mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 14:51:40 +00:00
- made DMenu's static variables regular global variables because that class is going to go completely scripted soon.
This commit is contained in:
parent
1b4c9e13b8
commit
06141338f1
9 changed files with 74 additions and 74 deletions
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@ -207,7 +207,7 @@ DEFINE_ACTION_FUNCTION(_CVar, SetInt)
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{
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// Only menus are allowed to change CVARs.
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PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
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if (!(self->GetFlags() & CVAR_MOD) && DMenu::CurrentMenu == nullptr) return 0;
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if (!(self->GetFlags() & CVAR_MOD) && CurrentMenu == nullptr) return 0;
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PARAM_INT(val);
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UCVarValue v;
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v.Int = val;
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@ -219,7 +219,7 @@ DEFINE_ACTION_FUNCTION(_CVar, SetFloat)
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{
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// Only menus are allowed to change CVARs.
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PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
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if (!(self->GetFlags() & CVAR_MOD) && DMenu::CurrentMenu == nullptr) return 0;
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if (!(self->GetFlags() & CVAR_MOD) && CurrentMenu == nullptr) return 0;
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PARAM_FLOAT(val);
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UCVarValue v;
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v.Float = (float)val;
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@ -231,7 +231,7 @@ DEFINE_ACTION_FUNCTION(_CVar, SetString)
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{
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// Only menus are allowed to change CVARs.
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PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
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if (!(self->GetFlags() & CVAR_MOD) && DMenu::CurrentMenu == nullptr) return 0;
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if (!(self->GetFlags() & CVAR_MOD) && CurrentMenu == nullptr) return 0;
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PARAM_STRING(val);
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UCVarValue v;
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v.String = val.GetChars();
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@ -666,7 +666,7 @@ void C_DoCommand (const char *cmd, int keynum)
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// This is only accessible to the special menu item to run CCMDs.
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DEFINE_ACTION_FUNCTION(DOptionMenuItemCommand, DoCommand)
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{
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if (DMenu::CurrentMenu == nullptr) return 0;
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if (CurrentMenu == nullptr) return 0;
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PARAM_PROLOGUE;
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PARAM_STRING(cmd);
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C_DoCommand(cmd);
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@ -189,9 +189,9 @@ void UpdateJoystickMenu(IJoystickConfig *selected)
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//opt->CalcIndent();
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// If the joystick config menu is open, close it if the device it's open for is gone.
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if (DMenu::CurrentMenu != nullptr && (DMenu::CurrentMenu->IsKindOf("JoystickConfigMenu")))
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if (CurrentMenu != nullptr && (CurrentMenu->IsKindOf("JoystickConfigMenu")))
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{
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auto p = DMenu::CurrentMenu->PointerVar<IJoystickConfig>("mJoy");
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auto p = CurrentMenu->PointerVar<IJoystickConfig>("mJoy");
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if (p != nullptr)
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{
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unsigned i;
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@ -204,7 +204,7 @@ void UpdateJoystickMenu(IJoystickConfig *selected)
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}
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if (i == Joysticks.Size())
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{
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DMenu::CurrentMenu->Close();
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CurrentMenu->Close();
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}
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}
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}
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@ -69,18 +69,16 @@ CVAR (Float, snd_menuvolume, 0.6f, CVAR_ARCHIVE)
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CVAR(Int, m_use_mouse, 2, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(Int, m_show_backbutton, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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DMenu *DMenu::CurrentMenu;
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DEFINE_ACTION_FUNCTION(DMenu, GetCurrentMenu)
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{
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ACTION_RETURN_OBJECT(DMenu::CurrentMenu);
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ACTION_RETURN_OBJECT(CurrentMenu);
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}
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int DMenu::MenuTime;
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DEFINE_ACTION_FUNCTION(DMenu, MenuTime)
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{
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ACTION_RETURN_INT(DMenu::MenuTime);
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ACTION_RETURN_INT(MenuTime);
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}
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FGameStartup GameStartupInfo;
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@ -92,6 +90,8 @@ bool MenuButtonOrigin[NUM_MKEYS];
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int BackbuttonTime;
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float BackbuttonAlpha;
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static bool MenuEnabled = true;
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DMenu *CurrentMenu;
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int MenuTime;
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void M_InitVideoModes();
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extern PClass *DefaultListMenuClass;
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@ -140,7 +140,7 @@ void M_MarkMenus()
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{
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GC::Mark(pair->Value);
