gzdoom/wadsrc/static/shaders/glsl
Christoph Oelckers fd767233aa - fixed typo: glColor must be gl_Color in shader. 2013-12-08 10:01:03 +01:00
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fogboundary.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
func_brightmap.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
func_normal.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
func_notexture.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
func_warp1.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
func_warp2.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
func_wavex.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
fuzz_jagged.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
fuzz_noise.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
fuzz_smooth.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
fuzz_smoothnoise.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
fuzz_smoothtranslucent.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
fuzz_standard.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
fuzz_swirly.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
main.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
main.vp - GZDoom solution file 2013-06-23 11:13:01 +02:00
main_colormap.fp - GZDoom solution file 2013-06-23 11:13:01 +02:00
main_foglayer.fp - fixed typo: glColor must be gl_Color in shader. 2013-12-08 10:01:03 +01:00