gzdoom/src/playsim
2022-04-29 00:58:07 +02:00
..
bots - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
fragglescript - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
mapthinkers - fixed potential infinite loop in Hexen-style stair builder. 2022-01-07 00:09:59 +01:00
a_action.cpp - prevent appearance of dangling pointers in corpse queue 2021-06-30 10:19:08 +03:00
a_decals.cpp - fixed: decal things failed to spawn their decals on 3D floors. 2022-04-16 22:49:13 +02:00
a_dynlight.cpp - missed some MAX's. 2021-10-30 10:45:58 +02:00
a_dynlight.h - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00
a_flashfader.cpp - split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer. 2020-04-11 20:20:53 +02:00
a_morph.cpp
a_morph.h
a_pickups.cpp Add mapinfo option to disable merging of identical pickup messages on same tic 2020-05-24 08:19:14 +02:00
a_pickups.h
a_sharedglobal.h - fixed: Decal things did not spawn their lower decals. 2021-09-17 00:48:12 +02:00
a_specialspot.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
a_specialspot.h
actionspecials.h - fixed: MBF21' scrollers need to divide the offsets by 8. 2021-07-04 11:33:34 +02:00
actor.h Toggleable player following. (#1583) 2022-04-07 23:32:16 -04:00
actorinlines.h - added a 'no MBF21' compatibility flag. 2022-02-14 20:00:06 +01:00
actorptrselect.cpp
actorptrselect.h
d_player.h APROP_Soundclass update again 2021-05-28 20:22:37 +02:00
dthinker.cpp Fix GC so collection rate is proportional to alloc rate 2022-01-11 13:01:31 +01:00
dthinker.h - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
p_3dfloors.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_3dfloors.h - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 13:40:21 +02:00
p_3dmidtex.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_3dmidtex.h
p_acs.cpp - added ‚repeat‘ option to SetLineActivation ACS function 2022-04-29 00:58:07 +02:00
p_acs.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
p_actionfunctions.cpp - let A_SpawnParticle respect the float bob offset 2022-04-12 00:52:11 +02:00
p_checkposition.h
p_destructible.cpp
p_destructible.h
p_effect.cpp Begin TICRATE conversion. 2020-04-12 22:43:33 +02:00
p_effect.h - use an enum for the FX_* flags. 2022-01-07 00:40:40 +01:00
p_enemy.cpp - removed all remains of the corpsegibs flag and made vileghosts interactive 2022-04-29 00:28:34 +02:00
p_enemy.h - made CheckMeleeRange a normal function again. 2021-08-21 12:44:36 +02:00
p_interaction.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
p_linetracedata.h
p_linkedsectors.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_lnspec.cpp Add Polyobj_StopSound special 2021-04-24 15:31:04 -03:00
p_lnspec.h - MBF21: handling of new flags in sector special. 2021-06-28 16:20:35 +02:00
p_local.h - implement proper GC handling for AActor::ViewPos. 2022-04-02 07:52:50 +02:00
p_map.cpp - handle cases of empty state labels in ZScript. 2022-04-15 22:25:04 +02:00
p_maputl.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
p_maputl.h - fixed BlockThingsIterator to not reset its list of processed actors when traversing portals. 2021-08-10 18:00:14 +02:00
p_mobj.cpp - restrict RealGibs for players only 2022-04-29 00:24:47 +02:00
p_pspr.cpp - treat PSP layer ID 0 as invalid 2022-04-12 00:17:25 +02:00
p_pspr.h - treat PSP layer ID 0 as invalid 2022-04-12 00:17:25 +02:00
p_secnodes.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
p_sectors.cpp - fixed setup of PolyBSPs when the software renderer is active. 2022-04-15 23:59:43 +02:00
p_sight.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
p_spec.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_spec.h
p_switch.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_tags.cpp
p_tags.h
p_teleport.cpp - fixed: group teleporters must always preserve orientation. 2022-04-15 22:49:23 +02:00
p_things.cpp Move the modified behaviour to a new "resetvel" parameter 2021-03-19 20:12:20 +01:00
p_trace.cpp - fixed: TRF_ALLACTORS did not consider actors without any flag being set. 2020-05-25 19:33:14 +02:00
p_trace.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_user.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
po_man.cpp - revert. accidental change in polyobject code 2022-04-19 10:21:45 +02:00
po_man.h
portal.cpp - Line_QuickPortal must check the partner line's special. 2021-03-05 16:40:12 +01:00
portal.h - added initialization for line and sector portals 2020-08-25 21:54:36 +03:00
statnums.h