gzdoom/src
2017-02-19 05:26:51 -05:00
..
fragglescript - moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed. 2017-02-08 18:11:23 +01:00
g_inventory - fixed Skulltag rune bugs. 2017-02-15 16:37:45 +01:00
g_shared - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
g_statusbar Merge https://github.com/coelckers/gzdoom 2017-02-18 00:18:45 -05:00
gl Merge remote-tracking branch 'remotes/gzdoom/master' 2017-02-15 05:43:15 -05:00
intermission - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
math - implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it. 2016-10-17 15:17:48 +02:00
menu Fixed compilation with GCC/Clang 2017-02-19 11:31:58 +02:00
oplsynth - removed a few unused definitions. 2017-02-07 10:55:59 +01:00
polyrenderer - fix compile errors 2017-02-05 00:53:36 -05:00
posix - added "vid_glswfb" CVAR for linux, defaults to false, to allow init without GL framebuffer. This will need to be ultimately finished at a later date. 2017-02-18 02:46:30 -05:00
r_data Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-02-19 03:49:13 +01:00
rapidjson Serializer now writes floating point zero if special value is encountered 2016-12-20 12:19:12 +01:00
resourcefiles - fixed: FResourceFile::OpenResourceFile did not close the opened file in case it contained invalid data. 2017-01-21 20:15:06 +01:00
scripting -scriptified the ReadThis screen. 2017-02-19 00:08:30 +01:00
sfmt
sound - Run libsndfile before libmpg123 when reading an audio lump. 2017-01-17 16:47:37 +01:00
swrenderer Fix sampling 2017-02-19 03:51:49 +01:00
textures Merge https://github.com/coelckers/gzdoom 2017-02-12 21:39:20 -05:00
timidity - Add missing GCCPRINTF to timidity cmsg function. 2016-12-10 14:02:12 +01:00
wildmidi
win32 - fixed: All FNames inside actor classes need to be FNameNoInit or their constructor will overwrite them after copying the defaults. 2017-02-15 12:16:24 +01:00
xlat
__autostart.cpp - Fixed the order of the MS sections. 2016-11-22 21:20:42 +01:00
actionspecials.h - added a Door_AnimatedClose special. 2017-02-16 18:35:58 +01:00
actor.h - separated splash detection from water level setting. 2017-02-14 20:11:30 +01:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp Merge https://github.com/coelckers/gzdoom 2017-02-11 05:05:24 -05:00
am_map.h - fixed: Custom automap colors were not invalidated on restart. 2016-12-03 15:44:46 +01:00
announcer.h
autosegs.h - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00
b_bot.cpp - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
b_bot.h - scriptified FastProjectile. 2017-01-13 00:35:56 +01:00
b_func.cpp - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
b_game.cpp Implemented player scripts. 2017-02-02 21:25:07 +02:00
b_move.cpp - removed the fatal errors for invalid actor->movedir. 2017-02-04 16:29:01 +01:00
b_think.cpp - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
basictypes.h
bbannouncer.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
c_bind.cpp Fixed compilation warnings reported by MSVC 2017-02-16 11:01:06 +02:00
c_bind.h
c_cmds.cpp - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
c_console.cpp Merge commit '2234d36c7ac531fd802803216f747f82b58be8c2' 2017-02-15 05:42:57 -05:00
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp - made DMenu's static variables regular global variables because that class is going to go completely scripted soon. 2017-02-18 19:19:14 +01:00
c_cvars.h Added cheat flag for console variables 2017-01-31 14:08:09 +01:00
c_dispatch.cpp - made DMenu's static variables regular global variables because that class is going to go completely scripted soon. 2017-02-18 19:19:14 +01:00
c_dispatch.h
c_expr.cpp
c_functions.cpp - Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h. 2016-12-29 01:30:54 +01:00
c_functions.h - Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h. 2016-12-29 01:30:54 +01:00
CMakeLists.txt Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-02-19 03:49:13 +01:00
cmdlib.cpp - ncopystring is not needed anymore. 2017-02-19 01:14:31 +01:00
cmdlib.h - ncopystring is not needed anymore. 2017-02-19 01:14:31 +01:00
colormatcher.cpp
colormatcher.h
compatibility.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
compatibility.h
