.. |
fragglescript
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
g_inventory
|
Exported Inventory.AltHUDIcon field to ZScript
|
2018-03-18 11:02:21 +02:00 |
g_shared
|
store shadow map index in the light actor instead of a separate TMap
|
2018-04-16 08:42:37 +02:00 |
g_statusbar
|
- fixed typo in texture search function. This caused the crosshairs not to be found.
|
2018-04-08 19:16:46 +02:00 |
gl
|
Moved gl_dynlight to hwrenderer because it does not depend on any direct renderer info.
|
2018-04-16 09:02:48 +02:00 |
gl_load
|
- regenerated gl_load with full OpenGL 4.5 declarations, mostly to get the direct state access functions.
|
2018-04-02 20:37:31 +02:00 |
hwrenderer
|
Moved gl_dynlight to hwrenderer because it does not depend on any direct renderer info.
|
2018-04-16 09:02:48 +02:00 |
intermission
|
Fixed a few compilation warnings
|
2018-04-08 13:55:46 +03:00 |
math
|
|
|
menu
|
Merge branch '2D_Refactor'
|
2018-04-13 17:52:58 +02:00 |
polyrenderer
|
- fix missing fuzz initialization in softpoly
|
2018-04-16 01:15:55 +02:00 |
posix
|
Enabled custom window title in SDL backend
|
2018-04-09 20:47:49 +02:00 |
r_data
|
- merged vid_renderer, swtruecolor and r_polyrender into one CVAR to reduce menu clutter.
|
2018-04-07 23:30:28 +02:00 |
rapidjson
|
|
|
resourcefiles
|
- Build texture work. Currently broken.
|
2018-03-19 20:02:38 +01:00 |
scripting
|
-protected critical portal data from getting written to by user code.
|
2018-04-15 12:13:02 +02:00 |
sfmt
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
sound
|
OPNMIDI: Remove std:: from all snprintf calls
|
2018-03-28 20:37:55 +03:00 |
swrenderer
|
- fix missing psprite when camera textures are in view
|
2018-04-15 17:16:13 +02:00 |
textures
|
- moved hardware independent part of flat vertex data out of GL folder.
|
2018-04-14 12:05:31 +02:00 |
win32
|
Set common name for system-specific framebuffer class
|
2018-04-09 20:47:49 +02:00 |
xlat
|
Fixed uninitialized variable in XLAT parser
|
2017-07-13 18:05:58 +03:00 |
__autostart.cpp
|
|
|
actionspecials.h
|
- fixes typo in actionspecials.h.
|
2017-03-29 19:24:56 +02:00 |
actor.h
|
Added Distance(2/3)DSquared functions.
|
2018-02-28 09:28:11 +01:00 |
actorinlines.h
|
- moved portal data into FLevelLocals.
|
2018-04-01 20:17:39 +02:00 |
actorptrselect.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
actorptrselect.h
|
|
|
am_map.cpp
|
- merged vid_renderer, swtruecolor and r_polyrender into one CVAR to reduce menu clutter.
|
2018-04-07 23:30:28 +02:00 |
am_map.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
announcer.h
|
|
|
autosegs.h
|
- for some reason the change to c_expr.cpp got lost.
|
2017-03-08 21:14:21 +01:00 |
b_bot.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
b_bot.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
b_func.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
b_game.cpp
|
Fixed compilation warnings reported by GCC/Clang
|
2017-12-03 14:57:34 +02:00 |
b_move.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
b_think.cpp
|
Fixed megasphere item selection in bot code
|
2017-05-26 11:54:42 +03:00 |
basictypes.h
|
- Removed power-of-two limitation from span drawers, except for slopes
|
2017-06-21 03:08:11 +02:00 |
bbannouncer.cpp
|
|
|
c_bind.cpp
|
- marked a few more CCMDs unsafe.
|
2018-01-20 09:11:28 +01:00 |
c_bind.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
c_cmds.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
c_console.cpp
|
- removed the border refresh counter.
|
2018-04-03 00:50:40 +02:00 |
c_console.h
|
- Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function.