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}
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GC::Mark(DMenu::CurrentMenu);
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GC::Mark(CurrentMenu);
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}
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//============================================================================
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//
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@ -237,7 +237,7 @@ bool DMenu::MenuEvent (int mkey, bool fromcontroller)
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{
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Close();
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S_Sound (CHAN_VOICE | CHAN_UI,
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DMenu::CurrentMenu != nullptr? "menu/backup" : "menu/clear", snd_menuvolume, ATTN_NONE);
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CurrentMenu != nullptr? "menu/backup" : "menu/clear", snd_menuvolume, ATTN_NONE);
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return true;
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}
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}
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@ -272,13 +272,13 @@ bool DMenu::CallMenuEvent(int mkey, bool fromcontroller)
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void DMenu::Close ()
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{
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if (DMenu::CurrentMenu == nullptr) return; // double closing can happen in the save menu.
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assert(DMenu::CurrentMenu == this);
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DMenu::CurrentMenu = mParentMenu;
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if (CurrentMenu == nullptr) return; // double closing can happen in the save menu.
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assert(CurrentMenu == this);
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CurrentMenu = mParentMenu;
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Destroy();
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if (DMenu::CurrentMenu != nullptr)
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if (CurrentMenu != nullptr)
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{
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GC::WriteBarrier(DMenu::CurrentMenu);
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GC::WriteBarrier(CurrentMenu);
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}
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else
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{
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@ -401,7 +401,7 @@ void DMenu::CallTicker()
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void DMenu::Drawer ()
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{
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if (this == DMenu::CurrentMenu && BackbuttonAlpha > 0 && m_show_backbutton >= 0 && m_use_mouse)
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if (this == CurrentMenu && BackbuttonAlpha > 0 && m_show_backbutton >= 0 && m_use_mouse)
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{
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FTexture *tex = TexMan(gameinfo.mBackButton);
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int w = tex->GetScaledWidth() * CleanXfac;
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@ -471,7 +471,7 @@ bool DMenu::TranslateKeyboardEvents()
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void M_StartControlPanel (bool makeSound)
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{
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// intro might call this repeatedly
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if (DMenu::CurrentMenu != nullptr)
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if (CurrentMenu != nullptr)
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return;
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ResetButtonStates ();
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@ -503,9 +503,9 @@ void M_StartControlPanel (bool makeSound)
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void M_ActivateMenu(DMenu *menu)
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{
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if (menuactive == MENU_Off) menuactive = MENU_On;
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if (DMenu::CurrentMenu != nullptr) DMenu::CurrentMenu->ReleaseCapture();
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DMenu::CurrentMenu = menu;
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GC::WriteBarrier(DMenu::CurrentMenu);
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if (CurrentMenu != nullptr) CurrentMenu->ReleaseCapture();
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CurrentMenu = menu;
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GC::WriteBarrier(CurrentMenu);
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}
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DEFINE_ACTION_FUNCTION(DMenu, ActivateMenu)
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@ -617,7 +617,7 @@ void M_SetMenu(FName menu, int param)
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DMenu *newmenu = (DMenu *)cls->CreateNew();
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IFVIRTUALPTRNAME(newmenu, "ListMenu", Init)
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{
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VMValue params[3] = { newmenu, DMenu::CurrentMenu, ld };
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VMValue params[3] = { newmenu, CurrentMenu, ld };
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GlobalVMStack.Call(func, params, 3, nullptr, 0);
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}
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M_ActivateMenu(newmenu);
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@ -633,7 +633,7 @@ void M_SetMenu(FName menu, int param)
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DMenu *newmenu = (DMenu*)cls->CreateNew();
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IFVIRTUALPTRNAME(newmenu, "OptionMenu", Init)
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{
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VMValue params[3] = { newmenu, DMenu::CurrentMenu, ld };
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VMValue params[3] = { newmenu, CurrentMenu, ld };
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GlobalVMStack.Call(func, params, 3, nullptr, 0);
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}
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M_ActivateMenu(newmenu);
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@ -648,7 +648,7 @@ void M_SetMenu(FName menu, int param)
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if (menuclass->IsDescendantOf(RUNTIME_CLASS(DMenu)))
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{
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DMenu *newmenu = (DMenu*)menuclass->CreateNew();
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newmenu->mParentMenu = DMenu::CurrentMenu;
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newmenu->mParentMenu = CurrentMenu;
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M_ActivateMenu(newmenu);
