mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-25 21:41:03 +00:00
SVN r191 (trunk)
This commit is contained in:
parent
6e198e034b
commit
d99f5b4b99
7 changed files with 165 additions and 104 deletions
|
@ -1,4 +1,8 @@
|
|||
June 14, 2006
|
||||
- Fixed loading of Build/Blood maps.
|
||||
- FWadLump::Read() now handles Blood decryption directly.
|
||||
- Fixed: A fatal error thrown during map loading after the sectors have been
|
||||
counted but before they are allocated crashed in PointerSubstitution().
|
||||
- Removed my "backwards compatibility fix" for APROP_Speed. It turns out that
|
||||
in all the public versions where monster speed is not fixed point, you
|
||||
couldn't modify the monster's speed due to a bug in P_Move() anyway. So
|
||||
|
|
|
@ -499,11 +499,14 @@ void DObject::PointerSubstitution (DObject *old, DObject *notOld)
|
|||
players[i].FixPointers (old, notOld);
|
||||
}
|
||||
|
||||
for (i = 0; i < (unsigned int)numsectors; ++i)
|
||||
if (sectors != NULL)
|
||||
{
|
||||
if (sectors[i].SoundTarget == old)
|
||||
for (i = 0; i < (unsigned int)numsectors; ++i)
|
||||
{
|
||||
sectors[i].SoundTarget = static_cast<AActor *>(notOld);
|
||||
if (sectors[i].SoundTarget == old)
|
||||
{
|
||||
sectors[i].SoundTarget = static_cast<AActor *>(notOld);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -742,6 +742,8 @@ static void CalcPlane (SlopeWork &slope, secplane_t &plane)
|
|||
//
|
||||
// Decrypt
|
||||
//
|
||||
// Note that this is different from the general RFF encryption.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void Decrypt (void *to_, const void *from_, int len, int key)
|
||||
|
@ -749,13 +751,9 @@ static void Decrypt (void *to_, const void *from_, int len, int key)
|
|||
BYTE *to = (BYTE *)to_;
|
||||
const BYTE *from = (const BYTE *)from_;
|
||||
|
||||
while (len > 0)
|
||||
for (int i = 0; i < len; ++i, ++key)
|
||||
{
|
||||
*to = *from ^ key;
|
||||
to++;
|
||||
from++;
|
||||
key++;
|
||||
len--;
|
||||
to[i] = from[i] ^ key;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -181,30 +181,33 @@ static void P_SetSideNum (DWORD *sidenum_p, WORD sidenum);
|
|||
//
|
||||
// GetMapIndex
|
||||
//
|
||||
// Gets the type of map lump or -1 if invalid
|
||||
// Gets the type of map lump or -1 if invalid or -2 if required and not found.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
static int GetMapIndex(const char * mapname, int lastindex, const char * lumpname)
|
||||
struct checkstruct
|
||||
{
|
||||
static struct checkstruct
|
||||
char *lumpname;
|
||||
bool required;
|
||||
};
|
||||
|
||||
static int GetMapIndex(const char *mapname, int lastindex, const char *lumpname, bool needrequired)
|
||||
{
|
||||
static const checkstruct check[] =
|
||||
{
|
||||
char * lumpname;
|
||||
bool required;
|
||||
} check[]={
|
||||
{NULL, true},
|
||||
{"THINGS", true},
|
||||
{NULL, true},
|
||||
{"THINGS", true},
|
||||
{"LINEDEFS", true},
|
||||
{"SIDEDEFS", true},
|
||||
{"VERTEXES", true},
|
||||
{"SEGS", false},
|
||||
{"SEGS", false},
|
||||
{"SSECTORS", false},
|
||||
{"NODES", false},
