- removed the dobject.h include from s_sound.h. This isn't needed and only increased compile times of files with no relation to the actual game that need the sound system.

This commit is contained in:
Christoph Oelckers 2017-03-10 01:10:14 +01:00
parent 7dc70b636f
commit ea0a9b537b
1 changed files with 1 additions and 1 deletions

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@ -23,10 +23,10 @@
#include "doomtype.h"
#include "i_soundinternal.h"
#include "dobject.h"
class AActor;
class FScanner;
class FSerializer;
//
// SoundFX struct.