configfile.cpp Added support for long lines in config file 2016-12-28 11:38:38 +01:00
configfile.h
ct_chat.cpp - wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar. 2017-01-20 11:11:22 +01:00
d_dehacked.cpp - fixed armor save percentage values in Dehacked. 2017-02-16 19:29:07 +01:00
d_dehacked.h more inventory scriptification 2017-01-19 23:42:12 +01:00
d_event.h
d_gui.h
d_iwad.cpp - optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available. 2016-12-03 16:27:53 +01:00
d_main.cpp Merge https://github.com/coelckers/gzdoom 2017-02-15 07:06:52 -05:00
d_main.h
d_net.cpp - scriptified DLoadSaveMenu::Responder. 2017-02-18 16:40:32 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
d_player.h - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
d_protocol.cpp - converted player serializer and everything it needs. 2016-09-21 01:18:29 +02:00
d_protocol.h Added playsim event (netevent CCMD) 2017-02-06 16:02:44 +02:00
d_ticcmd.h - converted player serializer and everything it needs. 2016-09-21 01:18:29 +02:00
decallib.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
decallib.h
dobject.cpp - exported the drawer function of the colorpicker menu. 2017-02-10 13:21:35 +01:00
dobject.h Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom 2017-02-14 19:10:02 +01:00
dobjgc.cpp - allow using the default menu settings classes when none is specified in MENUDEFS. 2017-02-16 17:45:51 +01:00
dobjtype.cpp - fixed: When loading a savegame the player class in the userinfo needs to be updated. 2017-02-15 11:55:08 +01:00
dobjtype.h - fixed: When loading a savegame the player class in the userinfo needs to be updated. 2017-02-15 11:55:08 +01:00
doomdata.h - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
doomdef.cpp
doomdef.h
doomerrors.h - record all line numbers during function generation. This is useful for error reporting and eventually debugging. 2016-12-02 17:36:29 +01:00
doomstat.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
doomstat.h - the keybinding control works again, this time fully scripted. 2017-02-12 18:38:23 +01:00
doomtype.h - moved player color sets and pain flashes into global variables. 2017-02-08 19:10:11 +01:00
dscript.h
dsectoreffect.cpp - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
dsectoreffect.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
dthinker.cpp Since WorldThingDestroyed is the reverse of WorldThingSpawned, it should ignore actors that didn't call PostBeginPlay. 2017-01-31 04:53:18 +02:00
dthinker.h Implemented WorldThingSpawned hook. Also changed Console.Printf to automatically add \n. Also fixed vararg calls with names. 2017-01-30 09:10:33 +02:00
edata.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
edata.h
empty.cpp
errors.h
events.cpp Fixed compilation warnings reported by GCC/Clang 2017-02-14 22:13:31 +02:00
events.h Added non-playsim console-called event 2017-02-06 15:52:20 +02:00
f_wipe.cpp Merge branch 'zdoom-rgb666-take3' of https://github.com/raa-eruanna/qzdoom into qzdoom-rgb666 2016-12-24 19:00:28 -05:00
f_wipe.h
files.cpp Merge branch 'master' into json 2016-09-22 09:09:48 +02:00
files.h - Added missing GCCPRINTF to FileWriter::Printf. 2016-12-10 14:02:12 +01:00
g_doomedmap.cpp Fixed format strings warnings reported by GCC/Clang 2016-12-24 23:51:08 +01:00
g_game.cpp - scriptified DLoadSaveMenu::Responder. 2017-02-18 16:40:32 +01:00
g_game.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
g_hub.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
g_hub.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
g_level.cpp Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-02-19 03:49:13 +01:00
g_level.h Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly." 2017-01-28 18:26:52 +01:00
g_levellocals.h -scriptified the ReadThis screen. 2017-02-19 00:08:30 +01:00
g_mapinfo.cpp -scriptified the ReadThis screen. 2017-02-19 00:08:30 +01:00
g_pch.h - moved player color sets and pain flashes into global variables. 2017-02-08 19:10:11 +01:00
g_pch2.h
g_skill.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gi.cpp -scriptified the ReadThis screen. 2017-02-19 00:08:30 +01:00
gi.h Implemented global EventHandlers in MAPINFO 2017-01-23 20:48:57 +02:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp - wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar. 2017-01-20 11:11:22 +01:00