|
2018-03-27 20:02:44 +02:00 |
c_consolebuffer.cpp
|
- removed some unused static variables
|
2017-04-26 14:48:33 +02:00 |
c_consolebuffer.h
|
|
|
c_cvars.cpp
|
Fixed archiving of CVARs with default values
|
2018-03-06 22:46:18 +02:00 |
c_cvars.h
|
Allowed CVARs to be set in unsafe context
|
2018-03-03 10:26:28 +01:00 |
c_dispatch.cpp
|
Fixed applying of unsafe context in waiting command
|
2018-03-25 22:38:38 +03:00 |
c_dispatch.h
|
Made unsafe execution context check for CVARs more strict
|
2018-01-29 15:20:35 +02:00 |
c_expr.cpp
|
- for some reason the change to c_expr.cpp got lost.
|
2017-03-08 21:14:21 +01:00 |
c_functions.cpp
|
|
|
c_functions.h
|
|
|
CMakeLists.txt
|
Moved gl_dynlight to hwrenderer because it does not depend on any direct renderer info.
|
2018-04-16 09:02:48 +02:00 |
cmdlib.cpp
|
Framework for context independent sounffont management
|
2018-02-22 12:51:45 +01:00 |
cmdlib.h
|
Framework for context independent sounffont management
|
2018-02-22 12:51:45 +01:00 |
colormatcher.cpp
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
colormatcher.h
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
compatibility.cpp
|
Removed obsolete compatibility enumeration
|
2018-04-16 14:29:10 +03:00 |
compatibility.h
|
- some improvements to compatibility scripts:
|
2018-04-09 22:09:28 +02:00 |
configfile.cpp
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
configfile.h
|
|
|
critsec.h
|
-added missing file.
|
2017-03-10 22:19:36 +01:00 |
ct_chat.cpp
|
- removed the border refresh counter.
|
2018-04-03 00:50:40 +02:00 |
cycler.cpp
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
cycler.h
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
d_dehacked.cpp
|
Fixed error reporting on loading malformed DeHackEd patches
|
2018-03-21 13:08:16 +02:00 |
d_dehacked.h
|
DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
|
2017-04-04 12:20:12 +03:00 |
d_event.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
d_gui.h
|
|
|
d_iwad.cpp
|
Reintroduced discarding of custom IWAD duplicates
|
2018-04-02 16:16:47 +03:00 |
d_main.cpp
|
- added the code for legacy shaders.
|
2018-04-08 12:11:51 +02:00 |
d_main.h
|
- fixed compilation in debug mode.
|
2017-11-12 09:06:40 +01:00 |
d_net.cpp
|
- removed the border refresh counter.
|
2018-04-03 00:50:40 +02:00 |
d_net.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
d_netinf.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
d_netinfo.cpp
|
- added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying
|
2017-10-23 12:16:02 -04:00 |
d_player.h
|
Fixed crash on finishgame CCMD before starting new game
|
2018-01-08 17:16:03 +02:00 |
d_protocol.cpp
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
d_protocol.h
|
Send player FOV across the network as floatig point.
|
2017-09-02 09:57:48 +02:00 |
d_stats.cpp
|
Merge remote-tracking branch 'remotes/origin/master' into 2D_Refactor
|
2018-04-08 20:52:30 +02:00 |
decallib.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
decallib.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
dobject.cpp
|
- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
|
2017-11-15 20:33:08 -05:00 |
dobject.h
|
Made usage of assertions in VM code consistent
|
2017-06-22 10:36:08 +03:00 |
dobjgc.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
dobjgc.h
|
- took PTypeBase and all its subclasses out of the DObject hierarchy.
|
2017-04-13 17:47:17 +02:00 |
dobjtype.cpp
|
Fixed crash on exit caused by undefined class
|
2018-01-31 18:40:48 +02:00 |
dobjtype.h
|
- fixed initialization of classes so that AllActorClasses only gets initialized when the game knows what is an actor and what is not.
|
2017-04-27 10:52:00 +02:00 |
doomdata.h
|
- Use FName instead of FString to store arg0str in FMapThing.
|
2018-01-21 09:10:04 +01:00 |
doomdef.h
|
- fixed compilation in debug mode.
|
2017-11-12 09:06:40 +01:00 |
doomerrors.h
|
|
|
doomstat.cpp
|
- removed the border refresh counter.
