gzdoom/src/common/utility
Christoph Oelckers 68630d6782 - sanitized dependencies of the softpoly render backend.
This included half the game state and lots of unneeded parts of the software renderer.
The two modules that are shared between softpoly and the classic software renderer have been moved to a neutral place.
2020-04-29 18:48:15 +02:00
..
basics.h - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
cmdlib.cpp - do not treat the ':' as a path separator. 2020-04-19 12:24:12 +02:00
cmdlib.h - more file system refactoring. 2020-04-11 14:00:19 +02:00
colormatcher.h - minor FTexture cleanup. 2020-04-11 20:19:53 +02:00
configfile.cpp - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
configfile.h - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
engineerrors.cpp - moved sc_man and palettecontainer to the 'common' folder. 2020-04-11 14:00:21 +02:00
engineerrors.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
filereadermusicinterface.h - moved the last remaining utilities. 2020-04-11 14:00:14 +02:00
files.cpp - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
files.h - renamed the file system related classes to actually use the term "FileSystem". 2020-04-11 14:00:18 +02:00
files_decompress.cpp - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
findfile.cpp - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
findfile.h - moved the file lookup functions to utilities. 2020-04-11 20:19:50 +02:00
floatrect.h - split out FGameTexture into its own files. 2020-04-19 10:57:56 +02:00
i_module.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
i_module.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
i_time.cpp - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
i_time.h - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
intrect.h - moved VR code and IntRect to 'common' 2020-04-26 10:26:29 +02:00
m_alloc.cpp - moved sc_man and palettecontainer to the 'common' folder. 2020-04-11 14:00:21 +02:00
m_alloc.h - fixed compilation for Linux and macOS 2020-04-11 20:36:36 +03:00
m_argv.cpp - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
m_argv.h - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
m_bbox.h - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
m_fixed.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
m_swap.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
matrix.cpp - moved all character set utilities to utf8.cpp. 2020-04-11 14:00:12 +02:00
matrix.h - moved all character set utilities to utf8.cpp. 2020-04-11 14:00:12 +02:00
memarena.cpp - moved sc_man and palettecontainer to the 'common' folder. 2020-04-11 14:00:21 +02:00
memarena.h - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
name.cpp - moved name.cpp to 'common'. 2020-04-11 14:00:21 +02:00
name.h - moved name.cpp to 'common'. 2020-04-11 14:00:21 +02:00
palentry.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
palette.cpp - took the sky cap color getter out of the texture system. 2020-04-19 10:57:52 +02:00
palutil.h - took the sky cap color getter out of the texture system. 2020-04-19 10:57:52 +02:00
parallel_for.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
r_memory.cpp - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_memory.h - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
refcounted.h - store the material layers in reference counted pointers in the FGameTexture object. 2020-04-19 10:57:51 +02:00
s_playlist.cpp - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
s_playlist.h - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
tarray.h - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
templates.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
tflags.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
utf8.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
utf8.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
vectors.h - fixed compilation with GCC 5 2020-04-12 11:50:11 +03:00
weightedlist.h - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00
x86.cpp - make DumpCPUInfo return a string instead of letting it print the info itself. Also consolidated I_Init, because both existing versions were identical. 2020-04-11 14:00:15 +02:00
x86.h - make DumpCPUInfo return a string instead of letting it print the info itself. Also consolidated I_Init, because both existing versions were identical. 2020-04-11 14:00:15 +02:00
zstrformat.cpp - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
zstring.cpp - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
zstring.h - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00