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1cb3514b05
As nice as the automatic is, this will trigger far too many cases where it will disable translucency for mods that only change some texts. Dehacked is very often only used for non-actor related modifications. If the automatic is supposed to be the default it needs to do a lot more thorough checks to avoid bug reports due to misunderstanding the feature.
94 lines
2.3 KiB
C++
94 lines
2.3 KiB
C++
//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2017 Rachael Alexanderson
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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/*
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** r_vanillatrans.cpp
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** Figures out whether to turn off transparency for certain native game objects
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**
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**/
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#include "templates.h"
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#include "c_cvars.h"
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#include "w_wad.h"
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#ifdef _DEBUG
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#include "c_dispatch.h"
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#endif
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bool r_UseVanillaTransparency;
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CVAR (Int, r_vanillatrans, 0, CVAR_ARCHIVE)
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namespace
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{
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bool firstTime = true;
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bool foundDehacked = false;
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bool foundDecorate = false;
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bool foundZScript = false;
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}
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#ifdef _DEBUG
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CCMD (debug_checklumps)
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{
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Printf("firstTime: %d\n", firstTime);
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Printf("foundDehacked: %d\n", foundDehacked);
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Printf("foundDecorate: %d\n", foundDecorate);
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Printf("foundZScript: %d\n", foundZScript);
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}
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#endif
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void UpdateVanillaTransparency()
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{
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firstTime = true;
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}
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bool UseVanillaTransparency()
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{
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if (firstTime)
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{
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int lastlump = 0;
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Wads.FindLump("ZSCRIPT", &lastlump); // ignore first ZScript
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if (Wads.FindLump("ZSCRIPT", &lastlump) == -1) // no loaded ZScript
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{
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lastlump = 0;
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foundDehacked = Wads.FindLump("DEHACKED", &lastlump) != -1;
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lastlump = 0;
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foundDecorate = Wads.FindLump("DECORATE", &lastlump) != -1;
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foundZScript = false;
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}
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else
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{
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foundZScript = true;
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foundDehacked = false;
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foundDecorate = false;
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}
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firstTime = false;
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}
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switch (r_vanillatrans)
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{
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case 0: return false;
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case 1: return true;
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default:
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if (foundDehacked)
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return true;
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if (foundDecorate)
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return false;
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return r_vanillatrans == 3;
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}
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}
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