.. |
fragglescript
|
- increased the snd_channels default and minimum.
|
2017-03-16 10:38:56 +01:00 |
g_inventory
|
- implemented the regular Doom status bar.
|
2017-03-26 22:04:58 +02:00 |
g_shared
|
cleaned up the scaling options.
|
2017-03-30 02:16:23 +02:00 |
g_statusbar
|
- exported the clipping rectangle to scripting and added a statusbar scaling wrapper for it.
|
2017-03-30 12:13:28 +02:00 |
gl
|
- added automatic brightmaps.
|
2017-03-29 23:13:11 +02:00 |
intermission
|
- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
|
2017-03-14 12:16:42 +01:00 |
math
|
- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
|
2016-10-17 15:17:48 +02:00 |
menu
|
- added colorization for untranslated fonts. This uses the light color of the vertices. The software rendered 2D code will ignore this infomation.
|
2017-03-29 21:22:05 +02:00 |
polyrenderer
|
- implemented proper scaling for the status bar itself.
|
2017-03-29 19:23:40 +02:00 |
posix
|
Fixed build of SDL backend on macOS
|
2017-03-26 11:49:23 +03:00 |
r_data
|
- removed several unneeded GL headers from the software renderer's sources.
|
2017-03-16 13:49:34 +01:00 |
rapidjson
|
Serializer now writes floating point zero if special value is encountered
|
2016-12-20 12:19:12 +01:00 |
resourcefiles
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
scripting
|
- allow multiple expressions in 'for' iteration part.
|
2017-03-29 22:18:52 +02:00 |
sfmt
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
sound
|
- fixed: MIDIStreamer::Update did not check if the device was still valid.
|
2017-03-13 00:38:59 +01:00 |
swrenderer
|
- implemented proper scaling for the status bar itself.
|
2017-03-29 19:23:40 +02:00 |
textures
|
- moved the BarShader textures into the texture manager so that ZScript can use them. ZScript only knows about TextureIDs, but those require the texture to be handled by the texture manager.
|
2017-03-27 01:55:47 +02:00 |
win32
|
- added colorization for untranslated fonts. This uses the light color of the vertices. The software rendered 2D code will ignore this infomation.
|
2017-03-29 21:22:05 +02:00 |
xlat
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
__autostart.cpp
|
- Fixed the order of the MS sections.
|
2016-11-22 21:20:42 +01:00 |
actionspecials.h
|
- fixes typo in actionspecials.h.
|
2017-03-29 19:24:56 +02:00 |
actor.h
|
- removed several unneeded GL headers from the software renderer's sources.
|
2017-03-16 13:49:34 +01:00 |
actorinlines.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
actorptrselect.cpp
|
|
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actorptrselect.h
|
|
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am_map.cpp
|
- implemented proper scaling for the status bar itself.
|
2017-03-29 19:23:40 +02:00 |
am_map.h
|
- implemented proper scaling for the status bar itself.
|
2017-03-29 19:23:40 +02:00 |
announcer.h
|
|
|
autosegs.h
|
- for some reason the change to c_expr.cpp got lost.
|
2017-03-08 21:14:21 +01:00 |
b_bot.cpp
|
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
|
2017-02-08 15:47:22 +01:00 |
b_bot.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
b_func.cpp
|
- added a few missing includes which were not triggered as error in a debug build.
|
2017-03-10 09:57:10 +01:00 |
b_game.cpp
|
- scriptified the SBARINFO wrapper.
|
2017-03-22 17:29:13 +01:00 |
b_move.cpp
|
- fixed GCC warnings and errors
|
2017-03-11 19:02:35 +01:00 |
b_think.cpp
|
- fixed GCC warnings and errors
|
2017-03-11 19:02:35 +01:00 |
basictypes.h
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
bbannouncer.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
c_bind.cpp
|
- added a dummy struct named '_' to define global variables. This can only be used internally.