|
||||
{"SECTORS", true},
|
||||
{"REJECT", false},
|
||||
{"NODES", false},
|
||||
{"SECTORS", true},
|
||||
{"REJECT", false},
|
||||
{"BLOCKMAP", false},
|
||||
{"BEHAVIOR", false},
|
||||
{"SCRIPTS", false},
|
||||
{"SCRIPTS", false},
|
||||
};
|
||||
|
||||
if (lumpname==NULL) lumpname="";
|
||||
|
@ -216,7 +219,11 @@ static int GetMapIndex(const char * mapname, int lastindex, const char * lumpnam
|
|||
|
||||
if (check[i].required)
|
||||
{
|
||||
I_Error("'%s' not found in %s\n", check[i].lumpname, mapname);
|
||||
if (needrequired)
|
||||
{
|
||||
I_Error("'%s' not found in %s\n", check[i].lumpname, mapname);
|
||||
}
|
||||
return -2;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -229,7 +236,7 @@ static int GetMapIndex(const char * mapname, int lastindex, const char * lumpnam
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
MapData * P_OpenMapData(const char * mapname)
|
||||
MapData *P_OpenMapData(const char * mapname)
|
||||
{
|
||||
MapData * map = new MapData;
|
||||
bool externalfile = !strnicmp(mapname, "file:", 5);
|
||||
|
@ -237,7 +244,7 @@ MapData * P_OpenMapData(const char * mapname)
|
|||
|
||||
if (externalfile)
|
||||
{
|
||||
mapname+=5;
|
||||
mapname += 5;
|
||||
if (!FileExists(mapname))
|
||||
{
|
||||
delete map;
|
||||
|
@ -269,14 +276,20 @@ MapData * P_OpenMapData(const char * mapname)
|
|||
|
||||
map->MapLumps[0].FilePos = Wads.GetLumpOffset(lump_name);
|
||||
map->MapLumps[0].Size = Wads.LumpLength(lump_name);
|
||||
map->Encrypted = Wads.IsEncryptedFile(lump_name);
|
||||
|
||||
int index=0;
|
||||
for(int i=1;;i++)
|
||||
if (map->Encrypted)
|
||||
{ // If it's encrypted, then it's a Blood file, presumably a map.
|
||||
return map;
|
||||
}
|
||||
|
||||
int index = 0;
|
||||
for(int i = 1;; i++)
|
||||
{
|
||||
// Since levels must be stored in WADs they can't really have full
|
||||
// names and for any valid level lump this always returns the short name.
|
||||
const char * lumpname = Wads.GetLumpFullName(lump_name + i);
|
||||
index = GetMapIndex(mapname, index, lumpname);
|
||||
index = GetMapIndex(mapname, index, lumpname, i != 1 || map->MapLumps[0].Size == 0);
|
||||
|
||||
// The next lump is not part of this map anymore
|
||||
if (index < 0) break;
|
||||
|
@ -325,7 +338,7 @@ MapData * P_OpenMapData(const char * mapname)
|
|||
|
||||
if (i>0)
|
||||
{
|
||||
index = GetMapIndex(maplabel, index, lumpname);
|
||||
index = GetMapIndex(maplabel, index, lumpname, true);
|
||||
|
||||
// The next lump is not part of this map anymore
|
||||
if (index < 0) break;
|
||||
|
@ -468,7 +481,6 @@ void P_FloodZones ()
|
|||
|
||||
void P_LoadVertexes (MapData * map)
|
||||
{
|
||||
FWadLump data;
|
||||
int i;
|
||||
|
||||
// Determine number of vertices:
|
||||
|
@ -3362,7 +3374,18 @@ void P_SetupLevel (char *lumpname, int position)
|
|||
if (map->MapLumps[0].Size > 0)
|
||||
{
|
||||
BYTE *mapdata = new BYTE[map->MapLumps[0].Size];
|
||||
map->Seek(0);
|
||||
map->file->Read(mapdata, map->MapLumps[0].Size);
|
||||
if (map->Encrypted)
|
||||
{
|
||||
// Why can't the linker find this function? Ugh.