hu_stuff.h
i_cd.h
i_module.cpp - Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc. 2016-11-22 22:41:32 -05:00
i_module.h - Added support for GTK3 (thanks to "MineyMe" and edward-san) 2016-11-12 18:32:09 -05:00
i_net.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
i_net.h
i_video.h
info.cpp Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom 2017-02-14 19:10:02 +01:00
info.h - Turned DropItem into a plain struct again like it was before the scripting branch got merged. 2017-02-08 20:37:22 +01:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp - fixed: When loading a savegame the player class in the userinfo needs to be updated. 2017-02-15 11:55:08 +01:00
m_cheat.h - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00
m_crc32.h
m_fixed.h - removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess. 2016-12-10 13:58:18 +01:00
m_joy.cpp
m_joy.h
m_misc.cpp - Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug. 2016-10-16 16:22:21 -04:00
m_misc.h
m_png.cpp - allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode. 2016-09-21 21:57:24 +02:00
m_png.h - allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode. 2016-09-21 21:57:24 +02:00
m_random.cpp - fixed issues with uninitialized RNGs and bad assumptions about corpse pointers always being fully initialized when being destroyed. 2017-01-27 12:02:47 +01:00
m_random.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
m_swap.h Fixed compilation on macOS 2016-09-24 13:15:45 +03:00
md5.cpp
md5.h
memarena.cpp - took VMFunction out of the DObject hierarchy. 2017-02-08 11:13:41 +01:00
memarena.h - took VMFunction out of the DObject hierarchy. 2017-02-08 11:13:41 +01:00
mus2midi.cpp
mus2midi.h
name.cpp - fixed: The TabCommands array needs to be cleared before the NameManager is destroyed. 2016-09-13 10:43:53 +02:00
name.h
namedef.h - fixed Skulltag rune bugs. 2017-02-15 16:37:45 +01:00
nodebuild.cpp Fixed compilation warnings reported by GCC/Clang 2017-01-14 15:03:14 +02:00
nodebuild.h - fixed: The sight checker's portalgroup variable was not initialized. 2017-01-09 01:28:07 +01:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp Fixed issue with extraction of built GL nodes 2017-01-12 16:24:55 +02:00
nodebuild_gl.cpp
nodebuild_utility.cpp - exported all meaningful parts of side_t to the VM. 2017-01-08 21:42:26 +01:00
p_3dfloors.cpp Merge https://github.com/coelckers/gzdoom 2017-02-15 11:19:51 -05:00
p_3dfloors.h Remove software renderer internals from F3DFloor 2017-02-04 19:13:56 +01:00
p_3dmidtex.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_3dmidtex.h - fixed: Instant floor movers should disable z-interpolation for all affected actors. 2016-12-27 21:16:42 +01:00
p_acs.cpp - added a script export for ACS's ReplaceTextures function. 2017-02-09 12:02:07 +01:00
p_acs.h - added a script export for ACS's ReplaceTextures function. 2017-02-09 12:02:07 +01:00
p_actionfunctions.cpp - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
p_blockmap.h - moved the msecnode code to its own file. 2017-01-06 12:54:01 +01:00
p_buildmap.cpp - scriptified MorphProjectile and CustomSprite. 2017-01-20 01:11:36 +01:00
p_ceiling.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_checkposition.h
p_conversation.cpp - transitioned the Conversation menu from FBrokenLines to DBrokenLines so that the internal representation matches scriptable types. 2017-02-19 10:46:53 +01:00
p_conversation.h - some preparations of the Strife dialogue data to make it usable for ZScript, most importantly this means to replace all const char * with FString. 2017-02-19 01:11:52 +01:00
p_doors.cpp - fixed a typo. 2017-02-16 23:17:19 +01:00
p_effect.cpp - scriptified the particle fountains. 2017-01-13 19:29:54 +01:00
p_effect.h Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-14 01:56:18 +01:00
p_enemy.cpp - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
p_enemy.h - allow the VM to run on one global stack per thread. 2016-11-30 17:15:01 +01:00
p_floor.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
p_glnodes.cpp - fixed loop ordering in P_SetRenderSector. 2017-01-19 01:39:05 +01:00