|
2017-03-13 14:42:14 +01:00 |
c_bind.h
|
|
|
c_cmds.cpp
|
- added a setinv cheat CCMD.
|
2017-03-14 11:44:21 +01:00 |
c_console.cpp
|
cleaned up the scaling options.
|
2017-03-30 02:16:23 +02:00 |
c_console.h
|
|
|
c_consolebuffer.cpp
|
|
|
c_consolebuffer.h
|
|
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c_cvars.cpp
|
- rewrote the condition nodes from SBARINFO in ZScript. This compiles but hasn't been tested yet.
|
2017-03-23 00:25:26 +01:00 |
c_cvars.h
|
- replaced homegrown SWORD, SBYTE and uint32_t types.
|
2017-03-09 19:31:45 +01:00 |
c_dispatch.cpp
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
c_dispatch.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
c_expr.cpp
|
- for some reason the change to c_expr.cpp got lost.
|
2017-03-08 21:14:21 +01:00 |
c_functions.cpp
|
- added a 'brief' mode to linetarget and info.
|
2017-02-25 21:48:15 +01:00 |
c_functions.h
|
- added a 'brief' mode to linetarget and info.
|
2017-02-25 21:48:15 +01:00 |
CMakeLists.txt
|
- moved the BarShader textures into the texture manager so that ZScript can use them. ZScript only knows about TextureIDs, but those require the texture to be handled by the texture manager.
|
2017-03-27 01:55:47 +02:00 |
cmdlib.cpp
|
- scriptified the automap HUD and made it obey hud_scale instead of always being fully scaled.
|
2017-03-29 14:20:22 +02:00 |
cmdlib.h
|
- ncopystring is not needed anymore.
|
2017-02-19 01:14:31 +01:00 |
colormatcher.cpp
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
colormatcher.h
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
compatibility.cpp
|
Merge https://github.com/coelckers/gzdoom
|
2017-03-08 21:25:24 -05:00 |
compatibility.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
configfile.cpp
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
configfile.h
|
|
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critsec.h
|
-added missing file.
|
2017-03-10 22:19:36 +01:00 |
ct_chat.cpp
|
cleaned up the scaling options.
|
2017-03-30 02:16:23 +02:00 |
cycler.cpp
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
cycler.h
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
d_dehacked.cpp
|
- need to be careful with ctype functions - the way they are written they will do bad things with non-ASCII characters if signed chars are fed to them.
|
2017-03-18 19:37:36 +01:00 |
d_dehacked.h
|
more inventory scriptification
|
2017-01-19 23:42:12 +01:00 |
d_event.h
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
d_gui.h
|
|
|
d_iwad.cpp
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
d_main.cpp
|
- reimplemented the position display, but changed its position a bit upward.
|
2017-03-29 23:51:53 +02:00 |
d_main.h
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
d_net.cpp
|
- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
|
2017-03-14 12:16:42 +01:00 |
d_net.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
d_netinf.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
d_netinfo.cpp
|
- scriptified the SBARINFO wrapper.
|
2017-03-22 17:29:13 +01:00 |
d_player.h
|
- moved th player resurrection code into a player_t method.
|
2017-03-28 21:29:14 +02:00 |
d_protocol.cpp
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
d_protocol.h
|
- added a setinv cheat CCMD.
|
2017-03-14 11:44:21 +01:00 |
decallib.cpp
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
decallib.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
dobject.cpp
|
- the fourth.
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2017-03-08 18:55:54 +01:00 |
dobject.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
dobjgc.cpp
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
dobjgc.h
|
- converted FInterBackground into a class so that the scripts can use it.
|
2017-03-18 13:25:22 +01:00 |
dobjtype.cpp
|
- added Get/SetValue functions to PBool.
|
2017-03-22 15:44:54 +01:00 |
dobjtype.h
|
- added Get/SetValue functions to PBool.
