Conflicts:
	src/p_spec.cpp
This commit is contained in:
Christoph Oelckers 2016-01-11 15:35:01 +01:00
commit f83b21ff26
6 changed files with 169 additions and 121 deletions

View file

@ -119,7 +119,7 @@ Rect SkylineBinPack::Insert(int width, int height)
return newNode;
}
return InsertMinWaste(width, height);
return InsertBottomLeft(width, height);
}
bool SkylineBinPack::RectangleFits(int skylineNodeIndex, int width, int height, int &y) const
@ -254,6 +254,73 @@ void SkylineBinPack::MergeSkylines()
}
}
Rect SkylineBinPack::InsertBottomLeft(int width, int height)
{
int bestHeight;
int bestWidth;
int bestIndex;
Rect newNode = FindPositionForNewNodeBottomLeft(width, height, bestHeight, bestWidth, bestIndex);
if (bestIndex != -1)
{
assert(disjointRects.Disjoint(newNode));
// Perform the actual packing.
AddSkylineLevel(bestIndex, newNode);
usedSurfaceArea += width * height;
#ifdef _DEBUG
disjointRects.Add(newNode);
#endif
}
else
memset(&newNode, 0, sizeof(Rect));
return newNode;
}
Rect SkylineBinPack::FindPositionForNewNodeBottomLeft(int width, int height, int &bestHeight, int &bestWidth, int &bestIndex) const
{
bestHeight = INT_MAX;
bestIndex = -1;
// Used to break ties if there are nodes at the same level. Then pick the narrowest one.
bestWidth = INT_MAX;
Rect newNode = { 0, 0, 0, 0 };
for(unsigned i = 0; i < skyLine.Size(); ++i)
{
int y;
if (RectangleFits(i, width, height, y))
{
if (y + height < bestHeight || (y + height == bestHeight && skyLine[i].width < bestWidth))
{
bestHeight = y + height;
bestIndex = i;
bestWidth = skyLine[i].width;
newNode.x = skyLine[i].x;
newNode.y = y;
newNode.width = width;
newNode.height = height;
assert(disjointRects.Disjoint(newNode));
}
}
/* if (RectangleFits(i, height, width, y))
{
if (y + width < bestHeight || (y + width == bestHeight && skyLine[i].width < bestWidth))
{
bestHeight = y + width;
bestIndex = i;
bestWidth = skyLine[i].width;
newNode.x = skyLine[i].x;
newNode.y = y;
newNode.width = height;
newNode.height = width;
assert(disjointRects.Disjoint(newNode));
}
}
*/ }
return newNode;
}
Rect SkylineBinPack::InsertMinWaste(int width, int height)
{
int bestHeight;

View file

@ -72,7 +72,10 @@ private:
bool useWasteMap;
GuillotineBinPack wasteMap;
Rect InsertBottomLeft(int width, int height);
Rect InsertMinWaste(int width, int height);
Rect FindPositionForNewNodeBottomLeft(int width, int height, int &bestHeight, int &bestWidth, int &bestIndex) const;
Rect FindPositionForNewNodeMinWaste(int width, int height, int &bestHeight, int &bestWastedArea, int &bestIndex) const;
bool RectangleFits(int skylineNodeIndex, int width, int height, int &y) const;

View file

@ -100,6 +100,20 @@ public:
TObjPtr<ASkyViewpoint> Mate;
};
// For an EE compatible linedef based definition.
class ASkyCamCompat : public ASkyViewpoint
{
DECLARE_CLASS (ASkyCamCompat, ASkyViewpoint)
public:
void BeginPlay ()
{
// Do not call the SkyViewpoint's super method because it would trash our setup
AActor::BeginPlay();
}
};
class AStackPoint : public ASkyViewpoint
{
DECLARE_CLASS (AStackPoint, ASkyViewpoint)