p_interaction.cpp - fixed: When loading a savegame the player class in the userinfo needs to be updated. 2017-02-15 11:55:08 +01:00
p_lights.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_linkedsectors.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_lnspec.cpp - added a Door_AnimatedClose special. 2017-02-16 18:35:58 +01:00
p_lnspec.h
p_local.h - added a script export for ACS's ReplaceTextures function. 2017-02-09 12:02:07 +01:00
p_map.cpp - added a virtual 'used' method that gets called when the player presses use on an actor. This method will only be called if the actor does not have the USESPECIAL flag - that one will be handled as before. 2017-02-15 00:43:30 +01:00
p_maputl.cpp - fixed: Non-actor classes never called InitializeDefaults to set up their special variables. 2017-01-29 18:23:39 +01:00
p_maputl.h - fixed: Non-actor classes never called InitializeDefaults to set up their special variables. 2017-01-29 18:23:39 +01:00
p_mobj.cpp - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
p_pillar.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
p_plats.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_portals.cpp
p_pspr.cpp Merge https://github.com/coelckers/gzdoom 2017-02-15 11:19:51 -05:00
p_pspr.h Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-13 13:21:10 +01:00
p_pusher.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_saveg.cpp - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
p_saveg.h - refactored the level backup data needed by the serializer into p_saveg.h. 2017-01-08 12:11:31 +01:00
p_scroll.cpp Fixed compilation warnings reported by GCC/Clang 2017-01-14 15:03:14 +02:00
p_secnodes.cpp - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
p_sectors.cpp - added a script export for ACS's ReplaceTextures function. 2017-02-09 12:02:07 +01:00
p_setup.cpp - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
p_setup.h - exported GetUDMF methods to scripting. 2017-02-15 01:03:47 +01:00
p_sight.cpp - fixed: The sight checker's portalgroup variable was not initialized. 2017-01-09 01:28:07 +01:00
p_slopes.cpp - removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser. 2017-01-09 01:40:14 +01:00
p_spec.cpp Removed World*Unsafe handlers (merged with WorldLoaded/WorldUnloading); Removed the concept of 'map-local static' handlers, static handlers are now only those that run globally. 2017-01-30 07:50:09 +02:00
p_spec.h - added a Door_AnimatedClose special. 2017-02-16 18:35:58 +01:00
p_states.cpp - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
p_switch.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
p_tags.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_tags.h - moved all 'sectorptr - &level.sectors[0]' constructs into a subfunction. 2017-01-07 20:02:25 +01:00
p_teleport.cpp - scriptified the teleport fog. 2017-01-13 23:17:04 +01:00
p_terrain.cpp - scriptified Hexen's Bloodscourge and Serpent. 2016-11-28 00:49:10 +01:00
p_terrain.h - converted FBehavior::StaticSerializeModuleStates. 2016-09-20 11:35:25 +02:00
p_things.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_tick.cpp Almost forgot: WorldTick hook, since ZScript doesn't have delays 2017-01-31 03:24:46 +02:00
p_tick.h
p_trace.cpp - allow splashing on non-swimmable, non-solid 3D floors if they are marked liquid and have a splash assigned. 2017-02-15 23:06:24 +01:00
p_trace.h
p_udmf.cpp - fixed warning 2017-02-15 13:17:20 +01:00
p_udmf.h
p_usdf.cpp - some preparations of the Strife dialogue data to make it usable for ZScript, most importantly this means to replace all const char * with FString. 2017-02-19 01:11:52 +01:00
p_user.cpp Merge https://github.com/coelckers/gzdoom 2017-02-18 00:18:45 -05:00
p_xlat.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
parsecontext.cpp - do not use strtol for parsing critical values that can get large. 2017-02-01 11:19:55 +01:00
parsecontext.h
pathexpander.cpp
pathexpander.h
po_man.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
po_man.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
portal.cpp - fixed: Line_SetPortal crashed with one-way portals. 2017-02-14 23:13:29 +01:00
portal.h - removed all skybox class types from code in preparation for exporting these classes. 2017-01-14 16:05:40 +01:00