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2017-03-22 15:44:54 +01:00 |
doomdata.h
|
- moved more varialbles into FLevelLocals.
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2017-03-17 12:49:43 +01:00 |
doomdef.cpp
|
|
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doomdef.h
|
Merge https://github.com/coelckers/gzdoom
|
2017-03-08 21:25:24 -05:00 |
doomerrors.h
|
- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
|
2016-12-02 17:36:29 +01:00 |
doomstat.cpp
|
- made the status screen a class and scriptified a few more functions.
|
2017-03-18 15:45:36 +01:00 |
doomstat.h
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
doomtype.h
|
- made 'nocoloredspritelighting' a global option and also implemented it in the software renderer.
|
2017-03-16 00:56:03 +01:00 |
dsectoreffect.cpp
|
- exported the base thinker class for sector lighting effects to ZScript.
|
2017-03-19 13:15:38 +01:00 |
dsectoreffect.h
|
- exported the base thinker class for sector lighting effects to ZScript.
|
2017-03-19 13:15:38 +01:00 |
dthinker.cpp
|
- fixed GCC warnings and errors
|
2017-03-11 19:02:35 +01:00 |
dthinker.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
edata.cpp
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
edata.h
|
|
|
empty.cpp
|
|
|
errors.h
|
|
|
events.cpp
|
- reimplemented the position display, but changed its position a bit upward.
|
2017-03-29 23:51:53 +02:00 |
events.h
|
- reimplemented the position display, but changed its position a bit upward.
|
2017-03-29 23:51:53 +02:00 |
f_wipe.cpp
|
- implemented proper scaling for the status bar itself.
|
2017-03-29 19:23:40 +02:00 |
f_wipe.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
files.cpp
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
files.h
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
g_doomedmap.cpp
|
- moved more varialbles into FLevelLocals.
|
2017-03-17 12:49:43 +01:00 |
g_game.cpp
|
- started port of Doom status bar to ZScript.
|
2017-03-25 21:40:17 +01:00 |
g_game.h
|
- added a callback to menu items for when a new menu gets created.
|
2017-03-14 10:41:13 +01:00 |
g_hub.cpp
|
- made intermission screen more scripting friendly.
|
2017-02-24 00:28:33 +01:00 |
g_hub.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
g_input.h
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
g_level.cpp
|
- added a GetCVarString ZScript/DECORATE function.
|
2017-03-28 21:37:43 +02:00 |
g_level.h
|
- made 'nocoloredspritelighting' a global option and also implemented it in the software renderer.
|
2017-03-16 00:56:03 +01:00 |
g_levellocals.h
|
Fix method member being a qualified name
|
2017-03-18 22:44:21 +01:00 |
g_mapinfo.cpp
|
- made 'nocoloredspritelighting' a global option and also implemented it in the software renderer.
|
2017-03-16 00:56:03 +01:00 |
g_pch.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
g_pch2.h
|
- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
|
2016-04-10 13:54:42 +02:00 |
g_skill.cpp
|
- added a few exports for game strings which the SBARINFO string drawer can access and which should also be available by ZScript.
|
2017-03-24 02:12:36 +01:00 |
gameconfigfile.cpp
|
- added a special slider type for the scaling options that prints a descriptive text instead of the slider for the special settings.
|
2017-03-30 11:30:09 +02:00 |
gameconfigfile.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
gametype.h
|
|
|
gi.cpp
|
- let hud_scale act like an override to uiscale, just like con_scale does.
|
2017-03-25 18:32:47 +01:00 |
gi.h
|
- let hud_scale act like an override to uiscale, just like con_scale does.
|
2017-03-25 18:32:47 +01:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
GuillotineBinPack.cpp
|
|
|
GuillotineBinPack.h
|
|
|
hu_scores.cpp
|
- implemented proper scaling for the status bar itself.
