.. |
burn.fp
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- tab cleanup in shader code.
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2023-01-15 08:54:54 +01:00 |
fogboundary.fp
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- tab cleanup in shader code.
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2023-01-15 08:54:54 +01:00 |
func_defaultlight.fp
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- major shader rework
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2020-04-19 10:57:43 +02:00 |
func_defaultmat.fp
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- major shader rework
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2020-04-19 10:57:43 +02:00 |
func_defaultmat2.fp
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- major shader rework
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2020-04-19 10:57:43 +02:00 |
func_normal.fp
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- major shader rework
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2020-04-19 10:57:43 +02:00 |
func_notexture.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
func_paletted.fp
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- added palette shader and fixed a few things.
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2018-04-07 12:17:23 +02:00 |
func_pbr.fp
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- major shader rework
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2020-04-19 10:57:43 +02:00 |
func_spec.fp
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- major shader rework
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2020-04-19 10:57:43 +02:00 |
func_warp1.fp
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- major shader rework
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2020-04-19 10:57:43 +02:00 |
func_warp2.fp
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- major shader rework
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2020-04-19 10:57:43 +02:00 |
func_warp3.fp
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- major shader rework
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2020-04-19 10:57:43 +02:00 |
func_wavex.fp
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- major shader rework
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2020-04-19 10:57:43 +02:00 |
fuzz_jagged.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_noise.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_smooth.fp
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- tab cleanup in shader code.
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2023-01-15 08:54:54 +01:00 |
fuzz_smoothnoise.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_smoothtranslucent.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_software.fp
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Merge branch 'gzdoom' into materials
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2018-02-10 00:08:17 +01:00 |
fuzz_standard.fp
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- tab cleanup in shader code.
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2023-01-15 08:54:54 +01:00 |
fuzz_swirly.fp
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- tab cleanup in shader code.
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2023-01-15 08:54:54 +01:00 |
main.fp
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- define dither shader in a way that is compatible with Apple's GLSL-to-metal compiler
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2024-10-12 04:22:45 -04:00 |
main.vp
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- set lightblendmode to 0 when setting up a 2D viewpoint.
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2023-01-15 09:21:01 +01:00 |
material_nolight.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
material_normal.fp
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- tab cleanup in shader code.
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2023-01-15 08:54:54 +01:00 |
material_pbr.fp
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- tab cleanup in shader code.
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2023-01-15 08:54:54 +01:00 |
material_specular.fp
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Fix Specular not using Material definition for Glossiness and Level
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2024-08-08 07:23:00 -04:00 |
stencil.fp
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- fix some vulkan warnings
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2019-05-13 21:15:10 +02:00 |