..
basics.h
- sanitized dependencies of the softpoly render backend.
2020-04-29 18:48:15 +02:00
cmdlib.cpp
- do not treat the ':' as a path separator.
2020-04-19 12:24:12 +02:00
cmdlib.h
- more file system refactoring.
2020-04-11 14:00:19 +02:00
colormatcher.h
- minor FTexture cleanup.
2020-04-11 20:19:53 +02:00
configfile.cpp
- moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.
2020-04-11 14:00:13 +02:00
configfile.h
- moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.
2020-04-11 14:00:13 +02:00
engineerrors.cpp
- moved sc_man and palettecontainer to the 'common' folder.
2020-04-11 14:00:21 +02:00
engineerrors.h
- moved more code to 'common'.
2020-04-11 14:00:12 +02:00
filereadermusicinterface.h
- moved the last remaining utilities.
2020-04-11 14:00:14 +02:00
files.cpp
- moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.
2020-04-11 14:00:13 +02:00
files.h
- renamed the file system related classes to actually use the term "FileSystem".
2020-04-11 14:00:18 +02:00
files_decompress.cpp
- moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.
2020-04-11 14:00:13 +02:00
findfile.cpp
- use an array to store the buttons.
2020-04-11 20:19:50 +02:00
findfile.h
- moved the file lookup functions to utilities.
2020-04-11 20:19:50 +02:00
floatrect.h
- split out FGameTexture into its own files.
2020-04-19 10:57:56 +02:00
i_module.cpp
- moved more code to 'common'.
2020-04-11 14:00:12 +02:00
i_module.h
- moved more code to 'common'.
2020-04-11 14:00:12 +02:00
i_time.cpp
- moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG.
2020-04-11 14:00:14 +02:00
i_time.h
- moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG.
2020-04-11 14:00:14 +02:00
intrect.h
- moved VR code and IntRect to 'common'
2020-04-26 10:26:29 +02:00
m_alloc.cpp
- moved sc_man and palettecontainer to the 'common' folder.
2020-04-11 14:00:21 +02:00
m_alloc.h
- fixed compilation for Linux and macOS
2020-04-11 20:36:36 +03:00
m_argv.cpp
- moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG.
2020-04-11 14:00:14 +02:00
m_argv.h
- moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG.
2020-04-11 14:00:14 +02:00
m_bbox.h
- sanitized dependencies of the softpoly render backend.
2020-04-29 18:48:15 +02:00
m_fixed.h
- moved more code to 'common'.
2020-04-11 14:00:12 +02:00
m_swap.h
- moved more code to 'common'.
2020-04-11 14:00:12 +02:00
matrix.cpp
- moved all character set utilities to utf8.cpp.
2020-04-11 14:00:12 +02:00
matrix.h
- moved all character set utilities to utf8.cpp.
2020-04-11 14:00:12 +02:00
memarena.cpp
- moved sc_man and palettecontainer to the 'common' folder.
2020-04-11 14:00:21 +02:00
memarena.h
- moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG.
2020-04-11 14:00:14 +02:00
name.cpp
- moved name.cpp to 'common'.
2020-04-11 14:00:21 +02:00
name.h
- moved name.cpp to 'common'.
2020-04-11 14:00:21 +02:00
palentry.h
- moved more code to 'common'.
2020-04-11 14:00:12 +02:00
palette.cpp
- took the sky cap color getter out of the texture system.
2020-04-19 10:57:52 +02:00
palutil.h
- took the sky cap color getter out of the texture system.
2020-04-19 10:57:52 +02:00
parallel_for.h
- moved more code to 'common'.
2020-04-11 14:00:12 +02:00
r_memory.cpp
- sanitized dependencies of the softpoly render backend.
2020-04-29 18:48:15 +02:00
r_memory.h
- sanitized dependencies of the softpoly render backend.
2020-04-29 18:48:15 +02:00
refcounted.h
- store the material layers in reference counted pointers in the FGameTexture object.
2020-04-19 10:57:51 +02:00
s_playlist.cpp
- moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG.
2020-04-11 14:00:14 +02:00
s_playlist.h
- moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG.
2020-04-11 14:00:14 +02:00
tarray.h
- moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.
2020-04-11 14:00:13 +02:00
templates.h
- moved more code to 'common'.
2020-04-11 14:00:12 +02:00
tflags.h
- moved more code to 'common'.
2020-04-11 14:00:12 +02:00
utf8.cpp
- moved more code to 'common'.
2020-04-11 14:00:12 +02:00
utf8.h
- moved more code to 'common'.
2020-04-11 14:00:12 +02:00
vectors.h
- fixed compilation with GCC 5
2020-04-12 11:50:11 +03:00
weightedlist.h
- moved a few leftover utility classes to 'common'.
2020-04-29 17:51:04 +02:00
x86.cpp
- make DumpCPUInfo return a string instead of letting it print the info itself. Also consolidated I_Init, because both existing versions were identical.
2020-04-11 14:00:15 +02:00
x86.h
- make DumpCPUInfo return a string instead of letting it print the info itself. Also consolidated I_Init, because both existing versions were identical.
2020-04-11 14:00:15 +02:00
zstrformat.cpp
- moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.
2020-04-11 14:00:13 +02:00
zstring.cpp
- moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.
2020-04-11 14:00:13 +02:00
zstring.h
- moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.
2020-04-11 14:00:13 +02:00