..
textures
- moved the texture name to FGameTexture.
2020-04-19 10:57:53 +02:00
xlat
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
a_keys.cpp
- some fixes for the console.
2020-10-25 09:17:31 +01:00
a_keys.h
a_weapons.cpp
Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom
2020-08-25 11:32:10 -04:00
a_weapons.h
d_dehacked.cpp
- copied constexpr declarations plus a few fixed in utility code and fixed a few places where this triggered a compile error now.
2020-09-27 08:36:30 +02:00
d_dehacked.h
decallib.cpp
- major dependency reduction of the texture system.
2020-04-11 20:20:37 +02:00
decallib.h
- moved renderstyle and colortables code to 'common'.
2020-04-11 20:20:37 +02:00
g_doomedmap.cpp
- moved more code to 'common'.
2020-04-11 14:00:12 +02:00
g_mapinfo.cpp
- Modified commit from @OrdinaryMagician #1261
2020-12-30 11:08:43 -05:00
g_mapinfo.h
- Modified commit from @OrdinaryMagician #1261
2020-12-30 11:08:43 -05:00
g_skill.cpp
- fixed: accidentally unconditional multiplayer spawns
2020-10-25 17:10:57 -04:00
gametype.h
gi.cpp
- implement slider background color change - https://forum.zdoom.org/viewtopic.php?f=15&t=70616
2020-11-17 11:29:39 -05:00
gi.h
- implement slider background color change - https://forum.zdoom.org/viewtopic.php?f=15&t=70616
2020-11-17 11:29:39 -05:00
info.cpp
- Implemented ZScript abstract functions
2020-10-19 08:24:43 +02:00
info.h
- fixed getting state name with incomplete list of actor classes
2020-08-29 11:08:31 +03:00
keysections.cpp
Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom
2020-08-25 11:32:10 -04:00
p_blockmap.h
p_terrain.cpp
- major dependency reduction of the texture system.
2020-04-11 20:20:37 +02:00
p_terrain.h
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
p_xlat.cpp
- fixed most of implicit fallthrough compilation warnings
2020-10-31 13:37:51 +02:00
r_defs.h
Expose changing sidedef wallpart flags to zscript
2020-10-25 06:27:20 +01:00
statistics.cpp
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
teaminfo.cpp
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
teaminfo.h
umapinfo.cpp
- fixed: UMAPINFO partime was multiplied by ticrate
2020-08-03 12:45:20 +03:00