|
||||
//BloodCrypt (mapdata, 0, MIN<int> (map->MapLumps[0].Size, 256));
|
||||
int len = MIN<int> (map->MapLumps[0].Size, 256);
|
||||
for (int i = 0; i < len; ++i)
|
||||
{
|
||||
mapdata[i] ^= i >> 1;
|
||||
}
|
||||
}
|
||||
buildmap = P_LoadBuildMap (mapdata, map->MapLumps[0].Size, &buildthings, &numbuildthings);
|
||||
delete[] mapdata;
|
||||
}
|
||||
|
|
|
@ -33,6 +33,7 @@ struct MapData
|
|||
wadlump_t MapLumps[ML_BEHAVIOR+1];
|
||||
bool HasBehavior;
|
||||
bool CloseOnDestruct;
|
||||
bool Encrypted;
|
||||
int lumpnum;
|
||||
FileReader * file;
|
||||
|
||||
|
@ -40,9 +41,10 @@ struct MapData
|
|||
{
|
||||
memset(MapLumps, 0, sizeof(MapLumps));
|
||||
file = NULL;
|
||||
lumpnum=-1;
|
||||
HasBehavior=false;
|
||||
CloseOnDestruct=true;
|
||||
lumpnum = -1;
|
||||
HasBehavior = false;
|
||||
CloseOnDestruct = true;
|
||||
Encrypted = false;
|
||||
}
|
||||
|
||||
~MapData()
|
||||
|
|
161
src/w_wad.cpp
161
src/w_wad.cpp
|
@ -1603,10 +1603,6 @@ void FWadCollection::ReadLump (int lump, void *dest)
|
|||
I_Error ("W_ReadLump: only read %ld of %ld on lump %i\n",
|
||||
numread, size, lump);
|
||||
}
|
||||
if (LumpInfo[lump].flags & LUMPF_BLOODCRYPT)
|
||||
{
|
||||
BloodCrypt (dest, 0, MIN<int> (size, 256));
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -1629,10 +1625,6 @@ FMemLump FWadCollection::ReadLump (int lump)
|
|||
I_Error ("W_ReadLump: only read %ld of %ld on lump %i\n",
|
||||
numread, size, lump);
|
||||
}
|
||||
if (LumpInfo[lump].flags & LUMPF_BLOODCRYPT)
|
||||
{
|
||||
BloodCrypt (dest, 0, MIN<int> (size, 256));
|
||||
}
|
||||
return FMemLump (dest);
|
||||
}
|
||||
|
||||
|
@ -1657,40 +1649,29 @@ FWadLump FWadCollection::OpenLumpNum (int lump)
|
|||
|
||||
l = &LumpInfo[lump];
|
||||
wad = Wads[l->wadnum];
|
||||
|
||||
#if 0
|
||||
// Blood encryption?
|
||||
if (writeable || l->flags & LUMPF_BLOODCRYPT)
|
||||
{
|
||||
ptr = Malloc (l->size);
|
||||
NonMappedPointers.insert (ptr);
|
||||
W_ReadLump (lump, ptr);
|
||||
return ptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
wad->Seek (l->position, SEEK_SET);
|
||||
|
||||
if (l->flags & LUMPF_COMPRESSED)
|
||||
{
|
||||
// A compressed entry in a .zip file
|
||||
char * buffer = new char[l->size+1]; // the last byte is used as a reference counter
|
||||
buffer[l->size] = 0;
|
||||
FileReaderZ frz(*wad, true);
|
||||
frz.Read(buffer, l->size);
|
||||
return FWadLump(buffer, l->size, true);
|
||||
}
|
||||
else if (wad->MemoryData!=NULL)
|
||||
else if (wad->MemoryData != NULL)
|
||||
{
|
||||
// A lump from an embedded WAD
|
||||
// Handling this here creates less overhead than trying
|
||||
// to do it inside the FWadLump class.
|
||||
|
||||
return FWadLump((char*)wad->MemoryData+l->position, l->size, false);
|
||||
return FWadLump((char*)wad->MemoryData + l->position, l->size, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
// An uncompressed lump in a .wad or .zip
|
||||
return FWadLump (*wad, l->size);
|
||||
return FWadLump (*wad, l->size, !!(l->flags & LUMPF_BLOODCRYPT));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1835,6 +1816,23 @@ bool FWadCollection::IsUncompressedFile(int lump) const
|
|||
else return true;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// IsEncryptedFile
|
||||
//
|
||||
// Returns true if the first 256 bytes of the lump are encrypted for Blood.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool FWadCollection::IsEncryptedFile(int lump) const
|
||||
{
|
||||
if ((unsigned)lump >= (unsigned)NumLumps)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return !!(LumpInfo[lump].flags & LUMPF_BLOODCRYPT);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// W_SkinHack
|
||||
|
@ -1901,7 +1899,7 @@ void FWadCollection::SkinHack (int baselump)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static void BloodCrypt (void *data, int key, int len)
|
||||
void BloodCrypt (void *data, int key, int len)
|
||||
{
|
||||
int p = (BYTE)key, i;
|
||||
|
||||
|
@ -2013,7 +2011,7 @@ long FWadCollection::WadFileRecord::Read (void *buffer, long len)
|
|||
// FWadLump -----------------------------------------------------------------
|
||||
|
||||
FWadLump::FWadLump ()
|
||||
: FileReader (), sourceData(NULL)
|
||||
: FileReader(), SourceData(NULL), DestroySource(false), Encrypted(false)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -2021,17 +2019,16 @@ FWadLump::FWadLump (const FWadLump ©)
|
|||
{
|
||||
// This must be defined isn't called.
