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7c1fbe7ee5
ga_autosave, write DEM_CHECKAUTOSAVE to the net stream. When this is processed, it will check if it's okay to do an autosave. If it is, it writes DEM_DOAUTOSAVE to the net stream, which the sets gameaction to ga_autosave. Essentially, about half of the functionality was moved out of G_DoAutoSave() and into Net_DoCommand(). - Minor changes to OS detection: The os_WinNT enumeration has been renamed to os_WinNT4, since every new OS coming out of Microsoft these days is essentially NT. NT 5.2 and 6.0 are now properly identified as "Windows Server 2003" and "Windows Vista" respectively, and any unknown NT versions Microsoft introduces in the future will now be displayed as "Windows NT" instead of "Windows 2000" if the minor version is 0 and "Windows XP" if the minor version is non-0. Win32s detection has also been removed. Presumably if somebody is foolish enough to try to run this on Windows 3.x with Win32s, it won't even load due to missing DLLs. - Fixed: Demos with NETD chunks should not set netgame to true unless they have more than one player. And since netdemo is ignored if netgame is false, it doesn't need to set that either. - Fixed: FTexture::GetScaled* functions did not check for scale values of 0. SVN r354 (trunk) |
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.. | ||
altsound.cpp | ||
altsound.h | ||
altsoundmixer.cpp | ||
fmodsound.cpp | ||
fmodsound.h | ||
i_music.cpp | ||
i_music.h | ||
i_musicinterns.h | ||
i_sound.cpp | ||
i_sound.h | ||
music_cd.cpp | ||
music_flac.cpp | ||
music_midi_midiout.cpp | ||
music_midi_stream.cpp | ||
music_midi_timidity.cpp | ||
music_mod.cpp | ||
music_mus_midiout.cpp | ||
music_mus_opl.cpp | ||
music_spc.cpp | ||
music_stream.cpp | ||
sample_flac.cpp | ||
sample_flac.h |