..
baseweapons.txt
bats.txt
- fixed: State labels were resolved in the calling function's context instead of the called function one's.
2016-11-14 14:12:27 +01:00
bishop.txt
- fixed: State labels were resolved in the calling function's context instead of the called function one's.
2016-11-14 14:12:27 +01:00
blastradius.txt
- another bunch of Hexen actors converted.
2016-10-18 15:15:06 +02:00
boostarmor.txt
- another bunch of Hexen actors converted.
2016-10-18 15:15:06 +02:00
centaur.txt
- scriptified Hexen's Centaur.
2016-11-12 17:21:11 +01:00
clericboss.txt
- turned everything I could into non-action functions.
2016-10-22 17:49:08 +02:00
clericflame.txt
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
2016-11-13 14:20:30 +01:00
clericholy.txt
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
2016-11-13 14:20:30 +01:00
clericmace.txt
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
2016-11-13 14:20:30 +01:00
clericplayer.txt
clericstaff.txt
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
2016-11-13 14:20:30 +01:00
demons.txt
- scriptified Hexen's Centaur.
2016-11-12 17:21:11 +01:00
dragon.txt
- scriptified Hexen's Dragon.
2016-11-16 19:18:21 +01:00
ettin.txt
- another batch of Hexen items converted.
2016-10-18 10:09:02 +02:00
fighteraxe.txt
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
2016-11-13 14:20:30 +01:00
fighterboss.txt
- turned everything I could into non-action functions.
2016-10-22 17:49:08 +02:00
fighterfist.txt
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
2016-11-13 14:20:30 +01:00
fighterhammer.txt
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
2016-11-13 14:20:30 +01:00
fighterplayer.txt
fighterquietus.txt
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
2016-11-13 14:20:30 +01:00
firedemon.txt
- scriptified Hexen's Firedemon.
2016-11-12 19:16:47 +01:00
flame.txt
flechette.txt
- turned everything I could into non-action functions.
2016-10-22 17:49:08 +02:00
flies.txt
- turned everything I could into non-action functions.
2016-10-22 17:49:08 +02:00
fog.txt
- turned everything I could into non-action functions.
2016-10-22 17:49:08 +02:00
healingradius.txt
- converted the remaining Hexen actors.
2016-10-18 18:11:13 +02:00
heresiarch.txt
- made the bounce flags accessible after verifying that the code works for 16 bit variables.
2016-10-25 11:38:02 +02:00
hexenarmor.txt
- more Hexen conversions.
2016-10-18 00:49:13 +02:00
hexendecorations.txt
- more Hexen conversions.
2016-10-18 00:49:13 +02:00
hexenkeys.txt
- more Hexen conversions.
2016-10-18 00:49:13 +02:00
hexenspecialdecs.txt
- turned everything I could into non-action functions.
2016-10-22 17:49:08 +02:00
iceguy.txt
- turned everything I could into non-action functions.
2016-10-22 17:49:08 +02:00
korax.txt
- turned everything I could into non-action functions.
2016-10-22 17:49:08 +02:00
mageboss.txt
- turned everything I could into non-action functions.
2016-10-22 17:49:08 +02:00
magecone.txt
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
2016-11-13 14:20:30 +01:00
magelightning.txt
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
2016-11-13 14:20:30 +01:00
mageplayer.txt
magestaff.txt
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
2016-11-13 14:20:30 +01:00
magewand.txt
- converted the remaining Hexen actors.
2016-10-18 18:11:13 +02:00
mana.txt
- another batch of Hexen items converted.
2016-10-18 10:09:02 +02:00
pig.txt
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
2016-11-13 14:20:30 +01:00
puzzleitems.txt
- another batch of Hexen items converted.
2016-10-18 10:09:02 +02:00
scriptprojectiles.txt
- another batch of Hexen items converted.
2016-10-18 10:09:02 +02:00
serpent.txt
- fixed: Hexen's serpent was still using "None" for 'no state', which in ZScript is done with null.
2016-11-07 20:12:06 +01:00
speedboots.txt
- another batch of Hexen items converted.
2016-10-18 10:09:02 +02:00
spike.txt
- turned everything I could into non-action functions.
2016-10-22 17:49:08 +02:00
summon.txt
- turned everything I could into non-action functions.
2016-10-22 17:49:08 +02:00
teleportother.txt
- turned everything I could into non-action functions.
2016-10-22 17:49:08 +02:00
wraith.txt
- use the function defaults from the script instead of explicitly setting them again in the code. This is a needless cause of potential errors and since the values are readily available now it's better to use them in the functions.
2016-10-27 15:53:53 +02:00