|
2018-04-03 00:50:40 +02:00 |
doomstat.h
|
- removed the border refresh counter.
|
2018-04-03 00:50:40 +02:00 |
doomtype.h
|
- added a software scene drawer to the GL renderer.
|
2018-04-07 10:20:59 +02:00 |
dsectoreffect.cpp
|
Export GetSector() again, removed lightingdata assignment.
|
2018-03-03 09:26:11 +01:00 |
dsectoreffect.h
|
- separated class descriptors from VM types.
|
2017-04-12 22:46:49 +02:00 |
dthinker.cpp
|
Improved profilethinkers in various ways
|
2018-03-10 11:04:31 +02:00 |
dthinker.h
|
- added per-class think time profiling tool.
|
2017-07-17 10:21:58 +02:00 |
edata.cpp
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
edata.h
|
- at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported.
|
2016-01-12 09:13:55 +01:00 |
empty.cpp
|
|
|
errors.h
|
|
|
events.cpp
|
Added activation type to WorldLine(Pre)Activated events
|
2018-04-14 11:52:09 +03:00 |
events.h
|
Added activation type to WorldLine(Pre)Activated events
|
2018-04-14 11:52:09 +03:00 |
f_wipe.cpp
|
- stripped out the entire software 2D renderer and moved all 2D drawing functions to DFrameBuffer so that they cannot be used with software DSimpleCanvas anymore.
|
2018-03-26 23:16:27 +02:00 |
f_wipe.h
|
- stripped out the entire software 2D renderer and moved all 2D drawing functions to DFrameBuffer so that they cannot be used with software DSimpleCanvas anymore.
|
2018-03-26 23:16:27 +02:00 |
files.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
files.h
|
- fixed uninitialized variables in files.h.
|
2018-03-20 18:29:54 +01:00 |
files_decompress.cpp
|
- added missing return to translation code.
|
2018-03-12 21:18:11 +01:00 |
g_doomedmap.cpp
|
- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
|
2017-05-01 21:25:54 +02:00 |
g_game.cpp
|
- removed the remaining calls from the FRenderer interface from the main game code.
|
2018-04-04 00:21:25 +02:00 |
g_game.h
|
Fixed: don't interpolate view movements if a key press didn't result in any changes.
|
2017-10-11 19:01:37 +02:00 |
g_hub.cpp
|
|
|
g_hub.h
|
|
|
g_input.h
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
g_level.cpp
|
- implemented shader support for rendering the SW renderer canvas with legacy OpenGL.
|
2018-04-08 13:05:20 +02:00 |
g_level.h
|
- moved the code in gl_data.cpp to better fitting places
|
2018-04-01 18:45:27 +02:00 |
g_levellocals.h
|
- moved part of the fade init for LEVEL_HASFADETABLE to the common colormap initialization to have all of it in one place.
|
2018-04-03 20:55:36 +02:00 |
g_mapinfo.cpp
|
- moved the code in gl_data.cpp to better fitting places
|
2018-04-01 18:45:27 +02:00 |
g_pch.h
|
- added missing return to translation code.
|
2018-03-12 21:18:11 +01:00 |
g_pch2.h
|
|
|
g_skill.cpp
|
- fixed: FSkillInfo operator "=" did not set PlayerRespawn value
|
2017-12-28 01:41:56 -05:00 |
gameconfigfile.cpp
|
Fixed initialization of search paths on macOS
|
2018-03-04 11:06:11 +02:00 |
gameconfigfile.h
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
gametype.h
|
|
|
gi.cpp
|
- fixed: removed erroneous 'defaultrespawntime' macro double so that there's only one
|
2017-10-14 17:44:17 -04:00 |
gi.h
|
- added ability to change slider color using mapinfo's gameinfo
|
2017-10-14 13:05:15 -04:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
GuillotineBinPack.cpp
|
|
|
GuillotineBinPack.h
|
|
|
hu_scores.cpp
|
- removed the border refresh counter.
