gzdoom/src/win32
alexey.lysiuk 70e569f79c Fixed restoration of window position with OpenGL renderer
Software renderer was not affected as it has maximize window button enabled
2016-02-04 11:57:26 +02:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.h
deadguy.bmp
eaxedit.cpp
fb_d3d9.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-11 15:35:01 +01:00
fb_d3d9_wipe.cpp
fb_ddraw.cpp - moved ScaleCoordsFromWindow to the BaseWinFB base class to eliminate two identical implementations. 2015-04-17 21:39:07 +02:00
hardware.cpp Fixed restoration of window position with OpenGL renderer 2016-02-04 11:57:26 +02:00
hardware.h
helperthread.cpp
helperthread.h
i_cd.cpp - fixed missing #incöudes of version.h for GAMENAME. 2015-04-11 17:40:26 +02:00
i_crash.cpp - More GAMENAME replacements in strings. 2015-04-09 21:16:59 +02:00
i_dijoy.cpp Fix deallocation of controllers with no axes 2015-09-05 14:18:48 +12:00
i_input.cpp - fixed: The reverb editor failed to open in fullscreen mode at desktop resolution. 2016-01-30 21:49:03 +01:00
i_input.h - fixed: INPUT_XInput must also be available when compiling without XInput support so that the corresponding JoyDevice can be accessed. 2015-07-15 14:44:37 +02:00
i_keyboard.cpp
i_main.cpp - changed I_PrintStr so that it doesn't add everything to the RichEdit control right away. 2015-07-15 12:53:58 +02:00
i_mouse.cpp
i_movie.cpp Don't use AdjustWindowRectEx to determine window sizes 2015-03-11 13:59:51 -05:00
i_rawps2.cpp
i_system.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d 2015-12-09 18:34:20 -05:00
i_system.h Added support for GOG paths 2015-08-28 19:14:25 +02:00
i_xinput.cpp - fixed: INPUT_XInput must also be available when compiling without XInput support so that the corresponding JoyDevice can be accessed. 2015-07-15 14:44:37 +02:00
icon1.ico
rawinput.h
resource.h
st_start.cpp Don't use AdjustWindowRectEx to determine window sizes 2015-03-11 13:59:51 -05:00
wglext.h -we need this, too. 2014-08-21 11:29:43 +02:00
win32gliface.cpp - some declarations for selecting the proper GPU on modern laptops. 2015-08-01 09:38:20 +02:00
win32gliface.h - replaced GLEW with GLLoadGen for GL access. This allows to have a header that only contains what's actually required, namely OpenGL 3.3 plus glBegin and glEnd which are the only compatibility functions needed for the fallback render path. 2014-08-21 11:02:46 +02:00
win32iface.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
win32video.cpp - Made a few Win32 calls optional in order to restore capatibility with Windows NT 4.0 (not that anyone is using NT 4, but it was a trivial fix) 2015-04-24 23:07:32 -04:00
winres.h
zdoom.exe.manifest Add Windows 8+ related bits to the manifest 2015-03-27 00:25:53 -05:00
zdoom.rc - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
zdoom.RES