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common
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- moved some event related code to 'common'.
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2020-06-13 20:31:57 +02:00 |
console
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- made video base code game independent
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2020-04-28 22:54:53 +02:00 |
g_statusbar
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- advanced coordinate control for overlays over DTA_Fullscreen images.
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2020-06-06 12:51:03 +02:00 |
gamedata
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2020-05-25 21:23:25 +02:00 |
intermission
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- export common formulae to functions instead of copy-pasting them
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2020-05-07 04:34:17 -04:00 |
maploader
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Revert "- disabled the non-functional sidedef range check."
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2020-06-12 17:05:08 +02:00 |
menu
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- since we already got lots of CVAR descriptions from the menu's content, let's use that as CVAR description if none is explicitly provided.
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2020-06-08 23:37:22 +02:00 |
playsim
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- fixed: AActor::GetModifiedDamage must account for the inventory items to get destroyed in its scripted subfunctions.
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2020-06-12 23:11:45 +02:00 |
posix
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- moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is.
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2020-04-23 21:48:50 +02:00 |
r_data
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- added a flash component to the colormap shader.
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2020-06-07 09:16:56 +02:00 |
rendering
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- fixed: the attenuation flag wasn't passed to the shader if shadowmaps were disabled.
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2020-06-12 15:16:50 +02:00 |
scripting
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- tighten rules for action functions called from Decorate
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2020-06-07 15:00:32 +03:00 |
sound
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Merge branch 'master' into texture_rework
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2020-04-29 08:04:15 +02:00 |
utility/nodebuilder
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- moved a few leftover utility classes to 'common'.
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2020-04-29 17:51:04 +02:00 |
win32
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- moved Windows platform code as well.
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2020-04-23 22:26:30 +02:00 |
__autostart.cpp
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- fix autoseg registration by moving start/end files back to src directory
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2020-04-13 10:14:07 +03:00 |
am_map.cpp
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- added a new light mode that emulates Build's depth fading.
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2020-06-08 23:37:20 +02:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
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2019-12-16 23:52:39 +01:00 |
CMakeLists.txt
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- moved some event related code to 'common'.
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2020-06-13 20:31:57 +02:00 |
ct_chat.cpp
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- made video base code game independent
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2020-04-28 22:54:53 +02:00 |
d_anonstats.cpp
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- moved gl_load to common.
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2020-04-11 20:20:59 +02:00 |
d_buttons.h
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- use an array to store the buttons.
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2020-04-11 20:19:50 +02:00 |
d_event.h
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- moved some event related code to 'common'.
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2020-06-13 20:31:57 +02:00 |
d_gui.h
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d_iwad.cpp
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- fixed compile errors in POSIX platform code.
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2020-04-22 20:42:13 +02:00 |
d_main.cpp
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- moved some event related code to 'common'.
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2020-06-13 20:31:57 +02:00 |
d_main.h
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- moved the frame rate drawer out of DFrameBuffer.
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2020-04-27 23:53:26 +02:00 |
d_net.cpp
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- made video base code game independent
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2020-04-28 22:54:53 +02:00 |
d_net.h
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d_netinf.h
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- fixed startup-time setup of serverinfo CVARs.
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2020-04-13 11:53:08 +02:00 |
d_netinfo.cpp
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Add a cvar to control weapon bobbing while firing
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2020-05-31 23:12:11 +02:00 |
d_protocol.cpp
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d_protocol.h
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doomdata.h
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Added MTF_NOCOUNT to spawn flags
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2020-04-27 20:30:37 +02:00 |
doomdef.h
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- moved key definitions to their own header.
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2020-04-11 20:19:25 +02:00 |
doomstat.cpp
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- decoupled the string table from game implementation details.
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2020-04-11 20:19:51 +02:00 |
doomstat.h
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- fixed compile errors in POSIX platform code.
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2020-04-22 20:42:13 +02:00 |
doomtype.h
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- added a new light mode that emulates Build's depth fading.
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2020-06-08 23:37:20 +02:00 |
empty.cpp
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events.cpp
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- moved some event related code to 'common'.
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2020-06-13 20:31:57 +02:00 |
events.h
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- moved some event related code to 'common'.
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2020-06-13 20:31:57 +02:00 |
g_cvars.cpp
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- decoupled the string table from game implementation details.
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2020-04-11 20:19:51 +02:00 |
g_cvars.h
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g_dumpinfo.cpp
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- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
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2020-04-19 10:57:46 +02:00 |
g_game.cpp
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- moved some event related code to 'common'.
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2020-06-13 20:31:57 +02:00 |
g_game.h
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- moved most of the OpenGL backend to 'common'.
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2020-04-26 14:44:19 +02:00 |
g_hub.cpp
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g_hub.h
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g_level.cpp
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- do not allow playing sounds during PlayerFinishLevel.
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2020-06-09 21:01:14 +02:00 |
g_level.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
g_levellocals.h
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- force player respawn to call up the player's default class settings before determining where to respawn the player
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2020-05-07 04:33:28 -04:00 |
g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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- made video base code game independent
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2020-04-28 22:54:53 +02:00 |
gameconfigfile.h
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- did a bit of cleanup on DFrameBuffer, most notably taking GetCaps out of it.
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2020-04-27 22:24:41 +02:00 |
gamestate.h
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- c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers.
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2020-04-11 20:19:25 +02:00 |
gitinfo.cpp
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hu_scores.cpp
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- made video base code game independent
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2020-04-28 22:54:53 +02:00 |
hu_stuff.h
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- backport some fixes from Raze - mostly redundant includes.
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2020-04-11 20:20:39 +02:00 |
i_net.cpp
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
i_net.h
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- refactored the exit calls out of the networking code
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2019-10-07 00:55:14 +02:00 |
m_cheat.cpp
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- fixed compilation of optimized GCC and Clang targets
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2020-04-12 11:03:25 +03:00 |
m_cheat.h
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m_misc.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
m_misc.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
p_conversation.cpp
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- made video base code game independent
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2020-04-28 22:54:53 +02:00 |
p_conversation.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
p_openmap.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
p_saveg.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
p_saveg.h
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p_setup.cpp
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- fixed bad range check in shadowmap code.
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2020-06-12 15:07:13 +02:00 |
p_setup.h
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
p_states.cpp
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- removed the implicit conversion operators from FName.
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2020-04-11 14:00:13 +02:00 |
p_tick.cpp
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- fixed: MF8_RECREATELIGHTS must be processed in pause mode as well.
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2019-10-20 12:55:24 +02:00 |
p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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- fixed serializer.
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2020-04-11 22:53:26 +02:00 |
serializer_doom.h
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- reactivated saving of sounds by name, not by index.
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2020-04-13 10:32:46 +02:00 |
st_stuff.cpp
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Added 'NoKeyboardCheats' option to IWADINFO
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2019-11-13 17:34:42 +01:00 |
st_stuff.h
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version.h
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Fixed wrong MINDEMOVERSION which was committed in 95f447927a
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2020-06-08 15:10:00 +02:00 |
wi_stuff.cpp
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- advanced coordinate control for overlays over DTA_Fullscreen images.
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2020-06-06 12:51:03 +02:00 |
wi_stuff.h
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- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
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2020-04-19 10:57:46 +02:00 |
zzautozend.cpp
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- fix autoseg registration by moving start/end files back to src directory
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2020-04-13 10:14:07 +03:00 |