|
2018-04-03 00:50:40 +02:00 |
hu_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_cd.h
|
|
|
i_module.cpp
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
i_module.h
|
|
|
i_net.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_net.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_time.cpp
|
Fixed freeze after saving game when cl_waitforsave CVAR set to false
|
2018-03-04 15:11:45 +02:00 |
i_time.h
|
- fixed: screen->FrameTime should use an adjusted frame start time
|
2017-12-07 03:01:57 -05:00 |
i_video.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
info.cpp
|
Removed unused parameter from several functions in FStateDefinitions class
|
2017-11-05 15:20:25 +02:00 |
info.h
|
Fixed potential crash during state validation
|
2018-03-01 11:08:38 +02:00 |
keysections.cpp
|
- removed an unchecked fixed size buffer in the KEYCONF parser.
|
2018-03-03 09:14:33 +01:00 |
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
Fixed non-portable usage of __solaris__ preprocessor definition
|
2017-10-24 15:32:43 +03:00 |
m_alloc.h
|
|
|
m_argv.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
m_argv.h
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
m_bbox.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_bbox.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_cheat.cpp
|
- 'kill baddies' cheat now describes what it is killing. This is mostly for multiplayer purposes when other players see the feedback when the cheat is used, allowing players to see if it was 'kill monsters' or 'kill baddies'
|
2017-07-22 07:25:58 -04:00 |
m_cheat.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_crc32.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_fixed.h
|
Enabled position independent executable for generic GCC/Clang
|
2017-12-29 09:39:01 +02:00 |
m_joy.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_joy.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_misc.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
m_misc.h
|
- added M_GetDocumentsPath function.
|
2017-12-03 21:03:44 +01:00 |
m_png.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
m_png.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
m_random.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_random.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
m_swap.h
|
- fixed some issues with m_swap's design.
|
2018-03-11 14:35:36 +01:00 |
md5.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
md5.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
memarena.cpp
|
Fixed crash caused by failure to allocate memory block of very special size
|
2017-04-19 17:52:43 +03:00 |
memarena.h
|
- allow parsing of static constant arrays in class scope.
|
2017-03-14 20:22:37 +01:00 |
mus2midi.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
mus2midi.h
|
- more of the same.
|
2017-03-08 18:55:53 +01:00 |
name.cpp
|
- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
|
2016-09-13 10:43:53 +02:00 |
name.h
|
|
|
namedef.h
|
Added 'TeleportSpecial' as an alias for 'Teleport' in ZScript to deconflict from the Actor.Teleport function.
|
2018-02-27 12:44:00 +01:00 |
nodebuild.cpp
|
Use 64-bit fixed point for node builder's vertex map
|
2018-02-28 16:36:14 +01:00 |
nodebuild.h
|
Use 64-bit fixed point for node builder's vertex map
|
2018-02-28 16:36:14 +01:00 |
nodebuild_classify_nosse2.cpp
|
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
|
2017-02-26 12:47:16 +01:00 |
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
- moved nodes into FLevelLocals.
|
2017-03-17 01:42:37 +01:00 |
nodebuild_gl.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
nodebuild_utility.cpp
|
Use 64-bit fixed point for node builder's vertex map
|
2018-02-28 16:36:14 +01:00 |
p_3dfloors.cpp
|
- merged vid_renderer, swtruecolor and r_polyrender into one CVAR to reduce menu clutter.
|
2018-04-07 23:30:28 +02:00 |
p_3dfloors.h
|
- refactored FDynamicColormap out of sector_t.
|
2017-03-15 22:04:59 +01:00 |
p_3dmidtex.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_3dmidtex.h
|
|
|
p_acs.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
p_acs.h
|
Fixed excessive growth of ACS string pool
|
2018-04-01 16:27:08 +03:00 |
p_actionfunctions.cpp
|
Default newradius in A_SetSize
|
2018-03-30 18:06:46 -05:00 |
p_blockmap.h
|
Fixed compilation with GCC/Clang
|
2017-03-17 17:42:28 +02:00 |
p_ceiling.cpp
|
Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials
|
2017-05-25 10:41:06 +03:00 |
p_checkposition.h
|
- fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag.
