- fixed: accidentally unconditional multiplayer spawns

This commit is contained in:
Rachael Alexanderson 2020-10-25 17:10:57 -04:00
parent e7e4365d3a
commit b3e020c087

View file

@ -539,6 +539,7 @@ FSkillInfo &FSkillInfo::operator=(const FSkillInfo &other)
RespawnLimit= other.RespawnLimit;
Aggressiveness= other.Aggressiveness;
SpawnFilter = other.SpawnFilter;
SpawnMulti = other.SpawnMulti;
ACSReturn = other.ACSReturn;
MenuName = other.MenuName;
PicName = other.PicName;