|
2017-03-29 19:23:40 +02:00 |
hu_stuff.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
i_cd.h
|
|
|
i_module.cpp
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
i_module.h
|
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
|
2016-11-12 18:32:09 -05:00 |
i_net.cpp
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
i_net.h
|
|
|
i_video.h
|
|
|
info.cpp
|
- separated the blood translation index from the BloodColor variable to allow more than 255 blood translations and as a prerequisite for allowing to change the blood color.
|
2017-03-02 10:26:23 +01:00 |
info.h
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
keysections.cpp
|
|
|
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
|
|
m_alloc.h
|
|
|
m_argv.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
m_argv.h
|
|
|
m_bbox.cpp
|
- floatified FBoundingBox.
|
2016-03-31 10:38:54 +02:00 |
m_bbox.h
|
- removed most of the deleted function declarations.
|
2016-03-31 21:20:45 +02:00 |
m_cheat.cpp
|
- moved th player resurrection code into a player_t method.
|
2017-03-28 21:29:14 +02:00 |
m_cheat.h
|
- added a setinv cheat CCMD.
|
2017-03-14 11:44:21 +01:00 |
m_crc32.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_fixed.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_joy.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_joy.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_misc.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
m_misc.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_png.cpp
|
- replaced homegrown SWORD, SBYTE and uint32_t types.
|
2017-03-09 19:31:45 +01:00 |
m_png.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
m_random.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_random.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
m_swap.h
|
Fixed compilation on macOS
|
2016-09-24 13:15:45 +03:00 |
md5.cpp
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
md5.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
memarena.cpp
|
- allow parsing of static constant arrays in class scope.
|
2017-03-14 20:22:37 +01:00 |
memarena.h
|
- allow parsing of static constant arrays in class scope.
|
2017-03-14 20:22:37 +01:00 |
mus2midi.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
mus2midi.h
|
- more of the same.
|
2017-03-08 18:55:53 +01:00 |
name.cpp
|
- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
|
2016-09-13 10:43:53 +02:00 |
name.h
|
|
|
namedef.h
|
- moved th player resurrection code into a player_t method.
|
2017-03-28 21:29:14 +02:00 |
nodebuild.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
nodebuild.h
|
- moved nodes into FLevelLocals.
|
2017-03-17 01:42:37 +01:00 |
nodebuild_classify_nosse2.cpp
|
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
|
2017-02-26 12:47:16 +01:00 |
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
- moved nodes into FLevelLocals.
|
2017-03-17 01:42:37 +01:00 |
nodebuild_gl.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
nodebuild_utility.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
p_3dfloors.cpp
|
- refactored FDynamicColormap out of sector_t.
|
2017-03-15 22:04:59 +01:00 |
p_3dfloors.h
|
- refactored FDynamicColormap out of sector_t.
|
2017-03-15 22:04:59 +01:00 |
p_3dmidtex.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_3dmidtex.h
|
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
|
2016-12-27 21:16:42 +01:00 |
p_acs.cpp
|
- added GetLineX/GetLineY ACS functions.
|
2017-03-29 01:02:29 +02:00 |
p_acs.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
p_actionfunctions.cpp
|
- added a GetCVarString ZScript/DECORATE function.
|
2017-03-28 21:37:43 +02:00 |
p_blockmap.h
|
Fixed compilation with GCC/Clang
|
2017-03-17 17:42:28 +02:00 |
p_buildmap.cpp
|
- separated the software-renderer-specific parts of colormap processing from the common parts.
|
2017-03-15 22:04:59 +01:00 |
p_ceiling.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_checkposition.h
|
- fixed: It was not possible to step through a ceiling portal into the upper sector.
|
2016-05-20 13:10:42 +02:00 |
p_conversation.cpp
|
- fixed GCC warnings and errors
|
2017-03-11 19:02:35 +01:00 |
p_conversation.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_doors.cpp
|
- restored a line of accidentally deleted code in the animated door thinker.