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return;
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}
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@ -684,7 +684,7 @@ bool M_Responder (event_t *ev)
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return false;
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}
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if (DMenu::CurrentMenu != nullptr && menuactive != MENU_Off)
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if (CurrentMenu != nullptr && menuactive != MENU_Off)
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{
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// There are a few input sources we are interested in:
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//
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@ -719,9 +719,9 @@ bool M_Responder (event_t *ev)
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}
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// pass everything else on to the current menu
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return DMenu::CurrentMenu->CallResponder(ev);
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return CurrentMenu->CallResponder(ev);
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}
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else if (DMenu::CurrentMenu->TranslateKeyboardEvents())
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else if (CurrentMenu->TranslateKeyboardEvents())
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{
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ch = ev->data1;
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keyup = ev->subtype == EV_GUI_KeyUp;
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@ -740,7 +740,7 @@ bool M_Responder (event_t *ev)
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default:
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if (!keyup)
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{
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return DMenu::CurrentMenu->CallResponder(ev);
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return CurrentMenu->CallResponder(ev);
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}
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break;
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}
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@ -823,11 +823,11 @@ bool M_Responder (event_t *ev)
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{
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MenuButtonTickers[mkey] = KEY_REPEAT_DELAY;
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}
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DMenu::CurrentMenu->CallMenuEvent(mkey, fromcontroller);
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CurrentMenu->CallMenuEvent(mkey, fromcontroller);
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return true;
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}
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}
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return DMenu::CurrentMenu->CallResponder(ev) || !keyup;
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return CurrentMenu->CallResponder(ev) || !keyup;
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}
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else if (MenuEnabled)
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{
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@ -868,10 +868,10 @@ bool M_Responder (event_t *ev)
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void M_Ticker (void)
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{
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DMenu::MenuTime++;
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if (DMenu::CurrentMenu != nullptr && menuactive != MENU_Off)
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MenuTime++;
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if (CurrentMenu != nullptr && menuactive != MENU_Off)
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{
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DMenu::CurrentMenu->CallTicker();
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CurrentMenu->CallTicker();
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for (int i = 0; i < NUM_MKEYS; ++i)
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{
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@ -880,7 +880,7 @@ void M_Ticker (void)
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if (MenuButtonTickers[i] > 0 && --MenuButtonTickers[i] <= 0)
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{
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MenuButtonTickers[i] = KEY_REPEAT_RATE;
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DMenu::CurrentMenu->CallMenuEvent(i, MenuButtonOrigin[i]);
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CurrentMenu->CallMenuEvent(i, MenuButtonOrigin[i]);
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}
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}
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}
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@ -920,14 +920,14 @@ void M_Drawer (void)
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}
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if (DMenu::CurrentMenu != nullptr && menuactive != MENU_Off)
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if (CurrentMenu != nullptr && menuactive != MENU_Off)
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{
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if (DMenu::CurrentMenu->DimAllowed())
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if (CurrentMenu->DimAllowed())
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{
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screen->Dim(fade);
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V_SetBorderNeedRefresh();
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}
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DMenu::CurrentMenu->CallDrawer();
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CurrentMenu->CallDrawer();
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}
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}
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@ -940,10 +940,10 @@ void M_Drawer (void)
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void M_ClearMenus ()
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{
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M_DemoNoPlay = false;
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if (DMenu::CurrentMenu != nullptr)
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if (CurrentMenu != nullptr)
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{
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DMenu::CurrentMenu->Destroy();
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DMenu::CurrentMenu = nullptr;
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CurrentMenu->Destroy();
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CurrentMenu = nullptr;
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}
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V_SetBorderNeedRefresh();
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menuactive = MENU_Off;
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@ -1181,11 +1181,11 @@ CCMD(reset2saved)
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// This really should be in the script but we can't do scripted CCMDs yet.
