data
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- GL handling of new portal data organization.
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2016-04-20 20:08:53 +02:00 |
models
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- fixed offsetting of player weapon sprites.
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2016-04-13 16:24:25 +02:00 |
renderer
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- render sproites through sector portals.
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2016-04-18 23:52:15 +02:00 |
scene
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- made some adjustments.
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2016-04-23 13:35:51 +02:00 |
stereo3d
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- fixed issues with recent Stereo3D submission:
|
2016-04-14 10:16:04 +02:00 |
textures
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- adjustment for function name changes.
|
2016-04-23 11:38:33 +02:00 |
unused
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- floatified more of gl_wall.cpp.
|
2016-04-07 23:19:37 +02:00 |
utility
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- floatified the texture coordinate code.
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2016-04-08 01:42:43 +02:00 |