|
2017-03-14 10:08:43 +01:00 |
p_effect.cpp
|
- fixed reject check in particle code.
|
2017-03-17 21:54:03 +01:00 |
p_effect.h
|
Merge https://github.com/coelckers/gzdoom
|
2017-03-08 21:25:24 -05:00 |
p_enemy.cpp
|
- moved the blockmap into a substructure of FLevelLocals.
|
2017-03-17 14:24:21 +01:00 |
p_enemy.h
|
- allow the VM to run on one global stack per thread.
|
2016-11-30 17:15:01 +01:00 |
p_floor.cpp
|
- fixed: The stair and donut builders did not initialize FFloor::m_Instant.
|
2017-03-02 18:18:34 +01:00 |
p_glnodes.cpp
|
- moved the Zones array into FLevelLocals.
|
2017-03-17 12:11:37 +01:00 |
p_interaction.cpp
|
- fixed the drain callback.
|
2017-03-29 22:50:13 +02:00 |
p_lights.cpp
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_linkedsectors.cpp
|
- allow a link between the same sector's floor and ceiling.
|
2017-02-26 20:11:24 +01:00 |
p_lnspec.cpp
|
- added Floor/Ceiling_MoveToValueAndCrush action specials.
|
2017-03-29 01:25:02 +02:00 |
p_lnspec.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_local.h
|
- moved more varialbles into FLevelLocals.
|
2017-03-17 12:49:43 +01:00 |
p_map.cpp
|
- fixed: P_RailAttack must send DMG_PLAYERATTACK if the attack originates from a player.
|
2017-03-14 11:13:52 +01:00 |
p_maputl.cpp
|
- moved the blockmap into a substructure of FLevelLocals.
|
2017-03-17 14:24:21 +01:00 |
p_maputl.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_mobj.cpp
|
- implemented the inventory bar. This object is a bit special because it requires a lot of parameters, most of which are easily set to defaults. To make handling easier, most are passed through a container object which does some processing up front.
|
2017-03-27 01:02:10 +02:00 |
p_pillar.cpp
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
p_plats.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_portals.cpp
|
|
|
p_pspr.cpp
|
- moved CheckRealHeight from wi_stuff.cpp to texture code.
|
2017-03-17 23:08:22 +01:00 |
p_pspr.h
|
- moved CheckRealHeight from wi_stuff.cpp to texture code.
|
2017-03-17 23:08:22 +01:00 |
p_pusher.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_saveg.cpp
|
Fixed compilation warnings reported by Clang
|
2017-03-18 15:13:02 +02:00 |
p_saveg.h
|
- moved the Zones array into FLevelLocals.
|
2017-03-17 12:11:37 +01:00 |
p_scroll.cpp
|
- changed TObjPtr to take a pointer as its template argument and not the class it points to.
|
2017-03-08 13:35:21 +01:00 |
p_secnodes.cpp
|
- moved the blockmap into a substructure of FLevelLocals.
|
2017-03-17 14:24:21 +01:00 |
p_sectors.cpp
|
- moved the Zones array into FLevelLocals.
|
2017-03-17 12:11:37 +01:00 |
p_setup.cpp
|
- fixed the check for one-subsector BSPs.
|
2017-03-18 22:44:03 +01:00 |
p_setup.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_sight.cpp
|
Fixed sight check after blockmap refactoring
|
2017-03-18 12:44:26 +02:00 |
p_slopes.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_spec.cpp
|
- added a few missing includes which were not triggered as error in a debug build.
|
2017-03-10 09:57:10 +01:00 |
p_spec.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_states.cpp
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_switch.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_tags.cpp
|
- added SectorTagIterator and LineIDIterator script classes.
|
2017-03-09 17:05:51 +01:00 |
p_tags.h
|
- added SectorTagIterator and LineIDIterator script classes.
|
2017-03-09 17:05:51 +01:00 |
p_teleport.cpp
|
- scriptified the teleport fog.
