECK_FINISHED
void MIDISong2::ProcessInitialMetaEvents ()
{
TrackInfo *track;
int i;
BYTE event;
DWORD len;
for (i = 0; i < NumTracks; ++i)
{
track = &Tracks[i];
while (!track->Finished &&
track->TrackP < track->MaxTrackP - 4 &&
track->TrackBegin[track->TrackP] == 0 &&
track->TrackBegin[track->TrackP+1] == 0xFF)
{
event = track->TrackBegin[track->TrackP+2];
track->TrackP += 3;
len = track->ReadVarLen ();
if (track->TrackP + len <= track->MaxTrackP)
{
switch (event)
{
case 0x2F:
track->Finished = true;
break;
case 0x51:
Tempo =
(track->TrackBegin[track->TrackP+0]<<16) |
(track->TrackBegin[track->TrackP+1]<<8) |
(track->TrackBegin[track->TrackP+2]);
break;
}
}
track->TrackP += len;
}
if (track->TrackP >= track->MaxTrackP - 4)
{
track->Finished = true;
}
}
}
DWORD MIDISong2::TrackInfo::ReadVarLen ()
{
DWORD time = 0, t = 0x80;
while ((t & 0x80) && TrackP < MaxTrackP)
{
t = TrackBegin[TrackP++];
time = (time << 7) | (t & 127);
}
return time;
}
MIDISong2::TrackInfo *MIDISong2::FindNextDue ()
{
TrackInfo *track;
DWORD best;
int i;
if (!TrackDue->Finished && TrackDue->Delay == 0)
{
return TrackDue;
}
switch (Format)
{
case 0:
return Tracks[0].Finished ? NULL : Tracks;
case 1:
track = NULL;
best = 0xFFFFFFFF;
for (i = 0; i < NumTracks; ++i)
{
if (!Tracks[i].Finished)
{
if (Tracks[i].Delay < best)
{
best = Tracks[i].Delay;
track = &Tracks[i];
}
}
}
return track;
case 2:
track = TrackDue;
if (track->Finished)
{
track++;
}
return track < &Tracks[NumTracks] ? track : NULL;
}
return NULL;
}
#endif