gzdoom/src/r_data
Christoph Oelckers 4a7b1aada7 Merge remote-tracking branch 'remotes/origin/modern'
# Conflicts:
#	wadsrc/static/shaders/glsl/main.fp
2018-07-20 10:19:07 +02:00
..
models UE1: Clean up and restructure model class. 2018-07-04 21:31:48 +02:00
a_dynlightdata.cpp Cleaned up #include's in dynamic lights code 2018-04-19 11:12:29 +03:00
colormaps.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
colormaps.h - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00
gldefs.cpp - fix user defines and textures not working 2018-07-15 23:34:58 +02:00
matrix.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
matrix.h - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
portalgroups.cpp - moved all portal code that sets up a scene to be rendered into API independent code and let it be handled by a common wrapper class. 2018-06-23 23:03:34 +02:00
r_interpolate.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
r_interpolate.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
r_translate.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
r_translate.h - integrated GL parts of translation handling into the main module. 2018-04-01 00:59:49 +02:00
r_vanillatrans.cpp - use 0 as the default for r_vanillatrans. 2017-06-04 12:39:39 +02:00
r_vanillatrans.h - r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display 2017-06-04 12:30:35 +02:00
renderinfo.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
renderstyle.cpp Corrected render style definition 2018-04-27 09:34:02 +02:00
renderstyle.h Corrected render style definition 2018-04-27 09:34:02 +02:00
sprites.cpp - move modeldef parsing to its own function (ParseModelDefLump) 2018-05-22 01:28:57 +02:00
sprites.h - Added +SPRITEFLIP which reverses a sprite's left-rightness. 2017-05-03 21:13:31 +02:00
voxels.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
voxels.h - changed voxel remapping to make a copy instead of destroying the original. 2018-04-03 00:30:02 +02:00