gzdoom/src/common
Rachael Alexanderson 6e3ec96250 - export common formulae to functions instead of copy-pasting them
- screen bevel now enlarges also when screenblocks <= 11

- make intermission and status bar scaling game-specific in the config

- add scaling customization for classic ui flat scaling

- make screen border flat scale up

- inter_classic_scaling now defaults to true
- fixed: last commit I accidentally left hardcoded testing values and did not change them back to check for the texture's original size

- implement cvar 'inter_classic_scaling' to render the intermission flat as if it were 320x200
2020-05-07 04:34:17 -04:00
..
2d - export common formulae to functions instead of copy-pasting them 2020-05-07 04:34:17 -04:00
audio - moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is. 2020-04-23 21:48:50 +02:00
console Add the check to the other loop per Graf's request. 2020-04-24 10:01:36 +02:00
engine - fixed startup and font init crashes. 2020-05-04 20:06:54 +02:00
filesystem - reworking some lower level texture code. 2020-04-19 10:57:46 +02:00
fonts - fixed startup and font init crashes. 2020-05-04 20:06:54 +02:00
menu - fixed compile errors in POSIX platform code. 2020-04-22 20:42:13 +02:00
models - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
objects - fixes copied from Raze. 2020-04-29 23:58:50 +02:00
platform - fixed compilation of SDL backend 2020-04-30 11:28:35 +03:00
rendering - fixed: screen resolution changes did not notify the 2D drawer. 2020-05-04 22:14:50 +02:00
scripting - fixes copied from Raze. 2020-04-29 23:58:50 +02:00
textures - fixed order of multipatch texture initialization. 2020-05-04 21:24:36 +02:00
thirdparty - moved SFMT to 'common'. 2020-04-11 14:00:14 +02:00
utility - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00