View file

@ -83,95 +83,8 @@ void ASkyViewpoint::Destroy ()
Super::Destroy();
}
// For an RR compatible linedef based definition. This searches the viewpoint's sector
// for a skybox line special, gets its tag and transfers the skybox to all tagged sectors.
class ASkyCamCompat : public ASkyViewpoint
{
DECLARE_CLASS (ASkyCamCompat, ASkyViewpoint)
// skyboxify all tagged sectors
// This involves changing their texture to the sky flat, because while
// EE works with any texture for its skybox portals, ZDoom doesn't.
void SkyboxifySector(sector_t *sector, int plane)
{
// plane: 0=floor, 1=ceiling, 2=both
if (plane == 1 || plane == 2)
{
sector->CeilingSkyBox = this;
sector->SetTexture(sector_t::ceiling, skyflatnum, false);
}
if (plane == 0 || plane == 2)
{
sector->FloorSkyBox = this;
sector->SetTexture(sector_t::floor, skyflatnum, false);
}
}
public:
void BeginPlay ();
};
IMPLEMENT_CLASS (ASkyCamCompat)
extern FTextureID skyflatnum;
void ASkyCamCompat::BeginPlay ()
{
if (Sector == NULL)
{
Printf("Sector not initialized for SkyCamCompat\n");
Sector = P_PointInSector(x, y);
}
if (Sector)
{
line_t * refline = NULL;
for (short i = 0; i < Sector->linecount; i++)
{
refline = Sector->lines[i];
if (refline->special == Sector_SetPortal && refline->args[1] == 2)
{
// We found the setup linedef for this skybox, so let's use it for our init.
int skybox_id = refline->args[0];
// Then, change the alpha
alpha = refline->args[4];
FSectorTagIterator it(skybox_id);
int secnum;
while ((secnum = it.Next()) >= 0)
{
SkyboxifySector(&sectors[secnum], refline->args[2]);
}
// and finally, check for portal copy linedefs
for (int j=0;j<numlines;j++)
{
// Check if this portal needs to be copied to other sectors
// This must be done here to ensure that it gets done only after the portal is set up
if (lines[j].special == Sector_SetPortal &&
lines[j].args[1] == 1 &&
(lines[j].args[2] == refline->args[2] || lines[j].args[2] == 3) &&
lines[j].args[3] == skybox_id)
{
if (lines[j].args[0] == 0)
{
SkyboxifySector(lines[j].frontsector, refline->args[2]);
}
else
{
FSectorTagIterator itr(lines[j].args[0]);
int s;
while ((s = itr.Next()) >= 0)
{
SkyboxifySector(&sectors[s], refline->args[2]);
}
}
}
}
}
}
}
// Do not call the SkyViewpoint's super method because it would trash our setup
AActor::BeginPlay();
}
//---------------------------------------------------------------------------

View file

@ -62,6 +62,7 @@
#include "farchive.h"
#include "a_keys.h"
#include "c_dispatch.h"
#include "r_sky.h"
// State.
#include "r_state.h"
@ -72,7 +73,6 @@
#include "r_data/r_interpolate.h"
static FRandom pr_playerinspecialsector ("PlayerInSpecialSector");
void P_SetupPortals();
EXTERN_CVAR(Bool, cl_predict_specials)
@ -987,7 +987,7 @@ void P_SetupPortals()
}
}
inline void SetPortal(sector_t *sector, int plane, ASkyViewpoint *portal, fixed_t alpha)
static void SetPortal(sector_t *sector, int plane, ASkyViewpoint *portal, fixed_t alpha)
{
// plane: 0=floor, 1=ceiling, 2=both
if (plane > 0)
@ -1014,6 +1014,40 @@ inline void SetPortal(sector_t *sector, int plane, ASkyViewpoint *portal, fixed_
}
}
static void CopyPortal(int sectortag, int plane, ASkyViewpoint *origin, fixed_t alpha, bool tolines)
{
int s;
FSectorTagIterator itr(sectortag);
while ((s = itr.Next()) >= 0)
{
SetPortal(&sectors[s], plane, origin, alpha);
}
for (int j=0;j<numlines;j++)
{
// Check if this portal needs to be copied to other sectors
// This must be done here to ensure that it gets done only after the portal is set up
if (lines[j].special == Sector_SetPortal &&
lines[j].args[1] == 1 &&
(lines[j].args[2] == plane || lines[j].args[2] == 3) &&
lines[j].args[3] == sectortag)
{
if (lines[j].args[0] == 0)
{
SetPortal(lines[j].frontsector, plane, origin, alpha);
}
else
{
FSectorTagIterator itr(lines[j].args[0]);
while ((s = itr.Next()) >= 0)
{
SetPortal(&sectors[s], plane, origin, alpha);
}
}
}
}
}
void P_SpawnPortal(line_t *line, int sectortag, int plane, int alpha)
{
for (int i=0;i<numlines;i++)
@ -1044,40 +1078,36 @@ void P_SpawnPortal(line_t *line, int sectortag, int plane, int alpha)
reference->flags |= MF_JUSTATTACKED;
anchor->flags |= MF_JUSTATTACKED;
int s;
FSectorTagIterator itr(sectortag);
while ((s = itr.Next()) >= 0)
{
SetPortal(&sectors[s], plane, reference, alpha);
CopyPortal(sectortag, plane, reference, alpha, false);
return;
}
}
}
for (int j=0;j<numlines;j++)
// This searches the viewpoint's sector
// for a skybox line special, gets its tag and transfers the skybox to all tagged sectors.
void P_SpawnSkybox(ASkyViewpoint *origin)
{
sector_t *Sector = origin->Sector;
if (Sector == NULL)
{
// Check if this portal needs to be copied to other sectors
// This must be done here to ensure that it gets done only after the portal is set up
if (lines[j].special == Sector_SetPortal &&
lines[j].args[1] == 1 &&
(lines[j].args[2] == plane || lines[j].args[2] == 3) &&
lines[j].args[3] == sectortag)
Printf("Sector not initialized for SkyCamCompat\n");
origin->Sector = Sector = P_PointInSector(origin->x, origin->y);
}
if (Sector)
{
if (lines[j].args[0] == 0)
line_t * refline = NULL;
for (short i = 0; i < Sector->linecount; i++)
{
SetPortal(lines[j].frontsector, plane, reference, alpha);
}
else
refline = Sector->lines[i];
if (refline->special == Sector_SetPortal && refline->args[1] == 2)
{
FSectorTagIterator itr(lines[j].args[0]);
while ((s = itr.Next()) >= 0)
{
SetPortal(&sectors[s], plane, reference, alpha);
// We found the setup linedef for this skybox, so let's use it for our init.
CopyPortal(refline->args[0], refline->args[2], origin, 0, true);
return;
}
}
}
}
return;
}
}
}
@ -1373,6 +1403,13 @@ void P_SpawnSpecials (void)
P_SpawnFriction(); // phares 3/12/98: New friction model using linedefs
P_SpawnPushers(); // phares 3/20/98: New pusher model using linedefs
TThinkerIterator<ASkyCamCompat> it2;
ASkyCamCompat *pt2;
while ((pt2 = it2.Next()))
{
P_SpawnSkybox(pt2);
}
for (i = 0; i < numlines; i++)
{
switch (lines[i].special)