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CCMD(undocolorpic)
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{
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if (DMenu::CurrentMenu != NULL)
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if (CurrentMenu != NULL)
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{
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IFVIRTUALPTR(DMenu::CurrentMenu, DMenu, ResetColor)
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IFVIRTUALPTR(CurrentMenu, DMenu, ResetColor)
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{
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VMValue params[] = { (DObject*)DMenu::CurrentMenu };
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VMValue params[] = { (DObject*)CurrentMenu };
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GlobalVMStack.Call(func, params, countof(params), nullptr, 0, nullptr);
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}
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}
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@ -107,6 +107,9 @@ public:
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};
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extern FSavegameManager savegameManager;
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class DMenu;
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extern DMenu *CurrentMenu;
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extern int MenuTime;
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//=============================================================================
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//
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@ -267,9 +270,6 @@ public:
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BACKBUTTON_TIME = 4*TICRATE
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};
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static DMenu *CurrentMenu;
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static int MenuTime;
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TObjPtr<DMenu> mParentMenu;
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DMenu(DMenu *parent = NULL);
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@ -147,7 +147,7 @@ static void DeinitMenus()
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}
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MenuDescriptors.Clear();
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OptionValues.Clear();
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DMenu::CurrentMenu = nullptr;
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CurrentMenu = nullptr;
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savegameManager.ClearSaveGames();
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}
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@ -139,7 +139,7 @@ void DMessageBoxMenu::OnDestroy()
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void DMessageBoxMenu::CloseSound()
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{
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S_Sound (CHAN_VOICE | CHAN_UI,
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DMenu::CurrentMenu != NULL? "menu/backup" : "menu/dismiss", snd_menuvolume, ATTN_NONE);
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CurrentMenu != NULL? "menu/backup" : "menu/dismiss", snd_menuvolume, ATTN_NONE);
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}
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//=============================================================================
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@ -212,7 +212,7 @@ void DMessageBoxMenu::Drawer ()
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if (messageSelection >= 0)
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{
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if ((DMenu::MenuTime%8) < 6)
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if ((MenuTime%8) < 6)
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{
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screen->DrawText(ConFont, OptionSettings.mFontColorSelection,
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(150 - 160) * CleanXfac + screen->GetWidth() / 2,
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@ -431,7 +431,7 @@ CCMD (menu_quit)
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{ // F10
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M_StartControlPanel (true);
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DMenu *newmenu = new DQuitMenu(false);
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newmenu->mParentMenu = DMenu::CurrentMenu;
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newmenu->mParentMenu = CurrentMenu;
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M_ActivateMenu(newmenu);
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}
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@ -511,7 +511,7 @@ CCMD (menu_endgame)
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//M_StartControlPanel (true);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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DMenu *newmenu = new DEndGameMenu(false);
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newmenu->mParentMenu = DMenu::CurrentMenu;
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newmenu->mParentMenu = CurrentMenu;
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M_ActivateMenu(newmenu);
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}
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@ -607,7 +607,7 @@ CCMD (quicksave)
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S_Sound(CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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DMenu *newmenu = new DQuickSaveMenu(false);
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newmenu->mParentMenu = DMenu::CurrentMenu;
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newmenu->mParentMenu = CurrentMenu;