r_defs.h Merge https://github.com/coelckers/gzdoom 2017-02-01 21:57:37 -05:00
r_renderer.h Rename FRenderer::ClearBuffer to SetClearColor 2017-01-15 03:21:35 +01:00
r_sky.cpp - let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about. 2017-01-13 11:12:43 +01:00
r_sky.h
r_state.h Split r_main into r_viewport, r_scene and r_light 2017-01-12 16:21:46 +01:00
r_utility.cpp Merge remote-tracking branch 'gzdoom/master' 2017-02-05 16:07:48 -05:00
r_utility.h Change RenderTarget global to be an internal swrenderer variable 2017-01-15 03:19:03 +01:00
Rect.h
s_advsound.cpp - scriptified PowerStrength. 2017-01-16 22:27:49 +01:00
s_environment.cpp - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
s_playlist.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
s_playlist.h
s_sndseq.cpp - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
s_sndseq.h - exported the sound sequence interface to scripting. 2017-01-14 13:02:08 +01:00
s_sound.cpp Fixed compilation warnings reported by MSVC 2017-02-16 11:01:06 +02:00
s_sound.h - fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop. 2017-02-14 22:51:53 +01:00
sc_man.cpp - fixed warning. 2017-02-01 19:07:41 +01:00
sc_man.h - no more Simplify for global constants as well. 2017-01-23 01:10:40 +01:00
sc_man_scanner.re - fixed issues with option menu items. 2017-02-12 16:02:55 +01:00
sc_man_tokens.h - fixed issues with option menu items. 2017-02-12 16:02:55 +01:00
serializer.cpp Fixed compilation with GCC/Clang 2017-02-05 14:52:17 +02:00
serializer.h - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00
skins.cpp
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
st_stuff.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
st_stuff.h - wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar. 2017-01-20 11:11:22 +01:00
statistics.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
statnums.h Revert "- removed STAT_INVENTORY." 2016-08-25 21:41:17 +02:00
stats.cpp RDTSC-based cycle_t for macOS 2017-01-31 15:57:47 +02:00
stats.h Proper RDTSC implementation for x86_64 targets 2017-01-31 17:51:12 +02:00
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h - added the ability to attach a constructor or destructor to an internally defined struct. 2017-01-11 23:46:03 +01:00
teaminfo.cpp - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
teaminfo.h - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
tempfiles.cpp
tempfiles.h
templates.h
tflags.h - all thinker serializers done. 2016-09-20 00:41:22 +02:00
v_blend.cpp - moved player color sets and pain flashes into global variables. 2017-02-08 19:10:11 +01:00
v_collection.cpp
v_collection.h
v_draw.cpp Move software canvas drawing to its own file in the software renderer 2017-02-13 17:32:52 +01:00
v_font.cpp Merge https://github.com/coelckers/gzdoom 2017-02-12 21:39:20 -05:00
v_font.h - ColorpickerMenu.MouseEvent exported. 2017-02-10 11:44:46 +01:00
v_palette.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp - fixed stringtable access in menus. 2017-02-12 14:28:38 +01:00
v_text.h - exported BrokenLines to scripting as a new class. 2017-02-05 16:18:41 +01:00
v_video.cpp Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-02-19 03:49:13 +01:00
v_video.h Move software canvas drawing to its own file in the software renderer 2017-02-13 17:32:52 +01:00
vectors.h - fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector. 2016-10-03 11:00:26 +02:00
version.h Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-02-19 03:49:13 +01:00
virtual.h - scriptified the entire OptionMenu class and all still existing native subclasses. 2017-02-13 00:08:20 +01:00
w_wad.cpp - scriptified the Minotaur. 2016-11-26 01:14:47 +01:00
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp - use DrawChar to draw font characters instead of calling DrawTexture directly. 2017-02-04 22:50:23 +01:00
wi_stuff.h
x86.cpp - discontinue using the MMX assembly version of DoBlending. 2016-12-07 14:40:18 +01:00
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp - made adjustments to text input menu to work with scripts. 2017-02-12 21:45:37 +01:00
zstring.h - made adjustments to text input menu to work with scripts. 2017-02-12 21:45:37 +01:00
zzautozend.cpp - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00