|
||||
File = copy.File;
|
||||
Length=copy.Length;
|
||||
FilePos=copy.FilePos;
|
||||
StartPos=copy.StartPos;
|
||||
CloseOnDestruct=false;
|
||||
if (copy.sourceData!=NULL)
|
||||
Length = copy.Length;
|
||||
FilePos = copy.FilePos;
|
||||
StartPos = copy.StartPos;
|
||||
CloseOnDestruct = false;
|
||||
SourceData = copy.SourceData;
|
||||
DestroySource = copy.DestroySource;
|
||||
if (SourceData != NULL && DestroySource)
|
||||
{
|
||||
sourceData=copy.sourceData;
|
||||
destroySource=copy.destroySource;
|
||||
if (destroySource) sourceData[copy.Length]++;
|
||||
SourceData[copy.Length]++;
|
||||
}
|
||||
else sourceData=NULL;
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
|
@ -2039,83 +2036,113 @@ FWadLump & FWadLump::operator= (const FWadLump ©)
|
|||
{
|
||||
// Only the debug build actually calls this!
|
||||
File = copy.File;
|
||||
Length=copy.Length;
|
||||
FilePos=copy.FilePos;
|
||||
StartPos=copy.StartPos;
|
||||
CloseOnDestruct=false; // For WAD lumps this is always false!
|
||||
if (copy.sourceData!=NULL)
|
||||
Length = copy.Length;
|
||||
FilePos = copy.FilePos;
|
||||
StartPos = copy.StartPos;
|
||||
CloseOnDestruct = false; // For WAD lumps this is always false!
|
||||
SourceData = copy.SourceData;
|
||||
DestroySource = copy.DestroySource;
|
||||
if (SourceData != NULL && DestroySource)
|
||||
{
|
||||
sourceData=copy.sourceData;
|
||||
destroySource=copy.destroySource;
|
||||
if (destroySource) sourceData[copy.Length]++;
|
||||
SourceData[copy.Length]++;
|
||||
}
|
||||
else sourceData=NULL;
|
||||
return *this;
|
||||
}
|
||||
#endif
|
||||
|
||||
FWadLump::FWadLump (const FileReader &other, long length)
|
||||
: FileReader (other, length), sourceData(NULL)
|
||||
FWadLump::FWadLump (const FileReader &other, long length, bool encrypted)
|
||||
: FileReader(other, length), SourceData(NULL), DestroySource(false), Encrypted(encrypted)
|
||||
{
|
||||
}
|
||||
|
||||
FWadLump::FWadLump (FILE *file, long length)
|
||||
: FileReader (file, length), sourceData(NULL)
|
||||
: FileReader(file, length), SourceData(NULL), DestroySource(false), Encrypted(false)
|
||||
{
|
||||
}
|
||||
|
||||
FWadLump::FWadLump (char * data, long length, bool destroy)
|
||||
: FileReader (), sourceData(data)
|
||||
FWadLump::FWadLump (char *data, long length, bool destroy)
|
||||
: FileReader(), SourceData(data), DestroySource(destroy), Encrypted(false)
|
||||
{
|
||||
FilePos = StartPos = 0;
|
||||
Length=length;
|
||||
destroySource=destroy;
|
||||
if (destroySource) data[length]=0;
|
||||
Length = length;
|
||||
if (destroy)
|
||||
{
|
||||
data[length] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
FWadLump::~FWadLump()
|
||||
{
|
||||
if (sourceData && destroySource)
|
||||
if (SourceData && DestroySource)
|
||||
{
|
||||
if (sourceData[Length]==0) delete [] sourceData;
|
||||
else sourceData[Length]--;
|
||||
if (SourceData[Length] == 0)
|
||||
{
|
||||
delete[] SourceData;
|
||||
}
|
||||
else
|
||||
{
|
||||
SourceData[Length]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
long FWadLump::Seek (long offset, int origin)
|
||||
{
|
||||
if (sourceData)