|
2017-01-13 23:17:04 +01:00 |
p_terrain.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_terrain.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_things.cpp
|
- fixed GCC warnings and errors
|
2017-03-11 19:02:35 +01:00 |
p_tick.cpp
|
- scriptified the main statusbar interface and the Strife status bar.
|
2017-03-22 00:32:52 +01:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_trace.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_udmf.cpp
|
- made the coordinate check fatal. If this happens the loaded map will be broken, there is no point trying to recover.
|
2017-03-23 10:19:07 +01:00 |
p_udmf.h
|
- made the coordinate check fatal. If this happens the loaded map will be broken, there is no point trying to recover.
|
2017-03-23 10:19:07 +01:00 |
p_usdf.cpp
|
- allow specifying specials in ZSDF by name.
|
2017-02-26 17:05:04 +01:00 |
p_user.cpp
|
- implemented proper scaling for the status bar itself.
|
2017-03-29 19:23:40 +02:00 |
p_xlat.cpp
|
- added a few missing includes which were not triggered as error in a debug build.
|
2017-03-10 09:57:10 +01:00 |
parsecontext.cpp
|
- do not use strtol for parsing critical values that can get large.
|
2017-02-01 11:19:55 +01:00 |
parsecontext.h
|
|
|
pathexpander.cpp
|
|
|
pathexpander.h
|
|
|
po_man.cpp
|
- moved the blockmap into a substructure of FLevelLocals.
|
2017-03-17 14:24:21 +01:00 |
po_man.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
portal.cpp
|
Fixed crash in line portal setup
|
2017-03-27 10:55:51 +03:00 |
portal.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
r_defs.h
|
- converted FInterBackground into a class so that the scripts can use it.
|
2017-03-18 13:25:22 +01:00 |
r_renderer.h
|
- separated the software-renderer-specific parts of colormap processing from the common parts.
|
2017-03-15 22:04:59 +01:00 |
r_sky.cpp
|
- move r_utility globals into r_viewpoint and r_viewwindow
|
2017-03-11 23:28:07 +01:00 |
r_sky.h
|
- replaced a large batch of DWORDs.
|
2017-03-09 20:19:55 +01:00 |
r_state.h
|
- moved the Zones array into FLevelLocals.
|
2017-03-17 12:11:37 +01:00 |
r_utility.cpp
|
- implemented proper scaling for the status bar itself.
|
2017-03-29 19:23:40 +02:00 |
r_utility.h
|
- move r_utility globals into r_viewpoint and r_viewwindow
|
2017-03-11 23:28:07 +01:00 |
Rect.h
|
|
|
s_advsound.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
s_environment.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
s_playlist.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
s_playlist.h
|
|
|
s_sndseq.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
s_sndseq.h
|
- changed TObjPtr to take a pointer as its template argument and not the class it points to.
|
2017-03-08 13:35:21 +01:00 |
s_sound.cpp
|
- moved the Zones array into FLevelLocals.
|
2017-03-17 12:11:37 +01:00 |
s_sound.h
|
- removed the dobject.h include from s_sound.h. This isn't needed and only increased compile times of files with no relation to the actual game that need the sound system.
|
2017-03-10 01:10:14 +01:00 |
sc_man.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
sc_man.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
sc_man_scanner.re
|
Added SLADE3's colourise and tint translations.
|
2017-03-05 22:50:35 +01:00 |
sc_man_tokens.h
|
- implemented the parser basics of a ZScript versioning system.
|
2017-03-05 14:13:00 +01:00 |
serializer.cpp
|
- make the colormap comparison against NormalLight inline because this is by far the most frequent case and any cycle being saved here counts.
|
2017-03-15 22:04:59 +01:00 |
serializer.h
|
- converted FInterBackground into a class so that the scripts can use it.