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M_ActivateMenu(newmenu);
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}
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@ -702,7 +702,7 @@ CCMD (quickload)
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M_StartControlPanel(true);
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DMenu *newmenu = new DQuickLoadMenu(false);
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newmenu->mParentMenu = DMenu::CurrentMenu;
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newmenu->mParentMenu = CurrentMenu;
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M_ActivateMenu(newmenu);
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}
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@ -714,13 +714,13 @@ CCMD (quickload)
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void M_StartMessage(const char *message, int messagemode, FName action)
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{
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if (DMenu::CurrentMenu == NULL)
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if (CurrentMenu == NULL)
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{
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// only play a sound if no menu was active before
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M_StartControlPanel(menuactive == MENU_Off);
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}
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DMenu *newmenu = new DMessageBoxMenu(DMenu::CurrentMenu, message, messagemode, false, action);
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newmenu->mParentMenu = DMenu::CurrentMenu;
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DMenu *newmenu = new DMessageBoxMenu(CurrentMenu, message, messagemode, false, action);
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newmenu->mParentMenu = CurrentMenu;
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M_ActivateMenu(newmenu);
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}
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@ -66,7 +66,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorChanged)
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PARAM_INT(g);
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PARAM_INT(b);
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// only allow if the menu is active to prevent abuse.
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if (self == DMenu::CurrentMenu)
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if (self == CurrentMenu)
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{
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char command[24];
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players[consoleplayer].userinfo.ColorChanged(MAKERGB(r, g, b));
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@ -91,7 +91,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, PlayerNameChanged)
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const char *pp = s;
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FString command("name \"");
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if (self == DMenu::CurrentMenu)
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if (self == CurrentMenu)
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{
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// Escape any backslashes or quotation marks before sending the name to the console.
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for (auto p = pp; *p != '\0'; ++p)
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@ -118,7 +118,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorSetChanged)
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{
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PARAM_SELF_PROLOGUE(DMenu);
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PARAM_INT(sel);
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if (self == DMenu::CurrentMenu)
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if (self == CurrentMenu)
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{
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players[consoleplayer].userinfo.ColorSetChanged(sel);
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char command[24];
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@ -139,7 +139,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, ClassChanged)
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PARAM_SELF_PROLOGUE(DMenu);
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PARAM_INT(sel);
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PARAM_POINTER(cls, FPlayerClass);
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if (self == DMenu::CurrentMenu)
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if (self == CurrentMenu)
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{
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players[consoleplayer].userinfo.PlayerClassNumChanged(gameinfo.norandomplayerclass ? sel : sel - 1);
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cvar_set("playerclass", sel == 0 && !gameinfo.norandomplayerclass ? "Random" : GetPrintableDisplayName(cls->Type).GetChars());
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@ -158,7 +158,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, SkinChanged)
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{
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PARAM_SELF_PROLOGUE(DMenu);
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PARAM_INT(sel);
|
||||
if (self == DMenu::CurrentMenu)
|
||||
if (self == CurrentMenu)
|
||||
{
|
||||
players[consoleplayer].userinfo.SkinNumChanged(sel);
|
||||
cvar_set("skin", Skins[sel].Name);
|
||||
|
@ -177,7 +177,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, AutoaimChanged)
|
|||
PARAM_SELF_PROLOGUE(DMenu);
|
||||
PARAM_FLOAT(val);
|
||||
// only allow if the menu is active to prevent abuse.