|
||||
if (SourceData)
|
||||
{
|
||||
switch (origin)
|
||||
{
|
||||
case SEEK_CUR:
|
||||
offset+=FilePos;
|
||||
offset += FilePos;
|
||||
break;
|
||||
|
||||
case SEEK_END:
|
||||
offset+=Length;
|
||||
offset += Length;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (offset<0) offset=0;
|
||||
else if (offset>Length) offset=Length;
|
||||
FilePos=offset;
|
||||
FilePos = clamp<long> (offset, 0, Length);
|
||||
return 0;
|
||||
}
|
||||
else return FileReader::Seek(offset, origin);
|
||||
return FileReader::Seek(offset, origin);
|
||||
}
|
||||
|
||||
long FWadLump::Read (void *buffer, long len)
|
||||
{
|
||||
if (sourceData)
|
||||
long numread;
|
||||
long startread = FilePos;
|
||||
|
||||
if (SourceData != NULL)
|
||||
{
|
||||
if (FilePos+len>Length) len=Length-FilePos;
|
||||
memcpy(buffer, sourceData+FilePos, len);
|
||||
FilePos+=len;
|
||||
return len;
|
||||
if (FilePos + len > Length)
|
||||
{
|
||||
len = Length - FilePos;
|
||||
}
|
||||
memcpy(buffer, SourceData + FilePos, len);
|
||||
FilePos += len;
|
||||
numread = len;
|
||||
}
|
||||
else return FileReader::Read(buffer, len);
|
||||
else
|
||||
{
|
||||
numread = FileReader::Read(buffer, len);
|
||||
}
|
||||
|
||||
// Blood, you are so mean to me with your encryption.
|
||||
if (Encrypted && startread - StartPos < 256)
|
||||
{
|
||||
int cryptstart = startread - StartPos;
|
||||
int cryptlen = MIN<int> (FilePos - StartPos, 256);
|
||||
BYTE *data = (BYTE *)buffer - cryptstart;
|
||||
|
||||
for (int i = cryptstart; i < cryptlen; ++i)
|
||||
{
|
||||
data[i] ^= i >> 1;
|
||||
}
|
||||
}
|
||||
|
||||
return numread;
|
||||
}
|
||||
|
||||
// FMemLump -----------------------------------------------------------------
|
||||
|
|
12
src/w_wad.h
12
src/w_wad.h
|
@ -79,6 +79,9 @@ typedef enum {
|
|||
// [RH] Copy an 8-char string and uppercase it.
|
||||
void uppercopy (char *to, const char *from);
|
||||
|
||||
// Perform Blood encryption/decryption.
|
||||
void BloodCrypt (void *data, int key, int len);
|
||||
|
||||
// A very loose reference to a lump on disk. This is really just a wrapper
|
||||
// around the main wad's FILE object with a different length recorded. Since
|
||||
// the two lumps from the same wad share the same FILE, you cannot read from
|
||||
|
@ -97,12 +100,13 @@ public:
|
|||
long Read (void *buffer, long len);
|
||||
|
||||
private:
|
||||
FWadLump (const FileReader &reader, long length);
|
||||
FWadLump (const FileReader &reader, long length, bool encrypted);
|
||||
FWadLump (FILE *file, long length);
|
||||
FWadLump (char * data, long length, bool destroy);
|
||||
|
||||
char * sourceData;
|
||||
bool destroySource;
|
||||
char *SourceData;
|
||||
bool DestroySource;
|
||||
bool Encrypted;
|
||||
|
||||
friend class FWadCollection;
|
||||
};
|
||||
|
@ -189,7 +193,7 @@ public:
|
|||
bool CheckLumpName (int lump, const char *name) const; // [RH] Returns true if the names match
|
||||
|
||||
bool IsUncompressedFile(int lump) const;
|
||||
|
||||
bool IsEncryptedFile(int lump) const;
|
||||
|
||||
int GetNumLumps () const;
|
||||
|
||||
|
|
Loading…
Reference in a new issue