model.cpp
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- Backend update from Raze.
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2022-01-02 11:39:17 +01:00 |
model.h
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Update model.h
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2021-03-06 11:18:45 +01:00 |
model_kvx.h
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
model_md2.h
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- moved model code to 'common'.
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2020-04-27 20:50:46 +02:00 |
model_md3.h
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- moved model code to 'common'.
|
2020-04-27 20:50:46 +02:00 |
model_obj.h
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- moved model code to 'common'.
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2020-04-27 20:50:46 +02:00 |
model_ue1.h
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- more 'override's.
|
2020-09-27 10:48:38 +02:00 |
models_md2.cpp
|
- whitespace cleanup, updated from Raze.
|
2022-01-02 12:23:42 +01:00 |
models_md3.cpp
|
- whitespace cleanup, updated from Raze.
|
2022-01-02 12:23:42 +01:00 |
models_obj.cpp
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Fix usage of -1 as OBJ model FrameIndex
|
2022-04-24 19:40:08 +02:00 |
models_ue1.cpp
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Relicense UE1 model loader as MIT.
|
2022-01-02 18:09:10 +01:00 |
models_voxel.cpp
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- whitespace cleanup, updated from Raze.
|
2022-01-02 12:23:42 +01:00 |
tab_anorms.h
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- moved model code to 'common'.
|
2020-04-27 20:50:46 +02:00 |
voxels.cpp
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- allow passing a remap table to BestColor.
|
2021-08-21 10:55:21 +02:00 |
voxels.h
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- made video base code game independent
|
2020-04-28 22:54:53 +02:00 |