|
2017-08-27 10:36:34 +02:00 |
p_conversation.cpp
|
Added message for absent explicitly referenced dialog file
|
2018-04-07 12:52:38 +03:00 |
p_conversation.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
p_doors.cpp
|
Applied texture offsets and scales on animated doors
|
2017-12-29 11:47:30 +02:00 |
p_effect.cpp
|
- fixed: The rail trail should use r_trail_sparsity, not r_spiral_sparsity.
|
2017-05-19 12:03:20 +02:00 |
p_effect.h
|
- changed ttl in particle_t from short to int32_t for longer lifespan.
|
2017-12-07 01:54:30 -05:00 |
p_enemy.cpp
|
- add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies.
|
2018-01-09 12:34:12 -05:00 |
p_enemy.h
|
- added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters
|
2017-07-19 15:03:27 -04:00 |
p_floor.cpp
|
Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials
|
2017-05-25 10:41:06 +03:00 |
p_glnodes.cpp
|
- p_glnodes.cpp must include zlib.h
|
2018-03-12 22:45:49 +01:00 |
p_interaction.cpp
|
- Added DMG_NO_PAIN for DamageMobj.
|
2017-12-16 12:17:55 -05:00 |
p_lights.cpp
|
Export GetSector() again, removed lightingdata assignment.
|
2018-03-03 09:26:11 +01:00 |
p_linetracedata.h
|
Fix accidentally removed SectorPlane assignment. Added missing HitVector support.
|
2018-03-03 09:30:06 +01:00 |
p_linkedsectors.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
p_lnspec.cpp
|
- removed all instances of CF_POWERBUDDHA
|
2017-05-16 09:52:50 +02:00 |
p_lnspec.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_local.h
|
A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though.
|
2018-01-21 10:54:02 +01:00 |
p_map.cpp
|
Typo fix in linetrace flags checking.
|
2018-03-26 22:00:17 +02:00 |
p_maputl.cpp
|
- moved portal data into FLevelLocals.
|
2018-04-01 20:17:39 +02:00 |
p_maputl.h
|
- iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group.
|
2018-01-29 18:00:55 +01:00 |
p_mobj.cpp
|
- removed the remaining calls from the FRenderer interface from the main game code.
|
2018-04-04 00:21:25 +02:00 |
p_pillar.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
p_plats.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_pspr.cpp
|
Fixed uninitialized members in DPSprite class
|
2018-03-30 16:38:51 +03:00 |
p_pspr.h
|
Added PSPF_MIRROR.
|
2017-05-25 19:46:36 -05:00 |
p_pusher.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_saveg.cpp
|
Fixed broken portals after loading saved game
|
2018-04-15 10:52:02 +02:00 |
p_saveg.h
|
- moved the Zones array into FLevelLocals.
|
2017-03-17 12:11:37 +01:00 |
p_scroll.cpp
|
- major optimization on carry scroller code.
|
2017-05-19 16:31:44 +02:00 |
p_secnodes.cpp
|
- moved portal data into FLevelLocals.
|
2018-04-01 20:17:39 +02:00 |
p_sectors.cpp
|
- made the glow getter functions members of sector_t.
|
2018-04-02 13:36:28 +02:00 |
p_setup.cpp
|
Fixed broken portals after loading saved game
|
2018-04-15 10:52:02 +02:00 |
p_setup.h
|
Enable string & float user_ properties in UDMF things
|
2018-03-24 10:20:39 +01:00 |
p_sight.cpp
|
- moved portal data into FLevelLocals.
|
2018-04-01 20:17:39 +02:00 |
p_slopes.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_spec.cpp
|
Added activation type to WorldLine(Pre)Activated events
|
2018-04-14 11:52:09 +03:00 |
p_spec.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_states.cpp
|
Removed unused parameter from several functions in FStateDefinitions class
|
2017-11-05 15:20:25 +02:00 |
p_switch.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
p_tags.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
p_tags.h
|
- added SectorTagIterator and LineIDIterator script classes.
|
2017-03-09 17:05:51 +01:00 |
p_teleport.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_terrain.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
p_terrain.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_things.cpp
|
- moved portal data into FLevelLocals.
|
2018-04-01 20:17:39 +02:00 |
p_tick.cpp
|
Fixed linking with GCC and Clang toolchains
|
2017-08-12 14:41:23 +03:00 |
p_tick.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_trace.cpp
|
- renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods.