|
2017-03-18 13:25:22 +01:00 |
skins.cpp
|
|
|
skins.h
|
|
|
SkylineBinPack.cpp
|
|
|
SkylineBinPack.h
|
|
|
st_start.h
|
- separated the software-renderer-specific parts of colormap processing from the common parts.
|
2017-03-15 22:04:59 +01:00 |
st_stuff.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
st_stuff.h
|
- implemented proper scaling for the status bar itself.
|
2017-03-29 19:23:40 +02:00 |
statistics.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
statnums.h
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
stats.cpp
|
- scriptified the main statusbar interface and the Strife status bar.
|
2017-03-22 00:32:52 +01:00 |
stats.h
|
Merge branch '3.0_work'
|
2017-03-12 20:31:34 +01:00 |
stringtable.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
stringtable.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
- moved the Zones array into FLevelLocals.
|
2017-03-17 12:11:37 +01:00 |
teaminfo.cpp
|
- added a dummy struct named '_' to define global variables. This can only be used internally.
|
2017-03-13 14:42:14 +01:00 |
teaminfo.h
|
- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
|
2017-02-18 01:20:07 +01:00 |
tempfiles.cpp
|
|
|
tempfiles.h
|
|
|
templates.h
|
- Refactored SBarInfo flow control so negatable commands are handled statically.
|
2016-04-02 23:43:56 -04:00 |
tflags.h
|
- replaced homegrown SWORD, SBYTE and uint32_t types.
|
2017-03-09 19:31:45 +01:00 |
v_blend.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
v_collection.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
v_collection.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
v_draw.cpp
|
- exported the clipping rectangle to scripting and added a statusbar scaling wrapper for it.
|
2017-03-30 12:13:28 +02:00 |
v_font.cpp
|
- added colorization for untranslated fonts. This uses the light color of the vertices. The software rendered 2D code will ignore this infomation.
|
2017-03-29 21:22:05 +02:00 |
v_font.h
|
- added colorization for untranslated fonts. This uses the light color of the vertices. The software rendered 2D code will ignore this infomation.
|
2017-03-29 21:22:05 +02:00 |
v_palette.cpp
|
- separated the software-renderer-specific parts of colormap processing from the common parts.
|
2017-03-15 22:04:59 +01:00 |
v_palette.h
|
- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
|
2017-03-14 12:16:42 +01:00 |
v_pfx.cpp
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
v_pfx.h
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
v_text.cpp
|
- fixed declaration of ACS getters for status bar.
|
2017-03-29 21:54:11 +02:00 |
v_text.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
v_video.cpp
|
cleaned up the scaling options.
|
2017-03-30 02:16:23 +02:00 |
v_video.h
|
cleaned up the scaling options.
|
2017-03-30 02:16:23 +02:00 |
vectors.h
|
Fixed compilation of POSIX targets
|
2017-03-13 12:51:06 +02:00 |
version.h
|
cleaned up the scaling options.
|
2017-03-30 02:16:23 +02:00 |
virtual.h
|
- scriptified the entire OptionMenu class and all still existing native subclasses.
|
2017-02-13 00:08:20 +01:00 |
w_wad.cpp
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
w_wad.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
w_zip.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
weightedlist.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
wi_stuff.cpp
|
- added a clipping rectangle to DCanvas that can be used independently of DrawTexture calls.
|
2017-03-28 13:06:24 +02:00 |
wi_stuff.h
|
- status screen fully scriptified but not active yet.
|
2017-03-18 19:35:26 +01:00 |
x86.cpp
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
x86.h
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
xs_Float.h
|
Renderer floatification: Use floating point for texturemids and Y scales
|
2016-04-22 23:12:53 -05:00 |
zstrformat.cpp
|
|
|
zstring.cpp
|
Add bash-style console shortcuts
|
2017-03-01 11:33:14 +01:00 |
zstring.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
zzautozend.cpp
|
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
|
2016-11-22 19:20:31 +01:00 |