View file

@ -85,6 +85,10 @@
// The number of quads we can batch together.
#define MAX_QUAD_BATCH (NUM_INDEXES / 6)
// The default size for a texture atlas.
#define DEF_ATLAS_WIDTH 512
#define DEF_ATLAS_HEIGHT 512
// TYPES -------------------------------------------------------------------
IMPLEMENT_CLASS(D3DFB)
@ -1833,8 +1837,8 @@ void D3DFB::DrawPackedTextures(int packnum)
{
D3DCOLOR empty_colors[8] =
{
0xFFFF9999, 0xFF99FF99, 0xFF9999FF, 0xFFFFFF99,
0xFFFF99FF, 0xFF99FFFF, 0xFFFFCC99, 0xFF99CCFF
0x50FF0000, 0x5000FF00, 0x500000FF, 0x50FFFF00,
0x50FF00FF, 0x5000FFFF, 0x50FF8000, 0x500080FF
};
Atlas *pack;
int x = 8, y = 8;
@ -1869,7 +1873,17 @@ void D3DFB::DrawPackedTextures(int packnum)
}
AddColorOnlyRect(x-1, y-1-LBOffsetI, 258, 258, D3DCOLOR_XRGB(255,255,0));
AddColorOnlyQuad(x, y-LBOffsetI, 256, 256, D3DCOLOR_ARGB(180,0,0,0));
int back = 0;
for (PackedTexture *box = pack->UsedList; box != NULL; box = box->Next)
{
AddColorOnlyQuad(
x + box->Area.left * 256 / pack->Width,
y + box->Area.top * 256 / pack->Height,
(box->Area.right - box->Area.left) * 256 / pack->Width,
(box->Area.bottom - box->Area.top) * 256 / pack->Height, empty_colors[back]);
back = (back + 1) & 7;
}
// AddColorOnlyQuad(x, y-LBOffsetI, 256, 256, D3DCOLOR_ARGB(180,0,0,0));
CheckQuadBatch();
@ -1973,8 +1987,8 @@ D3DFB::PackedTexture *D3DFB::AllocPackedTexture(int w, int h, bool wrapping, D3D
Rect box;
bool padded;
// check for 254 to account for padding
if (w > 254 || h > 254 || wrapping)
// The - 2 to account for padding
if (w > 256 - 2 || h > 256 - 2 || wrapping)
{ // Create a new texture atlas.
pack = new Atlas(this, w, h, format);
pack->OneUse = true;
@ -1999,7 +2013,7 @@ D3DFB::PackedTexture *D3DFB::AllocPackedTexture(int w, int h, bool wrapping, D3D
}
if (pack == NULL)
{ // Create a new texture atlas.
pack = new Atlas(this, 256, 256, format);
pack = new Atlas(this, DEF_ATLAS_WIDTH, DEF_ATLAS_HEIGHT, format);
box = pack->Packer.Insert(w, h);
}
padded = true;