|
2018-01-27 09:32:26 +01:00 |
p_trace.h
|
- renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods.
|
2018-01-27 09:32:26 +01:00 |
p_udmf.cpp
|
Enable string & float user_ properties in UDMF things
|
2018-03-24 10:20:39 +01:00 |
p_udmf.h
|
- made the coordinate check fatal. If this happens the loaded map will be broken, there is no point trying to recover.
|
2017-03-23 10:19:07 +01:00 |
p_usdf.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
p_user.cpp
|
- merged vid_renderer, swtruecolor and r_polyrender into one CVAR to reduce menu clutter.
|
2018-04-07 23:30:28 +02:00 |
p_xlat.cpp
|
- fixed: P_TranslateLinedef should not do any byte swapping but require passing of properly ordered values.
|
2017-05-04 23:52:16 +02:00 |
parallel_for.h
|
Moved parallel_for() function template to own header file
|
2017-07-15 12:16:06 +03:00 |
parsecontext.cpp
|
|
|
parsecontext.h
|
|
|
po_man.cpp
|
- moved portal data into FLevelLocals.
|
2018-04-01 20:17:39 +02:00 |
po_man.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
portal.cpp
|
- resorted portal render data.
|
2018-04-01 22:26:57 +02:00 |
portal.h
|
- resorted portal render data.
|
2018-04-01 22:26:57 +02:00 |
r_defs.h
|
- made the glow getter functions members of sector_t.
|
2018-04-02 13:36:28 +02:00 |
r_renderer.h
|
- Remove code that seemingly doesn't do anything and really shouldn't be needed
|
2018-04-13 21:56:34 +02:00 |
r_sky.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
r_sky.h
|
- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
|
2017-11-15 20:33:08 -05:00 |
r_state.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
r_utility.cpp
|
- merged vid_renderer, swtruecolor and r_polyrender into one CVAR to reduce menu clutter.
|
2018-04-07 23:30:28 +02:00 |
r_utility.h
|
- more timer cleanup
|
2017-11-13 00:28:43 +01:00 |
r_videoscale.cpp
|
- fixed possible erroneous comparison, also fixed a couple compiler warnings in the process
|
2017-10-10 07:23:05 -04:00 |
r_videoscale.h
|
- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
|
2017-10-07 20:18:37 -04:00 |
Rect.h
|
|
|
s_advsound.cpp
|
Exported S_IsActorPlayingSomething and S_GetMSLength to ZScript.
|
2018-01-20 19:01:47 +01:00 |
s_environment.cpp
|
Disabled reverb editor's test environment by default
|
2018-02-24 17:46:04 +02:00 |
s_playlist.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
s_playlist.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
s_sndseq.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
s_sndseq.h
|
- changed TObjPtr to take a pointer as its template argument and not the class it points to.
|
2017-03-08 13:35:21 +01:00 |
s_sound.cpp
|
- removed the border refresh counter.
|
2018-04-03 00:50:40 +02:00 |
s_sound.h
|
- avoid double loading sound data for monoization.
|
2017-04-26 20:51:06 +02:00 |
sc_man.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
sc_man.h
|
- got rid of M_ReadFile(Malloc) which werew each used only once in the entire code. These were still using the low level POSIX-style file interface which shouldn't really be used anymore.
|
2017-12-02 13:09:59 +01:00 |
sc_man_scanner.re
|
-protected critical portal data from getting written to by user code.
|
2018-04-15 12:13:02 +02:00 |
sc_man_tokens.h
|
-protected critical portal data from getting written to by user code.
|
2018-04-15 12:13:02 +02:00 |
serializer.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
serializer.h
|
- converted FInterBackground into a class so that the scripts can use it.
|
2017-03-18 13:25:22 +01:00 |
skins.cpp
|
|
|
skins.h
|
|
|
SkylineBinPack.cpp
|
|
|
SkylineBinPack.h
|
|
|
st_start.h
|
- separated the software-renderer-specific parts of colormap processing from the common parts.
|
2017-03-15 22:04:59 +01:00 |
st_stuff.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
st_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
statistics.cpp
|
- fixed crash when entering 'finishgame' in the console outside of a level.