|
||||
if (self == DMenu::CurrentMenu)
|
||||
if (self == CurrentMenu)
|
||||
{
|
||||
autoaim = float(val);
|
||||
}
|
||||
|
@ -195,7 +195,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, TeamChanged)
|
|||
PARAM_SELF_PROLOGUE(DMenu);
|
||||
PARAM_INT(val);
|
||||
// only allow if the menu is active to prevent abuse.
|
||||
if (self == DMenu::CurrentMenu)
|
||||
if (self == CurrentMenu)
|
||||
{
|
||||
team = val == 0 ? TEAM_NONE : val - 1;
|
||||
}
|
||||
|
@ -213,7 +213,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, GenderChanged)
|
|||
PARAM_SELF_PROLOGUE(DMenu);
|
||||
PARAM_INT(v);
|
||||
// only allow if the menu is active to prevent abuse.
|
||||
if (self == DMenu::CurrentMenu)
|
||||
if (self == CurrentMenu)
|
||||
{
|
||||
cvar_set("gender", v == 0 ? "male" : v == 1 ? "female" : "other");
|
||||
}
|
||||
|
@ -231,7 +231,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, SwitchOnPickupChanged)
|
|||
PARAM_SELF_PROLOGUE(DMenu);
|
||||
PARAM_INT(v);
|
||||
// only allow if the menu is active to prevent abuse.
|
||||
if (self == DMenu::CurrentMenu)
|
||||
if (self == CurrentMenu)
|
||||
{
|
||||
neverswitchonpickup = !!v;
|
||||
}
|
||||
|
@ -249,7 +249,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, AlwaysRunChanged)
|
|||
PARAM_SELF_PROLOGUE(DMenu);
|
||||
PARAM_INT(v);
|
||||
// only allow if the menu is active to prevent abuse.
|
||||
if (self == DMenu::CurrentMenu)
|
||||
if (self == CurrentMenu)
|
||||
{
|
||||
cl_run = !!v;
|
||||
}
|
||||
|
|
|
@ -1097,7 +1097,7 @@ public:
|
|||
|
||||
if (response == mSelection+1)
|
||||
{
|
||||
int color = ((DMenu::MenuTime%8) < 4) || DMenu::CurrentMenu != this ? CR_RED:CR_GREY;
|
||||
int color = ((MenuTime%8) < 4) || CurrentMenu != this ? CR_RED:CR_GREY;
|
||||
|
||||
x = (50 + 3 - 160) * CleanXfac + screen->GetWidth() / 2;
|
||||
int yy = (y + fontheight/2 - 5 - 100) * CleanYfac + screen->GetHeight() / 2;
|
||||
|
@ -1135,9 +1135,9 @@ void P_FreeStrifeConversations ()
|
|||
ClassRoots.Clear();
|
||||
|
||||
PrevNode = NULL;
|
||||
if (DMenu::CurrentMenu != NULL && DMenu::CurrentMenu->IsKindOf(RUNTIME_CLASS(DConversationMenu)))
|
||||
if (CurrentMenu != NULL && CurrentMenu->IsKindOf(RUNTIME_CLASS(DConversationMenu)))
|
||||
{
|
||||
DMenu::CurrentMenu->Close();
|
||||
CurrentMenu->Close();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1482,10 +1482,10 @@ void P_ConversationCommand (int netcode, int pnum, BYTE **stream)
|
|||
|
||||
// The conversation menus are normally closed by the menu code, but that
|
||||
// doesn't happen during demo playback, so we need to do it here.
|
||||
if (demoplayback && DMenu::CurrentMenu != NULL &&
|
||||
DMenu::CurrentMenu->IsKindOf(RUNTIME_CLASS(DConversationMenu)))
|
||||
if (demoplayback && CurrentMenu != NULL &&
|
||||
CurrentMenu->IsKindOf(RUNTIME_CLASS(DConversationMenu)))
|
||||
{
|
||||
DMenu::CurrentMenu->Close();
|
||||
CurrentMenu->Close();
|
||||
}
|
||||
if (netcode == DEM_CONVREPLY)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue