gzdoom/src
Christoph Oelckers 43c1ec4a74 - Fixed: Changed initialization of Weapon.Kickback so that it is only done
for direct descendants of AWeapon and not for every weapon being defined.
- Changed parsing of actor names back to not use C-mode. This change breaks
  any definition that contain periods in their name and apparently there's
  more than anyone could expect. Also altered the parser to manually check
  for colons inside the parsed string so that placing spaces around them
  is no longer necessary.
- Fixed: Weapons could be picked up for ammo even if they gave none.
- Fixed: A_Beacon was missing a NULL pointer check for the beacon's owner.
- Fixed: The status bar tried to access CPlayer->camera without checking
  its validity. In spy mode there is a possibility that it is NULL.

SVN r237 (trunk)
2006-07-03 09:07:56 +00:00
..
g_doom - Fixed: G_NewInit destroyed the players' userinfo data. 2006-07-02 21:58:10 +00:00
g_heretic - Added a 'default' setting to all color selection menu items that leaves 2006-06-29 14:21:56 +00:00
g_hexen - Fixed: Changed initialization of Weapon.Kickback so that it is only done 2006-07-03 09:07:56 +00:00
g_raven - Fixed: P_UndoPlayerMorph didn't properly transfer the inventory. It just 2006-06-27 23:49:45 +00:00
g_shared - Fixed: Changed initialization of Weapon.Kickback so that it is only done 2006-07-03 09:07:56 +00:00
g_strife - Fixed: Changed initialization of Weapon.Kickback so that it is only done 2006-07-03 09:07:56 +00:00
oplsynth - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
sdl - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
sound - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
win32 - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
Makefile.am Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a.nas - Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures 2006-05-11 01:15:15 +00:00
actor.h - Fixed: G_NewInit destroyed the players' userinfo data. 2006-07-02 21:58:10 +00:00
am_map.cpp - Fixed GCC 4 warnings in FNodeBuilder::CreateSubsectorsForReal(). 2006-05-22 01:34:07 +00:00
am_map.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
announcer.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autosegs.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autostart.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autozend.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
b_bot.cpp SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
b_bot.h - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
b_func.cpp - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
b_game.cpp - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
b_move.cpp - Fixed: Monsters couldn't hurt other monsters of the same species if they 2006-05-28 14:54:01 +00:00
b_think.cpp - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
basicinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
bbannouncer.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_bind.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_bind.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_cmds.cpp - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
c_console.cpp - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
c_console.h - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
c_cvars.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_cvars.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_dispatch.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_dispatch.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_expr.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
cmdlib.cpp SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
cmdlib.h SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
colormatcher.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
colormatcher.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
configfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
configfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
ct_chat.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
d_dehacked.cpp - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
d_dehacked.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_dehackedactions.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_event.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_gui.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_main.cpp - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
d_main.h SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
d_net.cpp - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
d_net.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
d_netinf.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_netinfo.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_player.h - Changed the earthquake view shaking so that it works for anything and not 2006-07-01 00:21:36 +00:00
d_protocol.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_protocol.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_textur.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_ticcmd.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
decallib.cpp - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
decallib.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
decorations.cpp - Fixed: G_InitLevelLocals() needs to OR in the crouching bits, otherwise it 2006-06-21 23:22:17 +00:00
dobject.cpp SVN r191 (trunk) 2006-06-15 03:31:19 +00:00
dobject.err Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dobject.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
dobjtype.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
dobjtype.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
doomdata.h Fixed index variable in P_OpenMapData. 2006-06-15 08:26:13 +00:00
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h - Finally implemented code to keep some or all of your inventory intact when 2006-06-18 04:10:47 +00:00
doomerrors.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
doomstat.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomstat.h - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
doomtype.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
dscript.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dsectoreffect.cpp - Fixed: Using printinv before starting a game crashed. 2006-04-13 03:13:07 +00:00
dsectoreffect.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dthinker.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
dthinker.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
empty.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
errors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_finale.cpp - Fixed GCC 4 warnings in FNodeBuilder::CreateSubsectorsForReal(). 2006-05-22 01:34:07 +00:00
f_finale.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_wipe.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_wipe.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
farchive.cpp - Unlimited the monster pain sounds in Hexen after playing as the Cleric a 2006-06-20 20:30:39 +00:00
farchive.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
files.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
files.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_game.cpp - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
g_game.h SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
g_hub.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_hub.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_level.cpp - Fixed: G_NewInit destroyed the players' userinfo data. 2006-07-02 21:58:10 +00:00
g_level.h - Fixed: Saving on maps that don't contain a MAPINFO definition didn't work. 2006-06-14 15:56:56 +00:00
gameconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
gameconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
gccinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gi.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
gi.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
gstrings.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
hu_scores.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
hu_stuff.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_cd.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_movie.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_net.cpp - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
i_net.h - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
i_video.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
info.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
info.h - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
infodefaults.cpp - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
infomacros.h - Finally implemented code to keep some or all of your inventory intact when 2006-06-18 04:10:47 +00:00
lists.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_argv.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_argv.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_bbox.cpp SVN r26 (trunk) 2006-04-11 08:36:23 +00:00
m_bbox.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_cheat.cpp - Deleted the programmer death script from strifehelp.acs because it is no 2006-06-24 08:03:15 +00:00
m_cheat.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_crc32.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_fixed.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_fixed.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_menu.cpp - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
m_menu.h - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
m_misc.cpp SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
m_misc.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
m_options.cpp - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
m_png.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_png.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_random.cpp - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
m_random.h - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
m_swap.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
misc.nas Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
mscinlines.h - Fixed: The new sound pausing on menu open interrupted Strife conversations. 2006-05-23 04:25:49 +00:00
mus2midi.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
mus2midi.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
name.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
name.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
namedef.h - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
nodebuild.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild.h - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_classify_nosse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_classify_sse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_events.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_extract.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_gl.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_utility.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_acs.cpp - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
p_acs.h - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
p_buildmap.cpp SVN r191 (trunk) 2006-06-15 03:31:19 +00:00
p_ceiling.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_conversation.cpp - Fixed: The skin loader assumed that all skin textures are in Doom patch 2006-06-11 11:28:48 +00:00
p_conversation.h - Fixed: The skin loader assumed that all skin textures are in Doom patch 2006-06-11 11:28:48 +00:00
p_doors.cpp - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
p_effect.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_effect.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_enemy.cpp - Fixed: In multiplayer games, when trying to change targets, A_Chase forgot 2006-07-01 00:15:06 +00:00
p_enemy.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_floor.cpp - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
p_interaction.cpp - Fixed: The obituary code didn't use the attacker's name for kills caused 2006-06-21 12:10:36 +00:00
p_lights.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_lnspec.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_lnspec.h - Fixed: Bouncing projectiles should not bounce off horizon lines. Now they 2006-06-28 11:14:20 +00:00
p_local.h - Fixed: G_NewInit destroyed the players' userinfo data. 2006-07-02 21:58:10 +00:00
p_map.cpp - Fixed: G_NewInit destroyed the players' userinfo data. 2006-07-02 21:58:10 +00:00
p_maputl.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_mobj.cpp - Fixed: DF_NO_COOP_WEAPON_SPAWN was handled backwardly. 2006-06-22 02:19:43 +00:00
p_pillar.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_plats.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_pspr.cpp SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
p_pspr.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_saveg.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_saveg.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_sectors.cpp - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
p_setup.cpp - Fixed: The sidedef loader could allocate insufficient memory if a map 2006-06-21 15:40:42 +00:00
p_setup.h Fixed index variable in P_OpenMapData. 2006-06-15 08:26:13 +00:00
p_sight.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_spec.cpp - Texture animation improvements: 2006-05-18 01:42:50 +00:00
p_spec.h - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
p_switch.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_teleport.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
p_terrain.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_terrain.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_things.cpp - Added another set of ACS inventory functions which take a tid for the actor 2006-06-18 15:49:00 +00:00
p_tick.cpp - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_tick.h - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_trace.cpp - Fixed: PIT_StompThing never checked for COMPATF_NO_PASSMOBJ. 2006-06-21 11:47:27 +00:00
p_trace.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_user.cpp - Changed the earthquake view shaking so that it works for anything and not 2006-07-01 00:21:36 +00:00
p_writemap.cpp Fixed: Compiling with mingw once again works, although savegame loading problems are not yet fixed. 2006-04-12 03:03:58 +00:00
p_xlat.cpp - Fixed: PIT_StompThing never checked for COMPATF_NO_PASSMOBJ. 2006-06-21 11:47:27 +00:00
po_man.cpp May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
r_anim.cpp - Fixed: FloorAndCeiling_Raise/Lower did not work with slopes because they 2006-05-20 01:34:31 +00:00
r_bsp.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
r_bsp.h - Fixed: Conversion of c_bind.cpp to FString was incomplete. 2006-05-04 06:14:52 +00:00
r_data.cpp - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
r_data.h - Fixed: FWarpTexture::MakeTexture must be declared virtual so that 2006-06-23 08:20:08 +00:00
r_defs.h - Fixed: The skin loader assumed that all skin textures are in Doom patch 2006-06-11 11:28:48 +00:00
r_draw.cpp - Updated Jim's Makefile.linux. 2006-05-09 21:30:31 +00:00
r_draw.h - Updated Jim's Makefile.linux. 2006-05-09 21:30:31 +00:00
r_drawt.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
r_local.h - Texture animation improvements: 2006-05-18 01:42:50 +00:00
r_main.cpp - Changed the earthquake view shaking so that it works for anything and not 2006-07-01 00:21:36 +00:00
r_main.h - Added another set of ACS inventory functions which take a tid for the actor 2006-06-18 15:49:00 +00:00
r_plane.cpp - Fixed: Trying to play a 0-length song from a wad inside a zip caused a crash. 2006-06-09 00:26:07 +00:00
r_plane.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
r_polymost.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
r_polymost.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_segs.cpp - Added another set of ACS inventory functions which take a tid for the actor 2006-06-18 15:49:00 +00:00
r_segs.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_sky.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_sky.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_state.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_things.cpp - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
r_things.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
s_advsound.cpp - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
s_environment.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
s_playlist.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
s_playlist.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
s_sndseq.cpp - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
s_sndseq.h - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
s_sound.cpp - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
s_sound.h - Fixed: The skin loader assumed that all skin textures are in Doom patch 2006-06-11 11:28:48 +00:00
sc_man.cpp - Fixed: G_InitLevelLocals() needs to OR in the crouching bits, otherwise it 2006-06-21 23:22:17 +00:00
sc_man.h SVN r71 (trunk) 2006-04-30 21:49:18 +00:00
sc_man_scanner.h - Fixed: G_InitLevelLocals() needs to OR in the crouching bits, otherwise it 2006-06-21 23:22:17 +00:00
sc_man_scanner.re - Fixed: G_InitLevelLocals() needs to OR in the crouching bits, otherwise it 2006-06-21 23:22:17 +00:00
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
st_stuff.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
st_stuff.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
statnums.h - Changed the earthquake view shaking so that it works for anything and not 2006-07-01 00:21:36 +00:00
stats.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
stats.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
stringtable.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
stringtable.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tempfiles.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tempfiles.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
templates.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
thingdef.cpp - Fixed: Changed initialization of Weapon.Kickback so that it is only done 2006-07-03 09:07:56 +00:00
thingdef.h - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
thingdef_codeptr.cpp - Fixed: G_NewInit destroyed the players' userinfo data. 2006-07-02 21:58:10 +00:00
thingdef_exp.cpp - Added grubber's thingdef_exp.cpp. I might not use it later, but I can still 2006-06-20 21:21:52 +00:00
thingdef_specials.gperf Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
thingdef_specials.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tmap.nas Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tmap2.nas Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tmap3.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_collection.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_collection.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_draw.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_font.cpp - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
v_font.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_palette.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_palette.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_pfx.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_pfx.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_text.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_text.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_video.cpp - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
v_video.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
vectors.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
vectors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
version.h - Changed the earthquake view shaking so that it works for anything and not 2006-07-01 00:21:36 +00:00
w_wad.cpp - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
w_wad.h - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
w_zip.h - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
weightedlist.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
wi_stuff.cpp - Changed music name handling in MAPINFO so that music can be specified by 2006-06-09 08:19:46 +00:00
wi_stuff.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
x64inlines.h - Modified ccdv-win32 to show "Generating X" messages when running lemon and 2006-05-25 04:32:20 +00:00
zstrformat.cpp - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
zstring.cpp SVN r148 (trunk) 2006-05-27 10:27:51 +00:00
zstring.h - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00