|
2018-01-09 20:24:25 +01:00 |
statnums.h
|
- added a user reserved range of statnums from 70-90
|
2017-08-12 13:08:11 +02:00 |
stats.cpp
|
- Fix stat output to use the console scale
|
2017-06-03 16:58:09 +02:00 |
stats.h
|
Fixed POSIX definition of rdtsc() function
|
2018-04-08 13:55:46 +03:00 |
stringtable.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
stringtable.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
- store the wall render nodes as pointers, not as objects.
|
2018-04-15 14:25:42 +02:00 |
teaminfo.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
teaminfo.h
|
|
|
templates.h
|
|
|
tflags.h
|
- replaced homegrown SWORD, SBYTE and uint32_t types.
|
2017-03-09 19:31:45 +01:00 |
umapinfo.cpp
|
- load translator from gameinfo instead of Doom for UMAPINFO
|
2017-12-30 16:36:29 -05:00 |
v_2ddrawer.cpp
|
- brighten the textured automap when in the hardware renderer with light modes 0, 1 and 4.
|
2018-04-15 08:53:38 +02:00 |
v_2ddrawer.h
|
- made the screen blend work for the software renderer.
|
2018-04-07 10:53:20 +02:00 |
v_blend.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
v_collection.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_collection.h
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_colortables.h
|
- it compiles again.
|
2018-03-28 16:40:09 +02:00 |
v_draw.cpp
|
Fixed a few compilation warnings
|
2018-04-08 13:55:46 +03:00 |
v_font.cpp
|
- made SPROFS a more usable feature.
|
2018-03-31 10:37:46 +02:00 |
v_font.h
|
- removed the old software renderer framebuffers for Windows
|
2018-03-30 23:18:25 +02:00 |
v_palette.cpp
|
- Build texture work. Currently broken.
|
2018-03-19 20:02:38 +01:00 |
v_palette.h
|
- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
|
2017-03-14 12:16:42 +01:00 |
v_pfx.cpp
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
v_pfx.h
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
v_text.cpp
|
- stripped out the entire software 2D renderer and moved all 2D drawing functions to DFrameBuffer so that they cannot be used with software DSimpleCanvas anymore.
|
2018-03-26 23:16:27 +02:00 |
v_text.h
|
- let the 3 relevant text functions handle UTF-8 strings
|
2017-12-02 21:21:57 +01:00 |
v_video.cpp
|
- Remove code that seemingly doesn't do anything and really shouldn't be needed
|
2018-04-13 21:56:34 +02:00 |
v_video.h
|
- Fix playersprite offset being wrong in softpoly
|
2018-04-08 15:49:06 +02:00 |
vectors.h
|
- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
|
2018-04-02 15:58:28 +02:00 |
version.h
|
-protected critical portal data from getting written to by user code.
|
2018-04-15 12:13:02 +02:00 |
w_wad.cpp
|
- moved a large portion of gl_textures.cpp into the main files for the implementing classes.
|
2018-03-31 19:20:59 +02:00 |
w_wad.h
|
- moved a large portion of gl_textures.cpp into the main files for the implementing classes.
|
2018-03-31 19:20:59 +02:00 |
w_zip.h
|
- transition to new FileReader interface complete, but untested.
|
2018-03-11 12:33:46 +01:00 |
weightedlist.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
wi_stuff.cpp
|
- made SPROFS a more usable feature.
|
2018-03-31 10:37:46 +02:00 |
wi_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
x86.cpp
|
- most stat stuff done.
|
2018-03-12 19:33:48 +01:00 |
x86.h
|
- most stat stuff done.
|
2018-03-12 19:33:48 +01:00 |
xs_Float.h
|
|
|
zstrformat.cpp
|
Fixed Infinity and NaN floating point values formatting as string
|
2017-08-29 11:39:50 +03:00 |
zstring.cpp
|
Added ability to split FString on tokens
|
2017-10-28 11:44:12 +03:00 |
zstring.h
|
Added ability to split FString on tokens
|
2017-10-28 11:44:12 +03:00 |
zzautozend.cpp
|
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
|
2016-11-22 19:20:31 +01:00 |